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  1. UberWaffe

    World Generation

    First quick draft at a structure for the dimension and world structures, to tie in with world generation. Each rectangle in the structure is meant to represent a class on its own (though in the case of world and region variables it might simply be a standard java class capable of supporting...
  2. UberWaffe

    Inactive Android / OUYA

    Oh, we'll give them a whack anyway.;) --Compatibility requirements-- Sidenote on MoSCoW: From what I can gather a server/client approach is implied. Should the server part also be compatible with multiple platforms? Or should the server code also be capable of running on any platform...
  3. UberWaffe

    Maintenance Signalling

    Yup, figured the PWM would likely not have a use with the design decision to avoid edge-triggers. Great to see sided inputs and logic gates already in. :D Apparently you code quicker than I write requirements.:eek: --Full release Boolean Signal version requirements-- [/spoiler] Are you...
  4. UberWaffe

    WIP [LaS] Light and Shadow - Art Discussion

    Perhaps requiring the player to define the building area (3D area occupied, from corner to corner) using the blueprints. That way the code will at least know within which bounds to run the building rule checks, along with checks for peripherals such as furnace and anvil. In fact, as a...
  5. UberWaffe

    Maintenance Signalling

    Sidenote on MoSCoW: --Full release Boolean Signal version requirements-- I think with these basic logic functions (AND; OR; NOT; On Delay Timer; Off Delay Timer; Set-Reset) you can do a massive amount of automation. In fact, these are the most often used components when I do industrial...
  6. UberWaffe

    Mapgeneration

    I'm trying to draw up MoSCoW requirements for all incubator threads (First test release, first playable release, full release). In an effort to help the contributors flesh out ideas and importance of features. Would you like me to do so for this thread?
  7. UberWaffe

    Tweaking Pathfinding

    I'm trying to draw up MoSCoW requirements for all incubator threads (First test release, first playable release, full release). In an effort to help the contributors flesh out ideas and importance of features. Would you like me to do so for this thread?
  8. UberWaffe

    Archived Perlin with setup

    I'm trying to draw up MoSCoW requirements for all incubator threads (First test release, first playable release, full release). In an effort to help the contributors flesh out ideas and importance of features. Would you like me to do so for this thread?
  9. UberWaffe

    Implementation Tasks

    I'm trying to draw up MoSCoW requirements for all incubator threads (First test release, first playable release, full release). In an effort to help the contributors flesh out ideas and importance of features. Would you like me to do so for this thread?
  10. UberWaffe

    Inactive Android / OUYA

    I'm trying to draw up MoSCoW requirements for all incubator threads (First test release, first playable release, full release). In an effort to help the contributors flesh out ideas and importance of features. Would you like me to do so for this thread?
  11. UberWaffe

    Maintenance Signalling

    Marcin Sciesinski: Really awesome! Looking good! Sidenote: I'm trying to draw up MoSCoW requirements for all incubator threads (First test release, first playable release, full release). Would you like me to do so for this thread?
  12. UberWaffe

    WIP [LaS] Light and Shadow - Art Discussion

    MoSCoW update to reflect the few new suggestions. All in full release section. --First test version requirements-- --First playable alpha version requirements-- --First full release version requirements-- [/spoiler] I've noticed I forgot the add a [?] to several requirements I...
  13. UberWaffe

    Inactive Firmament & Reflux Magic system

    Ooh! You just gave e a neat idea for some of the more nasty reflux effects.:sneaky: Since motion is the core firmament behind teleportation and summoning, how about the possibility of being haunted? I.e. summoning gone wrong. Such as at mid-levels motion reflux you get... things...
  14. UberWaffe

    WIP [LaS] Light and Shadow - Art Discussion

    SuperSnark: Quick question. Would it not make sense to first get the blueprints, 'place' them somewhere (creating a ghost image), and then the player fills in the ghost blueprint? Once done, the player then whacks it with a champagne bottle or something to check that the structure is correctly...
  15. UberWaffe

    Inactive Firmament & Reflux Magic system

    Yeah, the pattern matching is perhaps not a very bright idea, but I am basically trying to think of a way to let the player determine "spell-charge-up/preparation" time. I.e. you can reduce the charge time and suffer extra reflux. But again, maybe that is not needed in the first place. Did you...
  16. UberWaffe

    OreGeneration

    Well, even if all game modules (such as L&S as well) go with the tectonics, even in nature you find pockets, veins and great swaths of higher purity and quality. So I suspect that JRoush's code will always be of great use.;)
  17. UberWaffe

    WIP [LaS] Light and Shadow - Art Discussion

    Sidenote on MoSCoW: --First test version requirements-- --First playable alpha version requirements-- --First full release version requirements-- I made the changed suggested, though I stuck combat as a MUST rather than SHOULD. Mainly because I think that combat is one of those...
  18. UberWaffe

    Light & Shadow - Go Implementation Go!

    I have no objections. Though my opinion is probably the least important here.;) I will move the current requirement discussions to Art & Media L&S thread. I'll make another distinction between first playable alpha and first full release.
  19. UberWaffe

    Implementation Light & Shadow

    Off Topic:
  20. UberWaffe

    OreGeneration

    This might be of interest here: JRoush's Ore Generation Mod I've PM'ed JRoush and asked if the source can be used for Terasology, since he does say he is willing to give the source upon request. I've used COG before (and the XML configuration files are EXTREMELY powerful). Some adjustment for...
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