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  1. UberWaffe

    Implementation Light & Shadow

    Off Topic:
  2. UberWaffe

    WIP [LaS] Light and Shadow - Art Discussion

    I figured that non-end cable parts would just look like the middle part of a snake. All end cable parts to the North, West and Up could be snake heads. This would include intersections. All end cable parts to the South, East and Down could be snake tails. This would include intersections...
  3. UberWaffe

    WIP [LaS] Light and Shadow - Art Discussion

    As a minor idea, what if we make the power lines look like the snakes from the board game "Snakes & Ladders"? Or perhaps a long alternating line of Tic-Tac-Toe? That should keep with the overall style and look pretty neat.:)
  4. UberWaffe

    Implementation Light & Shadow

    Allright, updated from feedback. [+] Means a new requirement. [-] Means a requirement was removed. [~] Means the requirement was slightly changed (or just reworded). An requirement changing priorities would be shown as a [-] on the old priority, and a [+] in the new priority. Sidenote on...
  5. UberWaffe

    Implementation Light & Shadow

    First attempt at MoSCoW requirements for the above post. Split into first test version and first release version. (First release could be several test version away. Timeline not defined.) Feel free to chop/change as required (is aimed @ first test version requirements): Also, the requirements...
  6. UberWaffe

    WIP [LaS] Light and Shadow - Art Discussion

    Perhaps a simple mix of faction specific resources, neutral resources, and converting enemy faction resources could work. First attempt at MoSCoW requirements for the above post. Split into first test version and first release version. Moved to this thread instead: Light & Shadow - First Module
  7. UberWaffe

    Maintenance Signalling

    Allright then, for the intellectually challenged me. Where is the "Signal=true/false" value stored? If a switch is flipped on the network, how does the signal values for the various network blocks get changed?
  8. UberWaffe

    Maintenance Signalling

    Ah, I had not considered that. I was purely thinking of the "propagating a network change through a very large network" problem. [Off Topic]
  9. UberWaffe

    Chris' Music Showcase

    Just listened to all your linked music. Truly epic! I love them all!:D
  10. UberWaffe

    Dagsê!

    After some feedback and more consideration of the current priorities of the Terasology engine (i.e. too early to swamp with "Ooh, pretty!" requirements). I've adjusted the order of my goals:
  11. UberWaffe

    WIP [LaS] Light and Shadow - Art Discussion

    MoSCoW? MoSCoW?! MoSCoW!!!:pinkiecrazy: Yeah. Really really looking forward to v0.1 of this.:D
  12. UberWaffe

    Block Entity Behavior

    Off-Topic:
  13. UberWaffe

    WIP [LaS] Light and Shadow - Art Discussion

    This sounds like a really awesome mix of DotA and BattleZone 2 and Dwarf Fortress.:eek: Is the focus of the player going to be kept mostly on supporting the army in fighting the opposition? (As opposed to DotA that is more a PvP focus.) Will resource be 'infinite' in that they can regenerate...
  14. UberWaffe

    Inactive Firmament & Reflux Magic system

    Was merely thinking of allowing things such as arcane research or artifact crafting or similar magic flavoured tasks. Not defined yet. Figured that gaining magic skills only by spamming spells was a bit boring.:unsure:
  15. UberWaffe

    Inactive Firmament & Reflux Magic system

    Thanks for the response!:D The spontaneous combustion and giant smoldering craters of past-arcanest-bases were just exaggerated examples... No, really.:whistle: My idea was that only really really extreme amounts of reflux would cause severe effects such as death or possible...
  16. UberWaffe

    Inactive Firmament & Reflux Magic system

    I've seen a great many games that take the approach of "You are limited to what you have." I want to see if I can make a system that is more "You are limited by the consequences." The general idea: The Lore: The firmaments: Combinations (M-M-M-Monster-Spell!): How do Arcanests use...
  17. UberWaffe

    Dagsê!

    Name: UberWaffe Social: https://github.com/UberWaffe From: SA Skills / Tools: Very limited Java & C#. Experience industrial control systems (mostly like assembler). (Yes, entirely the wrong side of programming, but meh.) Found via: Googled: 'dwarf fortress open source', was the forth link...
  18. UberWaffe

    Inactive Liquid Simulation

    Covered.;) For a future version anyway.:D That is essentially what WOULD LIKE TO requirements in MoSCoW means. Stuff for future versions. I assume that such a layer implementation would still have data available (in some fashion) per block, so Dizzy's CA approach and logic would still be...
  19. UberWaffe

    Inactive Liquid Simulation

    Ah, okay. So then I suppose it means we will essentially use one blockID per liquid type (which might be better anyway). Perhaps make a function to allow a modder defining a liquid to make use of the last two bits as they please. (For instance, I want to use it to do some sort of 'extra...
  20. UberWaffe

    Tweaking Multiplayer

    Impressive progress. Keep it up!:thumbsup:
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