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  1. Cervator

    Kingdom Conquest 2

    Link: http://kingdom-conquest2.com Genre: Strategy, virtual collectible card game (CCG), city building, limited dungeon crawling Platform: Android, iOS Pricing model: Freemium, in-game currency, somewhat restricted pay-to-win elements Summary: A bit buggy and laggy, yet surprisingly deep for a...
  2. Cervator

    Forum purpose - please read first!

    This is a community forum meant to be about interesting games you've played or books you've read that you think might hold lessons or inspiration for Terasology. Main point is to get ideas for how to improve Terasology, although organizing gaming with others in the community certainly is fine...
  3. Cervator

    The Great Convergence

    Name: The Great Convergence Summary: Major overhaul of the code base Scope: Code infratructure and supporting logistics Current Goal: COMPLETE Phase: Celebration Curator: Cervator + Immortius + probably others Related: Brainstorming thread, Github Milestone, Nanoware test org Implementation...
  4. Cervator

    Project licensing and contributor options

    Note: Post has been edited to include feedback, particularly treating the "Engine" as its own thing under Apache 2.0 and most the below being specific to content / modules. Today's mega post that isn't quite as huge as the others. Or maybe it did get that long, now that I review. We've...
  5. Cervator

    Codebase restructuring

    Edit: This is totally going to be called "The Grand Convergence" from now on This is another big one where I have way too many notes and things to mention. Been mentioning it for quite some time too, including referencing the Nanoware test org on GitHub where I've extracted out a few modules...
  6. Cervator

    Release Management & Feature Analysis

    Tossing these two together for some discussion as they somewhat relate. I'll try to keep it relatively brief to encourage discussion rather than overwhelm, but I'm still me ... :) Will use section spoilers to cut down on initially perceived heft ... Ooookay. Yeah that's still long...
  7. Cervator

    Archived Texture request: Cables & other circuitry

    Anybody from the Art Team able to help Marcin Sciesinski add some textures to his signalling mod? Last thing needed before v 1.00 :-)
  8. Cervator

    Light & Shadow - Go Implementation Go!

    We've been playing with this concept game mode for some time now and have a ton of artwork, which you might have seen around. It also is our most solid and achievable actual playable content, which has admittedly been lacking for quite a while :) The stars and moons appear to have aligned to...
  9. Cervator

    Art resources (guides, tutorial videos, contributing info)

    Figured we really should have one of these as a sticky - primarily meant for links to other things. Making a few of our artists moderators in this forum so they can edit this post and add more (let me know if you think you should have moderator rights so you can edit) @Kazimir3701 - Bulk...
  10. Cervator

    Terasology Jenkins now tied to GitHub via OAuth

    For anybody who might notice (probably few): Our Jenkins is now tied directly to use GitHub's user system rather than its separate internal system where you had to register (or get detected in commits). On logging on you'll now get redirected to GitHub just once to authorize the integration and...
  11. Cervator

    Temporarily closing user registration

    Edit: Solved! Registration open again. Our forum here is getting hit with a wave of spam bots so I've disabled user registration for a few days while sorting out some addons to deal with the bots. In the meantime new users with issues can post reports on GitHub instead. Can also visit us on...
  12. Cervator

    [May 4, 2013] RL Terasology meet-up - Frankfurt (Frankfurt)

    Edit: Cancelled last minute for logistics / cost / attendance :-( Official post for the Frankfurt visit mentioned elsewhere :) I expect to arrive in Frankfurt late Friday May 3rd with my wife along for the ride. begla is otherwise occupied with fun surprise events set up by to-be-wifey that...
  13. Cervator

    Stable build #24 - change list

    Been a long two months since the last one so it was time :-) Main reason for the long wait has been the focus on infrastructure and future prep. The Jenkins change list doesn't do the period justice, I covered some of the other news in another post for non-core content changes. Below are the...
  14. Cervator

    [Apr 6, 2013] Room for lore in a procedural world? (IRC or something Googley)

    I'm bringing on board a potential new contributor with some heavy background in lore (and art), akin to SuperSnark who is my 3rd for sure participant. We're all in US East so this is set a little late for the Euros, but I thought I'd post the note publicly in case somebody else with an interest...
  15. Cervator

    Good news everyone!

    I'm thrilled to share the news that we've been acquired by Mojang! Our first priority is finishing the Modding API and then replace creepers with Gooey ... ... ... Okay, in my defense I haven't gone to bed yet so it is still April 1st to me, dangit! Been a while since the last mega post...
  16. Cervator

    Trip to Europe including maybe Frankfurt?

    I've been tinkering with the idea of going to Europe here to catch the 10th anniversary of EVE Online via Fanfest at the end of April so I'll have multiple reasons to go, also including visiting my family in Denmark and maybe passing by somewhere in Germany to meet some Terasology people, likely...
  17. Cervator

    FYI: Occasional site work, pardon our dust

    Taking a bit of a break from the Leap now that we have a functional prototype to enhance later I'm going to get some site pieces out of the way in the near future. Goes along with some of the many items I posted on a recent todo wish list for stuff to spend time on ;-) Forums may get shuffled...
  18. Cervator

    Art request: Leap library logo

    I've been keeping up with some of the Leap Motion community activity and saw a need for a pure Java Leap library. One fellow has one that's almost purely Java but has a few bits of Processing in there and it is in the GPL (incompatible with our license). He's up for us making a pure Java one in...
  19. Cervator

    Inactive Game mode: Scenario

    Putting this here rather than in the Incubator to toss the idea around some first and see if somebody is interested in running with it - then that person can make the Incubator :D Goal: Provide a game-mode called "Scenario" that swaps from picking modules via the "Mods" button to instead pick...
  20. Cervator

    Inactive Leap Motion Controller

    Name: Leap Motion Controller Summary: Introduce support for input mappings using the Leap Motion Controller Scope: Optional / pluggable Engine piece? Can it be a module? Current Goal: Re-implement the initial Leap branch prototype using the shiny new Jitter lib (which also needs more work)...
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