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  1. Cervator

    LibGDX just went 1.0

    Happened to notice and wanted to post the link here: http://www.badlogicgames.com/wordpress/?p=3412 LibGDX was what inspired the facade approach to our setup, although I expect we aren't using them quite the same way yet (ours are pretty minimal). It'll probably be easier to adopt LibGDX...
  2. Cervator

    Archived Alpha

    This has been heavily updated with a new approach - will aim to get that validated at the upcoming meeting. ALPHA definition = Game is relatively stable from the user's perspective. Most breaking or visually jarring changes that have a user impact should be out of the way when we declare...
  3. Cervator

    Minecraft - Agrarian Skies

    Marcin Sciesinski mentioned this one, spotting a similar game type / use of journal to guide gameplay as in Wood & Stone / Throughout the Ages. Loaded it up via FTB launcher real quick to take a look and it seems neat. Follows somewhat in the footsteps of the FTB classic map where you start in a...
  4. Cervator

    Welcome to the Bronze Age !

    Or at least it feels like steady progression in Throughout the Ages with us having progressed through Wood & Stone and currently Copper & Bronze! Marcin Sciesinski is continuing to churn out content (more ideas welcome!), aided some by great new icons & other assets by Skaldarnar - for instance...
  5. Cervator

    Oculus Rift dev kit #2 is out

    This is a update to the version they did in the original Kickstarter (the version begla has) and it sounds like a pretty substantial improvement, even has a little external sensor for better positional tracking http://www.oculusvr.com/blog/announcing-the-oculus-rift-development-kit-2-dk2/ It...
  6. Cervator

    Clockwork Empires

    This one has been around in heavy development for a long time, and is very impressive, especially in the humorous dev blogs - I got linked to a particularly nice one and wanted to post a couple here :) http://www.gaslampgames.com/2014/03/05/pickle-that-fungus/...
  7. Cervator

    Project Logistics Arc

    Name: Logistics Arc Summary: Last major logistics-related overhauls for "alpha" type status (or even "beta") Scope: Infrastructure, documentation, project organizing, etc Current Goal: Keep going, invite in some more help Phase: In progress Curator: Cervator Related: All the logistics things...
  8. Cervator

    Happy Valentine's Day! Have a stable build with a well-timed bug

    We have another stable build, this time less than two weeks since the last, yet still with more than two hundred commits, not counting modules! Everything is much more stable too, with just one itty bitty tiny bug: So .. happy Valentine's Day! These are supposed to be fence blocks in the...
  9. Cervator

    GSOC 2014

    It's that time of year again - applications for organizations to enter Google Summer of Code are open! Last year I went through the (at times somewhat heavy) paperwork to submit us and in the end didn't find the time to make an actual ideas page - which is sort of important. But I'm happy to...
  10. Cervator

    Stable build 30 out - yay content!

    Actually aimed to get this out two weeks ago getting back on 2 builds per month but we hit a crazy activity peak with several major systems getting merged in and tweaked on a bunch. Still not exactly the most stable build ever but amazing amount of new (or old) working content modules :-) Full...
  11. Cervator

    [WaS] Tech Tree and Crafting Concepts

    Was talking to Marcin Sciesinski on IRC and he was working on a diagram for the tech tree you climb in WoodAndStone: https://cacoo.com/diagrams/elqwy2OvjzixOZOR The tree can branch out a lot though so I suggested a thread for ideas and feedback might be a good idea :-) WaS is meant as a...
  12. Cervator

    Happy New Year! Hello 2014!

    New stable build and much merriment to be had! Sure has been a while since the last stable build and official announcement, but I think we've collectively enjoyed the holidays and gotten a good start on the new year. Last time was multiplayer this time the rest of The Great Convergence...
  13. Cervator

    ES question(s)

    I'm trying to get a little deeper into understanding the ES and optimizing exactly how to use it so I thought I'd toss a thread here for some questions - only really expecting Immortius to have the answers but I figure it might be insightful in general for it to be in the forum :-) Starting...
  14. Cervator

    The End is Near - for the Great Convergence!

    Today I can happily report that the multiplayer and restructure code is now back home happily in our develop branch and primary build. A legacy branch / build is available for those with pre-multiplayer worlds who want to keep going, like PaprikaPeng with his Lets Play world that recently...
  15. Cervator

    Game balance and longevity

    This is meant as a sort of philosophical discussion on non-specialized game modes, so not really our game mode Light & Shadow. Although it may also relate to L&S if you were able to play beyond a victory condition like "defeat enemy king" - then what? In most Minecraft setups I've played the...
  16. Cervator

    [Sep 28, 2013] 2nd birthday party and the march to Alpha! (#terasology on Freenode IRC)

    About a year ago we celebrated the first birthday of our project with a Minecraft server challenge. This year we do it with Terasology multiplayer! With The Great Convergence coming to a close the next big milestone is ALPHA, and in addition to playing some for fun we also need to sort out...
  17. Cervator

    Testing time!

    The merge of our develop branch (with content + graphic tweaks) into multiplayer is complete! And nh_99 has been able to resurrect the combat branch which now also works again. Both need testing! :) Multiplayer While the content modules from develop have not yet been adjusted (or extracted...
  18. Cervator

    Guild Wars 2

    Link: https://www.guildwars2.com Genre: Fantasy MMORPG Platform: PC (Windows + Mac) Pricing model: Retail, no subscription, in-game store (not P2W I assume - but not sure yet) Summary: Very popular recent MMOG stacking up decently against WoW Lessons learned: So far seems even more theme...
  19. Cervator

    Project Update! Seeking public input

    Big update time! Everybody loves bulleted lists, right? Project Topics (important!) These are big walls of text as each makes up a cornerstone of the project and we're wanting to get these right the first time - as we're likely not changing any of these in a major fashion ever again. They'll...
  20. Cervator

    Games in our "sphere of interest"

    Rather than make individual discussion threads for all these right away I figured a central thread makes more sense until we have enough purpose for a dedicated thread for something. Minecraft naturally can get a thread but somebody else can start that sometime :-) There's an excellent list of...
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