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  1. Cervator

    Hall of Lost Ancient Glory

    We have a backlog thread for listing what we haven't done yet. Seems fair to counter that with a thread listing what we used to have but that doesn't work anymore ;) This in mainly to not forget some of the things that might just be broken and could be fixed up. Or just remember some of the...
  2. Cervator

    Tools tools tools

    Awaken, rarely used forum! So lately I've been a bit on a tools rampage. After nearly 9 years I'm switching jobs, and supposedly I'll be able to pick my own set of tools to use to overhaul the dev & ops structure where I'm going (they're barely even using source control). Naturally I'm leaning...
  3. Cervator

    GSOC 2015

    So organization applications for GSOC 2015 starts in just more than a week from now, and closes in about three. I'll set us up like last year and have just dusted off our ideas page, adding two new items. While there is no formal dev meeting tomorrow (Saturday) I'll be around for office hours...
  4. Cervator

    Stable 48 - lots of fixes

    This release is just 8 days after the prior as we found some bugs only active in the binary download of the game, and I've been primarily testing from source. Oops :-) Throughout The Ages should work again, it would crash on making the initial workstation due to a module dependency issue (wrong...
  5. Cervator

    Suggested The World Of Varied And Noteworthy Achievements

    Beware! Crazy and hopefully awesome ideas ahead! Multi-year potential with smaller pieces that could be done in stages. I've been wanting to do a Dwarf Fortress style activity/credits log for a long time now, as contributors come and go and we make progress with Terasology. The idea grew over...
  6. Cervator

    Stable 47 says hi

    This is a fairly routine release as it has been a couple weeks since last and we stabilized some new stuff. Summary of changes (full list in Jenkins): Game console overhaul. This was mostly architectural but resulted in a few extras like no more case sensitivity for commands and...
  7. Cervator

    Artifactory fixed - out of space

    The droplet servers we have run with fast SSD storage - but unfortunately there isn't a whole lot of it and no easy option to add in old school spinning drive for archival storage :-) Long term we probably need some old school storage to fit in somewhere, Jenkins is slowly filling up its drive...
  8. Cervator

    Happy 2015! And stable 46

    This is a fairly small and quick one, mainly as a checkpoint before merging some refactoring, and to get some module lineup changes in. As a reminder modules aren't bundled via the launcher downloads, but you can get them from the GitHub release or direct from Jenkins. Primarily it includes...
  9. Cervator

    Merry Xmas and all the other things! New stable out

    Been out a little while, actually, built and released it almost two weeks ago but have been busy lately, wanting to get a bunch of other write-ups done. We also changed the way modules get bundled with the game, so I was holding out a bit there for making it cleaner. Still some work to do. For...
  10. Cervator

    Upcoming dev meeting - Alpha & more

    TL;DR: Dev meeting to discuss all the things on a date picked in part from this poll. Vote! Been trying to get this scheduled for some time now, took going to New York on vacation for Xmas to be able to catch up enough to find the time to get this in ;) For some time now we've been very close...
  11. Cervator

    Organizing all the things with Waffle.io, Trello, and maybe some bounties

    So one of the side things I've been playing with over the last few month is waffle.io and Trello. Been taking lots longer than expected thanks to lack of time, but that has just allowed me to get through a few designs first. Goal: Make more sense of issue trackers on GitHub, mainly modules...
  12. Cervator

    Javadoc, modding API, and fun with annotations

    So recently we beat down the remaining broken unit tests, fixed lots of warnings, and generally dealt the gremlins of code chaos a mighty blow! I think maybe it is time to turn up the dial up the amount of analytics - specifically javadoc or the lack thereof :geek: I have a separate writeup on...
  13. Cervator

    IntelliJ 14 is out and our Ultimate freebie license renewed

    There is a ton of yummy looking stuff in this release. Some picks that seem relevant to our interests (lots of debug stuff): Show Variables & Show Referring Objects (I think Eclipse had the ladder, now IntelliJ too) make debugging easier Lambda Evaluation should be good for when we make the...
  14. Cervator

    Tweaking Input Bindings

    Scope: Engine feature Code: Engine repo Wiki doc: Engine - Input Bindings Issue tracker: Engine Ideas / todo: Trello Curator: Needed Our approach to input bindings so far has pretty much been finding a single new key when we need one. I think it is about time we get more organized on strategy...
  15. Cervator

    More breaking things to make them better!

    No stable build post this time, just a quick note that a first round of Jenkins / Gradle / Artifactory / Release related changes have been merged. This is part of the logistics arc to finally doing a proper release management approach with SemVer-based versioning. It means a few things: Latest...
  16. Cervator

    Ansible vs. Puppet vs. Chef - any impressions or interest?

    We're finally entering the modern times at work and getting one of these tools set up to help automate all the things. Focus there is Ansible, primarily since it is supposed to be Powershell friendly and we're a Windows shop :cry: I know Puppet is probably the most common one, with Chef also...
  17. Cervator

    Stable 44 - 43 was like Windows 9 so we skipped it

    Solid stuff here even in a relatively small package (only 39 commits!) not that long after last stable. Progressing at a good pace! :-) Headless server finally saves and loads cleanly, woohoo! @Florian squished the last bug. That means you can technically host a persistent server, although...
  18. Cervator

    Tree/flora gen optimization from Danger - somebody run with it?

    @TheyCallMeDanger is tweaking at code and ran into an optimization, but isn't big on GitHub, at least not yet. So he sent me this optimization suggestion - somebody world related want to try it out and toss it in a PR? :-)
  19. Cervator

    Stable build 42 - The answer to the Ultimate Question?

    This is a nice and big release, first normal one after our server apocalypse. Incidentally that should all be done and over with so if you find any outdated links or problems anywhere still do let us know :) Notes! Not backwards compatible! First stable build after the big chunk/world...
  20. Cervator

    Suggested Block variants / grouped blocks

    This has come up now and then and has been discussed a bit on IRC for the last couple days. We currently have the BlockFamily concept for related blocks of varying rotation or so, out of a single .block definition. To my knowledge we don't have plain support for blocks that simply vary their...
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