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  1. Cervator

    Design New conceptual layer: sector (plus musings on multi-world/node)

    And now for something completely different! While the focus on v1.0.0 right now is good I wanted to spend a moment looking to the time beyond. I picked a topic close to my heart that has come up again and again and might make up one of the big features of v2.0.0. Let me start with a simple...
  2. Cervator

    Pre-alpha 61 - last one I swear! :D

    Checkpoint! And one more "final" pre-alpha release before we go alpha. Expecting we'll release engine v1.0.0 first weekend in January, so we had about 6 weeks of changes piled up, both in the engine and modules. Made sense to get some updates out to play with over the holidays, especially the...
  3. Cervator

    Archived Engine v1.0.0 and project Alpha state

    Edit: Archived as complete! Alpha and engine v1.0.0 have been released. This is a follow-up / replacement for the old Alpha thread. Goal is releasing engine at v1.0.0 around Xmas / year end, and officially go Alpha instead of Pre-Alpha, then start spreading the word finally. With engine at...
  4. Cervator

    Free / pay as you want AI course

    Got linked in #gameai on IRC and I thought somebody here might be interested :-) http://courses.nucl.ai/
  5. Cervator

    Archived Game server web API

    Edit: marking as archived as a GSOC 2017 project completed initial implementation. This has come now and then, most recently in a GitHub issue. I'm pretty sure we have had some prior discussion on IRC on here in the forum but don't have time to hunt any clues down. DefinitlyEvil from the...
  6. Cervator

    A new release, a forgotten one, and a coming major one

    Pre-alpha release 60 is now out. 59 was actually released about two weeks ago but didn't make it past GitHub's release section as I was on vacation and then promptly got sick. Along with that our next release may well be a major one, switching to Alpha at the game-level and v1.0.0 for just the...
  7. Cervator

    Some orbital / planetary inspiration from Elite Dangerous

    Their newsletter #96 touches on two things of interest I thought would be nice to share. They have their first expansion coming up, Horizons, which introduces planetary landings. Neat stuff! 1) Orbital mechanics. We sort of had them beat there since we have a transition between space and...
  8. Cervator

    Portuguese translators?

    Anybody able to do translations if we add Portuguese to launcher / crash reporter / game menu? @Halamix2 / @msteiger able to add the entries at http://translate.terasology.org sometime please? :-) Pinging @aldoborrero @coegho @Tom ''Aquas'' C. if still around and able to help
  9. Cervator

    Soundtrack is available on GitHub now

    Talked to NeonInsect and helped him get it checked in :) https://github.com/MovingBlocks/DestinationSol/pull/75 He asked that we put it under CC-BY-NC and retain his copyright on the files. That seems fair enough to me. Any concerns? We're keeping Terasology on the full "culture free license"...
  10. Cervator

    v1.3.1 has been released now so work on v1.4.0 can properly start

    https://github.com/MovingBlocks/DestinationSol/releases/tag/v1.3.1 I don't know if we'll hit the start of the dark empire arc in this release, maybe if we get a few assets like The Executor that @FredoMaster is working on. Adding another solar system and faction just to get started might well...
  11. Cervator

    Happy 4th birthday Terasology! Maybe our quest is near a milestone?

    At least we're about to have quests! Our project's 4th birthday was just recently, about two weeks ago but yours truly here has been slammed with crazy crunch time at my day job. So celebrating a bit delayed here :-) I've mostly escaped from my responsibilities and cleared the whole coming...
  12. Cervator

    Development methodology and hi students from Porto

    So I got a note (several really, and maybe others did too) from Porto, Portugal, where some students are doing a project seemingly analyzing open source projects for development methodology and such. Terasology has come up with some questions asked :) I thought I'd get a forum thread up for...
  13. Cervator

    Contribute to open source, get a free shirt!

    GitHub and DigitalOcean, both services we use, are running an event over October called Hacktoberfest To encourage open source contributions anywhere they'll mail you a free shirt for having submitted (and gotten merged, I guess?) four PRs. It looks like they'll pretty much scan all of GitHub...
  14. Cervator

    Pre-alpha release 58 - tweaking some content

    This release for once probably has more changes in our modules than in the engine, which should become more typical as the engine stabilizes :-) Our 4th birthday is coming up, officially September 26th, and the tentative plan is to go with a multiplayer event running JoshariasSurvival...
  15. Cervator

    Eco

    Found this one on Kickstarter recently, looked like yet another small indie voxel title aiming for a 5-6 digit goal, figured they'd get it easily, alas if only we could pull that kind of support for writing code :D They're working the ecological angle, as the name indicates, which is...
  16. Cervator

    Pre-alpha release 57 - checkpoint

    Checkpoint release after the somewhat rough last release that took near three months - this one took just three weeks! Naturally most the content in this release is bug fixes, but a few new things snuck in as well GitHub release download - GitHub changelog milestone - Jenkins engine changelog...
  17. Cervator

    Aurelien Ribon box2d editor - abandoned?

    It has come up a couple times that the 2D physics tool traditionally used with Destination Sol is getting a little dusty. When it works that's great, but it looks like it hasn't had any updates for three years and the blog has been quiet for nearly that long. Tool...
  18. Cervator

    Dark Empire Arc - first major new content piece?

    So in thinking about what our first bit of new content could be I've figured we could combine the ease of adding new solar systems (just tweak a number!) with @metouto's "Evil Empire" art assets. With the hull restructure started by @Linus and finished by @SimonC4 we're in a good position to...
  19. Cervator

    Pre-alpha release 56 at long last!

    So that took a while. Unfortunate reality of all-volunteer open source, activity comes in waves and there's no guarantee it is the kind of activity you need to do releases. On the other hand it can also lead to all sorts of neat unexpected things :) So finally after nearly three months...
  20. Cervator

    LWJGL 3 seems to be (mostly) out

    Hadn't realized, somebody brought it up on Twitter Was actually released in late April: http://blog.lwjgl.org/lwjgl-3-0a-released/ Although I'm not sure how entirely released it is, sounds like Gradle/Maven repo was only just hooked up earlier this month, with the LibGDX fellow involved no...
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