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  1. Cervator

    GSOC 2016 - DONE!

    We're on the final stretch! Deadline for students is in about .. 14ish hours? All three students have their final project review pages up for submission to Google! :) @Cpt. Crispy Crunchy with Dynamic Cities: http://forum.terasology.org/threads/gsoc-2016-city-simulation-project.1587/...
  2. Cervator

    Link to game from Linux Game Database

    That entry was created by Milosh, the original dev from the old team. I still have contact info so I'll try to email him and see if he can give us access so we can update it. Thanks for the link and welcome! :-) Did you have to do anything at all on Eclipse, like create a way to run the game...
  3. Cervator

    Update menu in wikia

    Hi @AvaLanCS - I see your edits in the history, but actually have no idea who started that page or who has any kind of admin rights to it. I expect it was just whatever random fan created the page first :-) There may be a lot of those kinds of sites, similar situation with Terasology. Unless we...
  4. Cervator

    Join to Dark side!

    Very nice! I like how it could become a sort of new style / race / faction focused on the red highlights, with a whole set of ships. That and the architecture itself of the ship is very cool :-) I've been poking at the physics editor now and then and we've had a couple PRs merged from a new...
  5. Cervator

    Blender to md5 Howto

    I haven't seen @glasz on IRC for a few days. Maybe he's on vacation or something? @Florian do you have any idea? And hello @Frank Diem ! It would be good to have some more creatures, what do you have in mind working on? :-)
  6. Cervator

    Design Alternative block mesh functionality

    This has come up from time to time: a desire to change the mesh or texture of a block away from its default block(family) settings. I personally connect that to a block animation system of some sort but this post mostly consists of a chat log talking about just static block updates with the...
  7. Cervator

    Implementation Rails

    Bump! Arise thread, from the tomb! Thanks to first @SkySom then @Michael we have the Rails module working again! The last round of fixes got it to where the master branch both compiles and runs, with the locomotive and minecart able to roll around on rails again! It feels about like what I...
  8. Cervator

    The Little Progress Being Made

    No news so far, alas!
  9. Cervator

    Multiplayer Server Management

    Checked out the PR with some testing and comments :-) Eclipse hasn't gotten a lot of attention lately or really at all. Feel free to fix things! In-game config for timers and such makes sense. We have the world config for facets at game creation time, maybe we could have a similar one for...
  10. Cervator

    Multiplayer Server Management

    Absolutely worth it! Please PR. May want to Checkstyle it real quick, I see a couple potential style violations :-) Module configuration is done at world creation time then isn't regularly editable after that point (it may be possible to go in and hack at the world save somehow..). We need to...
  11. Cervator

    Multiplayer Server Management

    So the current way I currently configure a server is somewhat brute force. Copy in the game zip and extract somewhere, like to /opt/terasology on a Linux host Run the server with something like "java -Xms256m -Xmx4096m -jar libs/Terasology.jar -homedir=server -headless" from /opt/terasology -...
  12. Cervator

    Implementation Gooey's Quests

    Checked it out and noted for next release! Found some neat stuff, very cool :)
  13. Cervator

    Alpha 3 released, multiplayer test event in about 48 hours

    Hey @Parnikkapore - sorry about that. Singapore is tough, as is Australia which has also come up in the past. Sometimes we try to start early (so it'll just be late evening over there) or even late so it'll be early next morning, when we know somebody would like to be present from over on the...
  14. Cervator

    Alpha 3 released, multiplayer test event in about 48 hours

    I brought up the event server early this time, no last minute "Let me do a release real quick then build a server" this time :D DNS on NameCheap appears to not update as fast as DigitalOcean though, so testserver.terasology.org isn't resolving yet so the listed entry in-game doesn't work. Can...
  15. Cervator

    Alpha 3 released, multiplayer test event in about 48 hours

    In advance of the multiplayer test event this Saturday I've released Alpha 3 on GitHub, should also be available via launcher and so forth. This is mostly a checkpoint release with a ton of GSOC changes along with some module work The multiplayer test event will use the in-game listing for...
  16. Cervator

    Join to Dark side!

    @FredoMaster I kinda like the first one's front and projected rear side thingies better, but the middle and middle-rear from the second one better :-) The rear side things sketched in the first one looks like they could both host powerful engines as well as small drone-launchers at their fronts...
  17. Cervator

    Intro Hi Everyone - Delaware Boy Is Here

    Hey there and welcome! I think you'll fit in fine if you are eager to code stuff, plenty of things to do :-) Got any more of an idea what you might like to contribute to? A particular area of the game? Like content, UI, infrastructure, documentation, multiplayer, and so on. Grabbed the code...
  18. Cervator

    Request for code: Dialog editor

    I had forgotten about this one. With @Rostyslav Zatserkovnyi finishing up the NUI editor for GSOC I could imagine one new idea growing out of that could be an in-game dialogue editor for working on new content? Although that's not standalone.
  19. Cervator

    Next multiplayer test event, new CrashReporter release, more gradlew idea woo!

    That's fine! I forgot to mention it'll probably last a few hours, so there'll be time :-)
  20. Cervator

    Next multiplayer test event, new CrashReporter release, more gradlew idea woo!

    Saturday August 6 is our next regularly scheduled multiplayer test session! With a little luck Alpha 3 will be released before then, including various goodies from recent GSOC work. Focus during testing: Running DynamicCities by @Cpt. Crispy Crunchy including building our own structural...
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