Search results

  1. Cervator

    Always up-to-date test servers

    Excellent! And yes I would aim to have that be configurable. There actually was a pending pull request some time ago that specifically aimed to enhance thread pools and such, but it didn't get finished in time before the author disappeared off to RL duties :( We have an issue placeholder to...
  2. Cervator

    Always up-to-date test servers

    Oh that two for one bit makes a bit of a difference then :-) Yeah world gen will tear through CPU - I sometimes wonder if we should try to find a smart way to limit it. Like specifically for heavy processing inclined threads try to limit max threads to system cpus minus one or two (so long as...
  3. Cervator

    Always up-to-date test servers

    Both servers have been added to the official in-game listing! Thanks so much for setting that up :-) And yeah no worries on the shutdown, since CheatsForAll doesn't allow that one :D I'd be curious about long-term statistics. Even with few to no players would a server slowly climb up over time...
  4. Cervator

    Happy 5th Birthday to us! Lets celebrate ... with a meeting!

    Alpha 5 is released: https://github.com/MovingBlocks/Terasology/releases/tag/v1.2.2 Event server is up! Naturally use the Alpha 5 build to connect to it. In-game "Official Event Host" server. Initial server config is JoshariasSurvival + some misc including cake which is totally not a lie. Also...
  5. Cervator

    Suggested Roles - helping out regularly in small ways

    Great! That Trello backlog is still live, but not particularly active since it isn't being worked by anybody. Thus the need for more volunteers, even if that's taking just an hour a week checking the forum / Steam for ideas and updating the backlog :-) As for Jenkins it would probably be best...
  6. Cervator

    Happy 5th Birthday to us! Lets celebrate ... with a meeting!

    Everybody loves meetings, right? :geek: Okay, so maybe there'll also be cake. Virtual cake, at least. Maybe cookies. And a cheese wheel. With some game playing too! Much delayed like everything involving me these days, but I've finally gotten enough suggestion threads up to focus on running...
  7. Cervator

    Suggested Roles - helping out regularly in small ways

    TL;DR: Need volunteers for less than an hour of committed work weekly. I started out expecting to be a Jack Of All Trades who would step in where needed for Terasology when needed, rather than specialize in any one area. Unfortunately it has turned out that's not a very good approach when there...
  8. Cervator

    Design Poll - name for a registered non-profit

    I'm not too worried about it, no. Just didn't want to risk there being some crazy awful and fairly well used definition on Urban Dictionary or something like that :-) Apparently there is a minor one about turn tables but that seems pretty innocuous. I've seen ASF the acronym used some myself...
  9. Cervator

    Design Poll - name for a registered non-profit

    Oh I totally messed up that one acronym, no idea how I got TGF out of "The Terasology Foundation" (TTF) :D Looks like that would connect primarily to a font file extension. Pity, I kinda liked how Transforming Growth Factor got into biology instead!
  10. Cervator

    Intro Java Newbie, looking to help out and learn.

    We have a few really cool tutorial modules with some good lessons and docs attached: https://github.com/Terasology/TutorialWorldGeneration/ https://github.com/Terasology/TutorialAssetSystem https://github.com/Terasology/TutorialNui/wiki As for content modules it helps to download the game...
  11. Cervator

    Alpha 4 released, rescheduled test event starting in 9 hours, 5th birthday celebrations in two weeks

    Quick update: still behind on all the things, tomorrow would be the next play session but I won't be able to have what I'd like prepared in time to let it count as the birthday event. I should actually be around, and hope to spend the time doing said catching up with forum and code reviews, then...
  12. Cervator

    Intro Java Newbie, looking to help out and learn.

    Welcome! :-) Any questions or particular area you'd like to work in?
  13. Cervator

    Design Poll - name for a registered non-profit

    EDIT: Poll added retroactively for some of the main options suggested below. I'll make a Twitter poll or something as well, see if any one option gets more interest than others. Although comments from existing contributors will weigh far more heavily than plain votes. I skipped over the...
  14. Cervator

    Design Unique Terasology constructed language ("conlang") script

    TL;DR: We're going to have our own unique font/script! Please check this site or maybe specifically the few used in popular fiction then comment here on a few scripts you like (for Terasology), a few you dislike, and why. Goes closely with the identity thread but is also a thing on its own...
  15. Cervator

    Suggested Game identity & focus - weave together gameplay better

    TL;DR: Bring identity to our game by weaving in repeated yet subtly tweaked concepts like Gooey variants and a "conlang" (a new constructed language / script uniquely produced for us) into most/all official gameplay templates, now framed as eras in a world the player is experiencing, almost...
  16. Cervator

    Notch looking at Terasology

    Hehe yeah I saw that, thought the "Chappelle" sounded familiar, figured it might be you. I'm surprised he replied but I guess he's talkative on Twitter and has a lot of spare time these days :-)
  17. Cervator

    Don't sell equipped items feature

    Thanks for the enhancement! Very handy :-) The equipment system overall is in bad need of an overhaul. It is very basic and hard to work with, and yeah kinda confusing as the same code is used to attempt equipping NPCs in a sensible fashion. I think the naming is from something like "See if the...
  18. Cervator

    Implementation gestalt-worldgen

    Good to hear about the progress, and yep we can Gradle whenever. Looks like you're using Eclipse at this point? Entity system extraction is continuing with an occasional update from @Immortius but I have no real idea when it might be finished. Onward and upwards! :) Edit/reminder: Talked to...
  19. Cervator

    Implementation gestalt-worldgen

    Sure, that one is indeed easy. We have our own Artifactory that hosts our custom libraries and such. Throw in another repo so you have something like: repositories { jcenter() mavenCentral() // MovingBlocks Artifactory instance for libs not readily available elsewhere plus our own...
  20. Cervator

    Implementation gestalt-worldgen

    Yep that's fine. I don't want to over-complicate it, but figured a "chunk" really just represents, well, a chunk of world. It doesn't technically need to be representing blocks, although both ours and your jme thing do :-) The main missing piece for me there is "sector" to better capture...
Top