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  1. Cervator

    FirstPersonViewNode vs OpaqueObjectsNode

    A quick module search found about a dozen usages of renderOpaque in modules, but they're all empty. Only the MeshRenderer and SkeletonRenderer seem to have code there. My first attempt via Find Usages didn't find any since I had somehow ended up with its options excluding implementations. Huh...
  2. Cervator

    Generic player model : Mr Bunny

    Works for me! I love reusability :-) We just need any one model with a full set of animations so we can hook it up, along with the related code. I've been submitting related issues on GitHub occasionally (for the code side of things).
  3. Cervator

    FirstPersonViewNode vs OpaqueObjectsNode

    I'm going to ping @Josharias on this topic, since he touched it last :D Might be good to ping on IRC / Slack if you spot him :-) His goal a while back was to split out held items from the player so you could eventually get to where player 1 could see what item player 2 is holding. But both that...
  4. Cervator

    Entity Systems as a General Approach to (Simulation) Games?

    Posting primarily to let you know I just read that whole glorious thing! But I don't have anywhere near the spare brain cycles to really dig into it and come up with a worthy reply :D So much to do these days! I do look forward to seeing the field develop and would love to try out Gestalt (with...
  5. Cervator

    Suggested Prefab constructors

    That really kinda goes against the overall architecture if I understand that correctly. It would be helpful if before submitting minimal suggestions/issues you could check out whichever area, figure out how it works, and understand why it works that way. If you still think there is a reason to...
  6. Cervator

    Alpha 5 and a half "pre-released" for November's multiplayer test

    In lieu of releasing Alpha 6 for tomorrow's multiplayer test I've decided to just mark the latest Omega zip from the develop branch as what we'll aim to use. There are some outstanding issues I'm reluctant to leave in for a stable release. On top of that I still only just got back from a week's...
  7. Cervator

    Cervator out of state a couple times - send help, and sandwiches!

    Pretty much small tasks of any type - bug fixes, typos, doc updates, new content additions, and so on. I'd consider, say, implementing a two-block chest about the limit of the "advanced" tasks there. Like I've been emphasizing lately we likely need a lot more issues out in the module repos for...
  8. Cervator

    Cervator out of state a couple times - send help, and sandwiches!

    Small update from the summit (and a pic on Twitter) It is an "unconference" so informal or even ad hoc sessions. I did one on organizing volunteers, which turned out to unexpectedly well received - I didn't expect my little system would be such a positive surprise to a few other attendees who...
  9. Cervator

    Cervator out of state a couple times - send help, and sandwiches!

    Leaving for round two now: GSOC mentor summit in Silicon Valley! Never been to the US West Coast before, and in fact I've never really been to any serious professional conference. And it is for Terasology no less! Should be a bit of an adventure :-) I'm bringing a Terasology shirt my wife...
  10. Cervator

    Entity Systems as a General Approach to (Simulation) Games?

    Considering your response you may have already researched the topic more than most of us! :D One thing you can check out is the tutorial series @Marcin Sciesinski has been working on, as it is built around an entity system inspired by ours...
  11. Cervator

    Suggested File Transfer API

    @SoniEx2: At this point I would just go for a prototype implementation if you're interested in moving forward with this. For such an implementation the naming doesn't matter one bit. Your Stream classes are on the whitelist now - use them for something! Working code makes a world of a...
  12. Cervator

    Suggested Move fields in Block onto Components

    This is easier said than done, and the goal of moving all those seems dubious. The overall idea was to keep two systems: primitive blocks (with all the above data) to work with the majority of world blocks in an efficient fashion without having the entity system touch everything then a way...
  13. Cervator

    Entity Systems as a General Approach to (Simulation) Games?

    Doh, I thought I had replied to this earlier! Had it open in a tab a ways back in my browser, I must have written at least a partial post then forgotten to submit it :( Thanks for the birthday wishes @v0id ! Yes we've been at this for a while, and there is a lot of untapped potential with...
  14. Cervator

    New tool for simplifying block imports!

    Edited it into the art resource sticky, thanks! :-) To elaborate a bit more I figure this would help especially in the case of having a bunch of existing block tiles, like if importing some resource / art pack from elsewhere
  15. Cervator

    Intro Been looking for something just like this

    Heya @Nick and welcome :-) We definitely need the gameplay work! Engine is in decent shape by now. Check out the bite-sized issues on GitHub and if you manage 4 PRs for the rest of October you can get a free shirt from DigitalOcean for Hacktoberfest as well. Sounds like you've got the...
  16. Cervator

    Contributor The interest is real.

    Welcome to the project @zeokav ! Take it one step at a time, get up and running from source, then check that you can add a block, switch some logging, or something otherwise simple. Then start looking at the bite-sized issues on GitHub, that'll help get you used to the project, be great prep for...
  17. Cervator

    Crouch and Prone Controls

    Functionality works and feels great! Well done :) I think the keys will end up the most controversial. Double tap sounds tricky and is probably out. The unrelated modifier for run/walk by default on caps lock has always been in an awkward spot, and was once upon a time moved away from 'r' which...
  18. Cervator

    Cervator out of state a couple times - send help, and sandwiches!

    I'll be heading out of town both this weekend Oct 15 - 16th for attending a wedding then Oct 26 - Nov 1st for GSOC's Mentor Summit (woo). While away my time will be limited, and it has become limited already after my sabbatical ended. I'm falling behind on reviewing and merging PRs already...
  19. Cervator

    Contributor Huzzah! :D

    Huzzah! :D Thanks for the intro and the good PRs coming in faster than I can merge them, keep it up! Badge coming your way here in the forum.
  20. Cervator

    Always up-to-date test servers

    Awesome! Let me know if you'd like a freebie license for YourKit, great profiler, although that threading change was somewhat more about architecture and flexibility. Profiling comes close behind that sort of thing though. There are also some related disposal issues where one or more threads...
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