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  1. Cervator

    Implementation gestalt-worldgen

    Thanks for the initiative and thread :) I moved it into Core Projects since that's good for stuff actually covering some specific sort of implementation. Region3i is indeed used all over the place, but yup so long as the package name stays the same it should slide right back in. No theoretical...
  2. Cervator

    Minor code error on the wiki

    Thanks! :-) And fully agreed on documentation! I just added you to a team under the https://github.com/Terasology org on GitHub, you should be able to accept the invite at that URL. Then you should indeed have commit rights directory to that module. Small stuff can be shoved straight into...
  3. Cervator

    Entity System code in engine and gestalt

    Would be nice if you could troubleshoot those performance issues on your system better. Used YourKit before? It is all kinds of awesome for profiling and we can give away free open source licenses if you'd like one :-) Keeping package names the same at first is ideal, just the library name is...
  4. Cervator

    v1.4.1 released - Misc quality of life fixes

    Just released on Steam, Google Play is waiting for however long the publishing process takes there (plus a bit more to confirm the APK via beta testing real quick). Release description follows: Patch release with some recent fixes related to v1.4.0 and in general :-) Mercenaries now start with...
  5. Cervator

    Minor code error on the wiki

    Thanks for finding that, was unaware. So long as you have a GitHub user account you should be able to edit in the fix, please go ahead :-) In fact it is probably about time to clean up that wiki a bit and delete the pages for outdated versions of the engine, simplifying the names for the...
  6. Cervator

    Entity System code in engine and gestalt

    That's absolutely fine and cool! jME contacted us once curious if we had considered using some of their stuff, but we're probably too deep in at this point to rearchitect the basics. But a new learning project is fine, @Marcin Sciesinski also "rewrote" a Terasology from scratch based on LibGDX...
  7. Cervator

    Entity System code in engine and gestalt

    Extraction in progress :-) Gestalt is the target of frameworks that might be useful outside the engine if extracted. The asset and modules systems have been completely extracted and made available, even applied to our other project Destination Sol (still pending some fixes for Android usage -...
  8. Cervator

    Contributor I do it for the lolz

    Welcome to the project! :-) Thanks for the Hungarian translation, badged you here in the forum and invited you to the Contributors team on GitHub. Any time you have questions about something or are curious what you might be able to help with please do ask!
  9. Cervator

    Alpha 4 released, rescheduled test event starting in 9 hours, 5th birthday celebrations in two weeks

    Oh boy that was a long session. Started out quietly as expected with the reschedule, but first ran with JS + ShatteredPlanes spending some time troubleshooting blueberries "crashberries" (thanks @Josharias!) then later when @Florian popped up we did a bunch of resets and restarts for...
  10. Cervator

    Alpha 4 released, rescheduled test event starting in 9 hours, 5th birthday celebrations in two weeks

    Got the event server up early just so it'll be easy to tweak at / reset / reconfigure tomorrow. Used the handy dandy new config file override setup @oniatus prepared! By simply dropping the following override.cfg into the server's root dir: { "defaultModSelection": { "modules": [...
  11. Cervator

    Alpha 4 released, rescheduled test event starting in 9 hours, 5th birthday celebrations in two weeks

    This will be "brief" with more details added later as it is 3 am my time with the rescheduled test event from last Saturday set to begin in about 9 hours :-) Alpha 4 is out with a bunch of new/fixed/updated modules: Dialogs - added to lineup as it is now used in DynamicCities to let the player...
  12. Cervator

    Tomorrow's multiplayer event delayed or duplicated

    Just about caught up, power took 58 hours to come back, woohoo ;-) I've merged some PRs and poked some others. Should be able to do final testing for Alpha 4 and release it tomorrow then meet up for the multiplayer test this coming Saturday :-) Early note: several new modules are now in the...
  13. Cervator

    Smooth Lighting question

    Hey @chapp007 and welcome :-) Our lighting has gone through a few rounds of changes. @begla was the initial wizard that got it all to work and had plenty of knowledge to share but isn't seen much around anymore. @Immortius knows it too and actually came from a similar situation as you, having...
  14. Cervator

    Tomorrow's multiplayer event delayed or duplicated

    The city I live in, Tallahassee Florida, took a direct hit from hurricane Hermine and we have no power (and a tree on our roof) with the expectation that the power could be out for days. So I likely won't be able to make it (and definitely not run) the multiplayer event tomorrow. We lost power...
  15. Cervator

    Implementation Gooey's Quests

    Tested it out - very impressive! I was surprised even reading the spoiler :D Little stuck at first but then interesting things happened!
  16. Cervator

    Archived September MP test event?

    Hi @Parnikkapore ! The event is still happening, and should every month even if no announcement. At present I've just gotten caught up in other stuff and not had the time to do an announcement post yet :-) Aiming to try releasing Alpha 4 before Saturday as well. Same format and location as...
  17. Cervator

    Design More Physics

    By command line activate I suspect is meant to build a command you can run in the game console that'll reset or otherwise interact with impulses and such. May help with debugging.
  18. Cervator

    Link to game from Linux Game Database

    Chances are we don't have the Eclipse tweaks correctly configured in Gradle yet. There are blocks for setting up the project in IntelliJ, which is what most of us use. Chances are we can add a few tweaks that'll be unique to Eclipse setup and won't affect IntelliJ or Jenkins at all. Same thing...
  19. Cervator

    Resolved Crash when creating new world

    Good to hear about that one bit of confusion clearing up! I think you still have bits and pieces of an old setup interfering though: 08:54:01.942 [main] INFO o.t.module.ModulePathScanner - Discovered module: BuilderSampleGameplay-1.2.1-SNAPSHOT 08:54:01.958 [main] INFO...
  20. Cervator

    Resolved Crash when creating new world

    Hi @rejot :-) Very peculiar about the NVIDIA reference. Even more peculiar that the game works if it thinks it is running on a video card no longer in your machine? Maybe the log can be explained by a dirty video card driver setup, and the logs are just showing the first video card found, yet...
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