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  1. Cervator

    Modularize flower generation

    That's an interesting idea, actually. Whole buildings is another topic (like the grammar system from Skaldarnar or Cities from msteiger ) but as an example procedurally generating door texture variants using the same approach - could probably work? Door handle sprites, decoration sprites, window...
  2. Cervator

    Request for code: Contour tracing

    Here's for hoping somebody will, because "named regions" is an awesome concept that has come up in the past, but without any real technical details on how to do it. Sounds like a great piece to add to the world gen overhaul, which probably should have its own milestone on GitHub already
  3. Cervator

    Who am I ?

    Heya SharKam nice to see a forum post from you! :-) If you're wanting to contribute (and running Youtube / fansite stuff would qualify for that, IMHO) we could move this to the Contributor Intro forum? And yep, fansites are fine, although player community activity is still pretty low. I don't...
  4. Cervator

    Implementation Behavior Trees

    Bump! Things are moving again in places. I talked to nh_99 a bit now that he's working on Questing again about the idea of a more generic "Tasks" module to help define things that could be quests, missions, achievements, etc. Some set of things to do before something else happens (some sort of...
  5. Cervator

    Terasology system of measurement

    Going into too much detail may be complicating things - so far I've just more or less assumed we're going with metric and standard scientific units. We just haven't really had much need for measuring a lot of stuff. Temperature is probably the main thing where it would be good to pick C vs. F...
  6. Cervator

    Archived Suggestions

    Hi ivan1509 - the core game will always be free and open source. Some contributors might later want to make additional content packages that aren't free, but everything you need for the base game will be free forever :-) More mobs are coming, check out the Light & Shadow thread for one unique...
  7. Cervator

    WIP [Texture] Updated Stone and Minerals/Ores

    Hey metouto - nice to see new blocks from you again! :) I put them in-world compared with existing coal, gold, and stone (we don't have silver but I figure iron is a close comparison). Looking pretty good! I might blur/smooth the white contrast on the ore just a tad (more gray instead of...
  8. Cervator

    Implementation Light & Shadow

    The LASR module was pretty much so we could put some stuff into a working module while keeping the now-broken code in the old one until we could fix and straighten them both out. If you're up for doing that - then cool! Reorganize away :-) The main perceived obstacle was a lack of game...
  9. Cervator

    Implementation Cities

    Very nice! Now we just need a bell and a rope inside you can interact with to play a bell sound :D
  10. Cervator

    Gametype: ExBlocksion

    That's fine too, but then that makes it Deathmatch, not Worms :D All we need to start deathmatch right now is making the railgun hurt players ;-) IMHO true turn-based Worms / Scorched Earth is what would be really cool and kinda novel. Either way deathmatch is a natural milestone on the way...
  11. Cervator

    Gametype: ExBlocksion

    That's a great idea! I love the "Worms" series, there are too many entries to name. And yes the timing is good with multiplayer and all :-) Welcome back, by the way, Esereja ! Fun little video too. Reminds me of the "expressive Bob" thing. I think the biggest thing will be coming up with...
  12. Cervator

    Backlogged Lag issues

    Hi Gabian65 and agreed! I actually thought I had put an issue on GitHub to expand the graphic options. Easy thing to add, we just need somebody to do it! Although we should probably wait for NUI to finish :-) In the meantime look for a "config.cfg" in your game data directory (usually under...
  13. Cervator

    Archived null particleEntity location in BlockParticleEmitterSystem.java:239 render()

    https://github.com/MovingBlocks/Terasology/issues is the spot, yep, check if you have any filters enabled? Newest issue is 6 days old Immortius could probably advise best on the exception and possible fix :-)
  14. Cervator

    Ummm...Hello

    Hi NiuWang and welcome! As you can see we're growing slowly but steadily. If you're up for contributing something just let us know, we're happy to provide hints and advice :-)
  15. Cervator

    Tweaking NUI

    Yeah the modules are sandboxed away from stuff like files and OpenGL. We need to expose that properly through the modding API, probably in this case via NUI, and keep direct use of OpenGL off limits :-) Thanks and keep up the good work!
  16. Cervator

    Team Who is Mike 'mkienenb' Kienenberger?

    Heya Mike good to see an intro post! That's quite an impressive line-up there and that game finder site seems to keep coming up, wonder how we stay in both highest ranked and most votes :D Miinions was put together by overdhose quite a while ago and he was working on a neat looking radial...
  17. Cervator

    Implementation Cities

    Very nice! I'm still amazed at how fast this topic has advanced, seeing the city wall in-game in a screenshot and now that cool map makes me very happy! If we can get this far this fast I wonder how it'll look in another month or two :D
  18. Cervator

    Merry Christmas ...New Terasology Build New Year :o)

    Merry Christmas metouto and everybody else! I've been trying to get ready for another stable build but hectic RL got in the way and now I'm in NYC on my work laptop - not the most optimal environment for serious work :D
  19. Cervator

    Off to NYC for a week! So behind :D

    Off to NYC for a week! So behind :D
  20. Cervator

    Implementation Cities

    I thought we had a fence gate, but on looking I cannot actually find one or any code to allow the user to trigger it open/close with 'e' It should be fairly simple to do though, it is just a combination of the door functionality (with only one block so easier) and the fence-connecting system...
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