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  1. Cervator

    Trouble with Dev setup

    Hi storr and welcome :-) You did manage to run ./gradlew idea after the comment from x3ro then? Figuring probably so since you've got the project open in IntelliJ. I added a related note to the wiki real quick Be sure to open it from the generated .ipr file rather than from the Gradle script...
  2. Cervator

    The Great Convergence

    Small addendum from phone after going to bed. May be obvious, but wanted to see the versioning and Jenkins promotion process idea in writing: Jenkins jobs build snapshots with job build number as identifier on GitHub change. All builds sent to Artifactory, or no? Promotion button offers...
  3. Cervator

    The Great Convergence

    First module build up but I'm not entirely happy with it. As outlined above I'm trying to be flexible but inter-module dependencies are proving tricky. I got the Potions module building (although its artifact got misnamed due to the job name) by attaching the engine libs to the engine build job...
  4. Cervator

    The Great Convergence

    Okay, first prototype Jenkins job is up - engine is pretty easy since it is in the main project: http://jenkins.movingblocks.net/job/NanoEngine/ Spent the majority of the time tinkering with dependency management for modules, including fetching the engine, the engine's standard lib jar lineup...
  5. Cervator

    Future GUI - Reloaded

    Looks good to me just from a superficial look - I'll have to leave the more detailed architectural review to Immortius :-) I will say there'll be some comments about checkstyle violations though, for stuff like this :D if(!el.getId().equals(id)) { continue; } You might want to try getting...
  6. Cervator

    Resolved Extreme lag and initial errors!

    LelixSuper - begla already submitted some minor tweaks, can you try the latest develop build to see if the log output and graphic issues changes?
  7. Cervator

    Resolved Extreme lag and initial errors!

    Yeah we need to fix those shader errors. That can probably be improved through code. Hang on for a week or two and hopefully begla can find something :-)
  8. Cervator

    Resolved Extreme lag and initial errors!

    Ah-hah! Thanks for that log, it does list multiple shader errors but they're of the kind I hope are fairly straight forward. Example: 17:07:44.369 [main] WARN o.t.r.a.GLSLShaderProgramInstance - 0:423(7): preprocessor error: syntax error, unexpected IDENTIFIER, expecting NEWLINE 0:421(34)...
  9. Cervator

    Resolved Extreme lag and initial errors!

    Oh, sorry, I completely missed that you were on Ubuntu :-) In the logs directory there should be a single "Terasology.log" - everything else is a pile of shader stuff I'm not really sure what's doing in the log dir. Googling around a little the graphics driver update might be sort of tricky...
  10. Cervator

    Resolved Extreme lag and initial errors!

    Well, you're on the lowest settings, so not much to do there (I doubt the Outline shader eats a lot of resources but you could try to turn it off). We probably have to address the game code to see if there are issues for you that we can solve :-) Have you updated your video card drivers to the...
  11. Cervator

    Inactive The Terasology Symphony

    Specific quoting this because it is smart! Very handy solution :-) As for the rest that's a lot of music wizardry :D Right now the big advantage to the individual pieces is that they can be injected piecemeal into the game with different "bias settings" for when they should play. I think...
  12. Cervator

    Resolved Extreme lag and initial errors!

    Hi LelixSuper ! When you play, what graphic settings do you use in-game? What build are you using? And can you copy paste / attach your log file? That would help a lot :-) 20 FPS on a laptop isn't good, but it could be worse - a lot of mobile video cards cannot support the game at all. There...
  13. Cervator

    The Great Convergence

    Progress! Several more items down (main changes, facade changes) and I broke through a block plaguing me for a few days. Relates to how sometimes child projects in Gradle do not have tasks yet when execution starts somewhere else, under some scenarios anyway. Works now! So the new "gradlew...
  14. Cervator

    MD5 import issues

    Thanks Immortius glasz - have you tried opening it in one or more alternative md5 viewers?
  15. Cervator

    Testing time!

    Just look for the branch drop-down - you need to pick multiplayer to see that code :-) https://github.com/MovingBlocks/Terasology/tree/multiplayer When you fork the repo you get the multiplayer branch too, but default to develop. You can check out a local copy of the multiplayer branch in...
  16. Cervator

    Testing time!

    Much appreciated for the extra details! I suspect we don't have automatic LAN game scanning just yet - so I don't expect any servers to pop up without being manually added yet :-) Adding an entry and still having a cross, yup, I get that too. I imagine Immortius knows already and has it on a...
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