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  1. Cervator

    The Great Convergence

    Fixed! We can has module dependency resolution via Gradle fetching built modules from Artifactory - at build time, at least, still need to put the fetched module somewhere the game can use it too :geek: This means I can build Signalling locally (or in Jenkins!) without having BlockNetwork in...
  2. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Nice! Love the beard & crown
  3. Cervator

    The Great Convergence

    More progress, slow and steady. I'm probably folding the PC Facade back into the root repo, although it stays a module / sub-project just like currently. I had a couple minor reasons for keeping it separate at first but those have either been lost at this time or overridden by more pressing...
  4. Cervator

    Archived Module Improvement Arc

    That @API annotation is going to be gold for auto-generating API docs or at least doc stubs. Javadoc for everything, then a way to highlight the API pieces in particular, I'm thinking. Maybe after javadoc gen step scan for @API and put links to those on an API doc page on GitHub. Or maybe we can...
  5. Cervator

    Resolved Problems starting the game.

    TheNH813 - thanks for reporting back :-) The video card you linked looks great, should run about anything No problem on the post count / no edit. Curiously, are you getting a blank text box when you hit edit? That started happening for me a while ago. Looks like the text loads briefly but...
  6. Cervator

    Chris' Music Showcase

    Nice mixup :) I really like how subtly Heroes get mixed in shortly after the two minute point. Does this at all relate to your ideas about weaving the pieces together? The rhythmic background effect in the very beginning I'm not a huge fan of though, it seems almost a little grating, if that...
  7. Cervator

    Resolved Extreme lag and initial errors!

    I was trying to find something more informative per log statement that would have been useful as debug, but that sort of shader magic is beyond me at the moment. No information at all is lost with the cleanup, just condensed - removed tons of duplicate generic info :-)
  8. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    We talked some about it on IRC earlier and I realized the availability of multiplayer doesn't necessarily mean we should start with two-player / two playable faction support - I'm stuck in structural mode where the codebase just differs substantially, but that doesn't mean gameplay has to :-)...
  9. Cervator

    Resolved Extreme lag and initial errors!

    LelixSuper - I'm happy to hear it worked! I've closed the issue on GitHub :-) If you look for "config.cfg" in the game data dir there might be more graphic settings you can disable to see if you can get higher FPS. begla / Immortius - I cleaned up the shader logging a bit in the multiplayer...
  10. Cervator

    Resolved Extreme lag and initial errors!

    Okay :-) Download latest multiplayer build Delete local game data directory Run game. Is the game still very dark? Do you get the "shader compile error" again?
  11. Cervator

    TeraCraft - Experimental Tekkit-based MC Server

    I just put the server back up either way - I was curious if taking it down would remove some response time alerts I'm getting from the AppFirst agent I put on there but nope, still getting them. Must be something else. Maybe related to the server having been online pretty much since the day we...
  12. Cervator

    TeraCraft - Experimental Tekkit-based MC Server

    Annnnd down again, at least for now :-)
  13. Cervator

    Release Management & Feature Analysis

    Good note on patch to older version, that one slipped by me. For that I suspect we'd have to do a patch branch off an older git tag (the promotion process should probably use git tags), then use a one-off patch build job. Pretty sure that's doable, but not something we need to worry about too...
  14. Cervator

    Resolved Extreme lag and initial errors!

    All the effects are fine - but yes, we need them all listed in the in-game graphic settings for easier config :D
  15. Cervator

    Release Management & Feature Analysis

    Update! After a pile of Great Convergence work with restructure working with multiplayer + shiny new module versioning started by Immortius I want to set up in Jenkins and fully follow SemVer with two different promotion flows and two different jobs per module. I haven't implemented this, but...
  16. Cervator

    Resolved Extreme lag and initial errors!

    Hey LelixSuper - still out there? Had another user comment on IRC that the fix I mentioned by begla did in fact fix stuff related to this :) I pushed said fix forward to the multiplayer branch as well (fyi Immortius - hope you don't mind!)
  17. Cervator

    The Great Convergence

    Oookay - late night update here :-) Have applied the restructure to a branch off multiplayer and it went very well. Amazing how little time it takes to do most of it now that I've gone through the hassle of getting it to work. Put the modules and facades in the Terasology organization on...
  18. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Good material, although it might need a quick review - looks like you got a few stray "Should have" lines and some stuff out of place ("6. Multiplayer support; a. used for the maze walls and floor" - wha?) Some of those items we have on GitHub already, some might need to have a few of your...
  19. Cervator

    Alive and well

    Hey chridal - good to hear from you! That happens to most of us sooner or later. Best of luck and put RL first. Hope to see you back online normally soon :-)
  20. Cervator

    Trouble with Dev setup

    Excellent! Here's for hoping you'll find something neat to code - let us know if you have any additional questions :-)
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