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  1. Cervator

    Modularize flower generation

    Hey eleazzaar ! Been ages, glad to see you again :-) I can't wait to see this in-game :D Seems like pretty good variety as is, although you can spot some "types" (which could probably be put to actual use). I'm figuring the 16x16 limits us a bit too. Unless we can expand into either...
  2. Cervator

    Archived Suggestions

    Hello and welcome saatsch ! Appreciate the suggestions and I look forward to us making progress toward them :-) Using zones to flag an area with special permissions makes sense and probably wouldn't be terribly hard to do, if somebody wanted a goal for something to contribute ... :D Big...
  3. Cervator

    Hi everybody

    Wow that is a great picture :-) I'd think another trick there is doing a tree with that level of detail with what's essentially cubic meter blocks. Have thought about using a limited amount of shaped blocks to make thinner branches, but not sure how that would look or how much it would add...
  4. Cervator

    The Great Convergence

    Initial documentation is done: https://github.com/MovingBlocks/Terasology/wiki/Codebase-Structure https://github.com/MovingBlocks/Terasology/wiki/Project-Overview (more of a bonus) Very much would appreciate any additional feedback, got some from Skaldarnar and Immortius already, thanks guys...
  5. Cervator

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    Contributor Resources & Benefits Will be adding to this list slowly as I remember what goes on it and find new things. To take advantage of any of the below earn your Contributor (or above) badge then send me a request via convo :) Freebie open source license for IntelliJ Ultimate Edition -...
  6. Cervator

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    Placeholder for team info and how to earn badges
  7. Cervator

    Hi everybody

    Yep, that's what I was getting at too :-) I love the variety options and it would be cool to have the occasional "mutant" within one species, but wantie MOAR SPECIES too :D
  8. Cervator

    Hi everybody

    Looks and sounds cool :-) Won't that end up on average just scattering an occasional odd tree here and there? That's nice for variety, although we still need to expand into outright tree species where they all differ as a group :geek:
  9. Cervator

    Hi guys!

    Welcome, dataupload ! There is certainly no lack of things to do, especially for outright Java. Let us know if you spot anything that looks particularly interesting or have questions. Can come say hi on IRC sometime too :-) An easy way to find something to get started with is checking out...
  10. Cervator

    Document all the things!

    Document all the things!
  11. Cervator

    The Great Convergence

    [Edit: Wrote this last night but lost internet - posting here in the morning now] Well, today was sort of a wash and I didn't find time to do any coding or Jenkins tweaking. Another long weekend has proven not long enough, alas! But on the plus side I did get to the happy dev state yesterday...
  12. Cervator

    Hi everybody

    Best of both worlds would be great - go forth and do great things :-)
  13. Cervator

    The Great Convergence

    Another late-night update! I'm pretty happy with the local development setup now. More polish added, logging is cleaner, and naming is more consistent. It is now "fetchModule[name]" rather than "addModule[name]" since "fetch" is IMHO less ambiguous than "add" I've again built up a crazy...
  14. Cervator

    Hi everybody

    Is the question modifying what we've got, or making more generators? I figure we'd want to keep the current trees as one type, then make others as well, like sequoias, placing different types in different biomes. Would all that fit in the same system / same generator? I get the feeling L-Systems...
  15. Cervator

    Hi everybody

    Hey socram8888 welcome to the forum! :-) Yep, plenty of space in terrain generation. Would love more tree variety. Next up: World badge :D Let us know any time if you have questions :-)
  16. Cervator

    Inactive Candy Stuff

    Hi Maternal - welcome back! :-) Those look surprisingly well done. Blocky, yet also detailed. Distinct, and a perfect match for the "pluggable facial expressions" that have come up in the past (using variants of the face expression to fit the situation) When you get a chance, would you mind...
  17. Cervator

    The Great Convergence

    Pile of additional work done tonight. Wanted to "finish" but spent some extra time on polish, really want to get this right. Will review the Jenkins and dist options tomorrow, taking into mind the feedback above :-) The dev side setup is easier than ever now - quick summary Core module has...
  18. Cervator

    Game balance and longevity

    That's pretty much exactly how I hoped we could do it, with some added artwork :-) I think in boring old technical terms so I only came to "have npc tribe know x and have way y to have the player find out/learn" heh. Your version is much cooler :D
  19. Cervator

    Engine Roadmap

    Wanted to put a quick note in here real quick - the batched lighting by Immortius is done! Many thanks :-) For some of the details see this commit Marcin Sciesinski (trees) + Skaldarnar (buildings) + DizzyDragon (water/CA) - go! :D
  20. Cervator

    Game balance and longevity

    On difficulty I'd like to see us expand on what's traditionally a single toggle between easy, normal, and hard (and maybe some extremes like peaceful or hardcore). I want to offer a whole advanced options screen purely related to difficulty and some of these resource balancing scales. Of course...
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