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  1. Cervator

    Game balance and longevity

    Agreed - outright procedural flowers including names would be excellent. and would add substantially to replay value :-) Which kinda reminds me of that floral generator from woodspeople we saw a long time ago. Especially as we seem less bound by 16x16 everything these days. The LetsPlay world...
  2. Cervator

    Game balance and longevity

    I concur on "mixing it up" and have had similar thoughts in the past where for instance a rune-based magic system would apply meaning to each rune per player. So although you might read from a spoiler site that you can get steam with fire + water, your character doesn't necessarily know which...
  3. Cervator

    Game balance and longevity

    After a nice round of IRC discussion (I'll be brief to not knock over the more interesting notes glasz was taking) I'm reminded there are more dimensions to this than my initial post - it isn't just about short-term feature-specific worlds like L&S vs. long-term persistent worlds. You really...
  4. Cervator

    Hey guys :D

    We're trying to make it super easy, that's for sure :-) In the meantime there are some art issues on GitHub if you're interested - take a look!
  5. Cervator

    Hey guys :D

    Hi Adebar and thanks for coming by over the weekend! Have you done any modding or something like that in the past? :-)
  6. Cervator

    The Great Convergence

    On Core, that's just a placeholder since I've got it, sorry, I should've pointed that out :-) We'd have an actual ModeZero module, and that would likely only be responsible for defining the game type (if any). Rather than knowing of all modules that would work with it there's a known...
  7. Cervator

    The Great Convergence

    Even more good progress today, after re-thinking approaches a time or two. There's a working application distribution in Jenkins now, although it (on purpose) excludes all modules. I think of it more as a "PC harness" that an actual game package job would use as a base then overlay with a set...
  8. Cervator

    Resolved Multiplayer branch crashes on create world

    Woohoo! Glad to hear it :-) Hop on IRC sometime so we can play some multiplayer and test things :D
  9. Cervator

    The Great Convergence

    Update! I completed what I consider the main outstanding usability issue for developing with the new structure. Here's an example use case showing how easy it is to work now: I'm going to try out the new stuff! git clone https://github.com/Nanoware/Terasology.git cd Terasology Currently need...
  10. Cervator

    [Sep 28, 2013] 2nd birthday party and the march to Alpha! (#terasology on Freenode IRC)

    First round of multiplayer testing went exceedingly well! We fixed several issues during the event yet gameplay was surprisingly smooth already. Had at least 5 people online at once (from 3 continents), but more monkey heads could have been hiding - no player counter yet :D We were also able...
  11. Cervator

    Archived Module Improvement Arc

    Bump - at this point it looks like both Marcin Sciesinski and nh_99 have run into needed whitelist entries for their modules mainly related to GUI components :-) They might be on top of it already but I wanted to mention it in here as well
  12. Cervator

    Game balance and longevity

    Thanks for the great post Gremilcar - that note on ratios seems a very good way to put it, and it very obviously off in MC (typically, at least). I think that's a good way of thinking about other related fields as well. For some reason my tendency of getting stuck micromanaging bedroom furniture...
  13. Cervator

    Resolved Multiplayer branch crashes on create world

    Hey Adeon - have you cleared out any old game data dir? That's usually the cause for crash on world create when first trying out multiplayer :-) Although I'm not sure those crashes come with a dump file. What's in the main log? Look for the game data dir in your user home dir, then either...
  14. Cervator

    [Sep 28, 2013] 2nd birthday party and the march to Alpha! (#terasology on Freenode IRC)

    Quick bit of additional info To get started with multiplayer download the lastest multiplayer build Start the game normally - there is no headless server yet Host a game or Join an existing server You have to use the "Add" button on the join screen to make a server entry The entry will have a...
  15. Cervator

    Game balance and longevity

    This is meant as a sort of philosophical discussion on non-specialized game modes, so not really our game mode Light & Shadow. Although it may also relate to L&S if you were able to play beyond a victory condition like "defeat enemy king" - then what? In most Minecraft setups I've played the...
  16. Cervator

    Engine Roadmap

    Request from Marcin Sciesinski: The specific use-case is the organic tree growth where multiple blocks may be changed per tick, each causing light recalc. I wonder if the Cellular Automata DizzyDragon has been working on would also be able to take advantage Edit: Older relevant thread by...
  17. Cervator

    Hello!

    Welcome! I sent you a comprehensive reply via convo, you've come to the right place. We'll find something good for you - sky's the limit (unless we go into space) :D
  18. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    On one of the early concepts it looks like the black queen has a plain base, newer concept added the split in the bottom which does kinda make it look like platform shoes. We might have to wait a bit for an answer, it looks like SuperSnark is in Atlanta for some reason - unsure when he'll be...
  19. Cervator

    [Sep 28, 2013] 2nd birthday party and the march to Alpha! (#terasology on Freenode IRC)

    About a year ago we celebrated the first birthday of our project with a Minecraft server challenge. This year we do it with Terasology multiplayer! With The Great Convergence coming to a close the next big milestone is ALPHA, and in addition to playing some for fun we also need to sort out...
  20. Cervator

    Archived Custom Shader Configuration

    Hey Wolfgange - curiously have you tried launching the game with TeraEd.exe ? That's a wrapper for the game that adds a GUI with a pile of shader options. Currently it is more for experimenting with settings, so more of a developer tool than a serious way to launch the game to play. But I figure...
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