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  1. Cervator

    Modularize flower generation

    glasz - The flowers look great - in both sets, I can't tell the difference, what was "fixed" ? :D The gray in some cases sticks out to me, maybe more in the first batch (is that it?). Mainly when used for leaves - makes me think the plant is dead, which clashes oddly with vibrant blooms :-)...
  2. Cervator

    The Great Convergence

    Okay, I put in a temp fix for the main build not fetching the latest module snapshots, also helped to actually rebuild Signalling at 0.1.0 so the 1.0 wouldn't always qualify first :-) Deleted some old builds in Artifactory and redid the module jobs in Jenkins plus prepped jobs for the ones I...
  3. Cervator

    The Great Convergence

    mkalb - how's this? https://github.com/MovingBlocks/Terasology/commit/478afb0647e3721d4d5f4fffce3b2a0e7a89df6f I tested the null check and the XML handling is solid enough to do without, so I removed it. Can do to Launcher as well, but will wait for your approval :) Immortius also hit an...
  4. Cervator

    Hi everybody

    That's what I get for not sleeping enough, hehe :barefoot:
  5. Cervator

    Hi everybody

    I don't see a reference to inheriting Random? Just a suggestion to make stuff look like Random some more, which sounds good :-) Also: Cool stuff, keep it up!
  6. Cervator

    The Great Convergence

    Thanks - do you mean how entry(key: 'property-1.samedir', value: 'config/checkstyle') Had the value missing? And test classes was false? I don't mind submitting the fix, if those are the two you mean. Unsure how that was lost. Not really sure what that breaks either, I can run Checkstyle...
  7. Cervator

    Restructure branch is live!

    Restructure branch is live!
  8. Cervator

    The Great Convergence

    :omg: DONE :omg: Well, kinda done. The restructure branch is live under MovingBlocks based on the HEAD multiplayer commit It builds in Jenkins and works. Mostly, anyway - it gets shipped with just BlockNetwork and Signalling right now, as I haven't made Jenkins jobs for the others yet, and...
  9. Cervator

    Hi everybody

    Nice catch. Doesn't look like it was changed recently, the file's history doesn't show anything relevant for the last 6 months (before which the file was somewhere else - might be trickier to find that history) I'm thinking it is part of the Perlin variant introduced by Esereja quite a while...
  10. Cervator

    The Great Convergence

    Final draft is up: Commits: https://github.com/Nanoware/Terasology/commits/FinalDraft (just one commit behind multiplayer branch, not counting PR #718) Modules: https://github.com/Terasology (extracted all from multiplayer and tweaked) I was resigned to leave it at this for tonight as I ran...
  11. Cervator

    Hi everybody

    Hehe, yes, that was a pretty simple fix :D Also, throw a PR together so I can grab it tonight before doing the restructure branch. If you come up with some unit tests to add just put them in the same branch and the PR will update automatically :-) As for tests, yeah, they're pretty...
  12. Cervator

    The Great Convergence

    Small update: Ran short on time tonight. I did pull a copy of multiplayer and start, so I can update my step-by-step instructions, but I haven't pushed anything yet. Extracted one module as a test but leaving it at that for tonight. Likely the main branch I pulled will just be a final draft, I...
  13. Cervator

    Hi everybody

    Cool - should we merge that already then? Immortius ? I got started late tonight so I won't cut over the main branch until tomorrow (hopefully!), leaving a bit of time.
  14. Cervator

    The Great Convergence

    Focused on Jenkins today and its level of completion at this point is pretty solid for a first roll-out :) I enabled code analytics / unit testing / etc for the engine job, which is going to be the updated Terasology job for develop. Also tweaked the pathing to go with the recent moves - which...
  15. Cervator

    MD5 import issues

    I know I said this on IRC already, but this is awesome! It is hard to express how excited I am about being able to move foward here! :omg:
  16. Cervator

    Hi everybody

    Cool stuff - math wizardry! :-) You already got the architectural feedback, so that's good. The style of brackets everywhere is also good for consistency and ease of configuration for code analysis tools like Checkstyle. A few places you might be able to make a reasoned argument for lack of...
  17. Cervator

    Game balance and longevity

    Yeah TFC has come up in the past and I've played with it a little. Pity it is one of the pretty hacky mods as far as setup goes. Had thought about setting up a server but the effort and hassle ... eh I know not everybody would enjoy that style of play, thus why we should aim for multiple...
  18. Cervator

    experimentation Fun

    Hehe, not bad :D Up next: Gooey piloting a mecha in scifi-mode
  19. Cervator

    The Great Convergence

    Okay, some more organizing and polish done. Moved some stuff to TeraMisc but mainly got stuck trying to get the Gradle Plugin working inside IntelliJ - still no luck. Even with the Wrapper selected correctly the plugin doesn't seem able to fully parse the project setup (probably the crazy...
  20. Cervator

    Modularize flower generation

    I get it with the plant sprites, good example :-) Nice MC texture pack! You know, we've got hires support for Terasology now if you feel like doing some 2D art ... :3 Heck, we need to replace the base GMC! textures sometime, since we couldn't make consistent contact with the fellow. Oh if...
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