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  1. Cervator

    Changing and Compiling

    Hey Nickruig - I missed your question on IRC, feel free to hang out there longer if able to :-) There are instructions at https://github.com/MovingBlocks/Terasology/wiki/Dev-Setup and some more related info at https://github.com/MovingBlocks/Terasology/wiki/Codebase-Structure In short: Get...
  2. Cervator

    eclipse setup fails to run

    Hiya msteiger - the Eclipse setup was more or less neglected during development of the new project structure, sorry about that :-) I was focused on getting it to run via command line and IntelliJ. I don't generally use Eclipse so it would take me some time to tweak the structure to work there...
  3. Cervator

    Implementation Light & Shadow

    Proof of concept "toy boxes" that'll spawn L&S creatures only when fed certain items are also ready
  4. Cervator

    Implementation Portals

    Thanks Immortius - I got it working :) Tripped myself a few times just getting used to things again. For a while I was trying to do a removeItem with a brand new EntityRef referring to dirt - when that method only works if it is the exact same entity reference, I think. Eventually did a String...
  5. Cervator

    Implementation Portals

    The quest for pawn-spawning toy boxes moves on! I've got an initial implementation that adds an additional check for an item that must be present in an inventory of a spawner if the chosen spawnable calls for it - but my "mastery" of inventory magic was dubious enough before the multiplayer...
  6. Cervator

    Implementation Portals

    Eep, cobwebs, be gone! :eek: Slowly started working on Portals again. Got very basic functionality working - there is now a dependency on LASR (L&S art) and the basic "portal" will spawn the red team. They'll have the old simple AI attached that just makes them run around goofily. GelCubes...
  7. Cervator

    [SUCHE] Funktionierende Source [SUCHE]

    "gradlew eclipse" is still there, yeah, but I'm honestly surprised to hear that it works even a little :eek: I didn't test it at all so far, and feared all the IntelliJ customization would need to be also done separately from Eclipse. But everything does work from from the command line, so if...
  8. Cervator

    Resolved black window on startup, then vanishes

    Thanks Immortius ! logisch - the fix is in the latest build now. You already fixed it locally by updating the OpenAL in your System32, but anyway :-) If you do update sometime keep in mind that the latest build is vastly different than the one you downloaded previously - it now includes all...
  9. Cervator

    Resolved black window on startup, then vanishes

    Missed this part on my brief initial skim. We had hit similar issues waaaaaaaaay long ago but I thought the bundled natives should always have priority now. Immortius - any idea? In short: Applet worked - used bundled OpenAL Local game failed as it got a bad version of OpenAL from the local...
  10. Cervator

    Tweaking Pathfinding

    Awesome :-) It looks like the models could still be scaled slightly more realistically, but I figure that's fairly easy. Knight and Rook look tiny :D
  11. Cervator

    Develop branch is the new hotness again :D

    Develop branch is the new hotness again :D
  12. Cervator

    Resolved black window on startup, then vanishes

    Thanks for all the extra details - taking a little while to find the time to review and help debug further :-)
  13. Cervator

    The Great Convergence

    Yep! Not forgetting :-) https://github.com/Nanoware/Terasology/issues/26 There's a whole other milestone with issues for the first "stable" build including much more restructure-related polish
  14. Cervator

    The Great Convergence

    Done! I'm just going to leave this here ... We're fully converged! News post: http://forum.movingblocks.net/threads/the-end-is-near-for-the-great-convergence.877 Next up I'm going to sort through all my messy notes for the stuff I missed, then adjust issues on GitHub Please start...
  15. Cervator

    The End is Near - for the Great Convergence!

    Today I can happily report that the multiplayer and restructure code is now back home happily in our develop branch and primary build. A legacy branch / build is available for those with pre-multiplayer worlds who want to keep going, like PaprikaPeng with his Lets Play world that recently...
  16. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Bump - just to get it in here we now have https://github.com/Terasology/LightAndShadowResources for submitting art resources separately from the game logic & type definition in the main module. That way we can start playing with the assets again, which are being updated by glasz and put in the...
  17. Cervator

    Implementation WeatherManager

    Cool sounding :-) With a broader world gen phase in place I figure something like the climate simulator from Nym Traveel could be the source of general temperature ranges? Also suddenly made me think of recalculating the climate map once per season (fairly low occurrence) to allow...
  18. Cervator

    Resolved black window on startup, then vanishes

    Hmm, this is a tricky one :-) A quick Google search actually shows this thread on the first page already, heh. It sounds like it may be similar to this link for a Minecraft issue where sound works under some circumstances but not others. May relate to the version of LWJGL plus your sound...
  19. Cervator

    Resolved black window on startup, then vanishes

    Huh, that's an unusual error Have you noticed any sound-related issues on that computer before? Did sound work OK when running out of the browser version?
  20. Cervator

    The Great Convergence

    Okay, I think all the t's are crossed and all the i's dotted - ran a dry run through the Nanoware branches to make sure the commands are right (don't want to delete any branches!) and get the massive change pages for master and develop. This way I'm also sure what to change in Jenkins - and...
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