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  1. Cervator

    Hi there! I'm Aldo a new newcomer!

    Welcome, officially, aldoborrero ! Moved your thread into the intro forum real quick :D Especially excited of the further future Android / OUYA potential - there's a link to its old incubator :-) Sys admin type stuff also is something that could use more attention for sure! I created a...
  2. Cervator

    Implementation Cities

    Very nice! I'm not sure we've ever placed blocks with specific facing through generation before - other than maybe with the generated buildings Skaldarnar did, I don't remember if those had doors (but am thinking no?) When placed by a player the facing is determined based on how the player...
  3. Cervator

    Implementation Cities

    Well, fences are in Fences, but yeah, there are some assets and assorted shaped blocks all over the modules, yeah :D
  4. Cervator

    Implementation Cities

    Nice! There are just a few in https://github.com/Terasology/LightAndShadowResources/tree/master/assets/blocks like red tower stone and such. But yeah still need more - maybe somebody from the Art Team can help out :-)
  5. Cervator

    Implementation Cities

    Nice work! Badgering of SuperSnark for sketches successful! He has some existing Light & Shadow building sketches too :-) The grammar system by Skaldarnar should be able to actually put the individual buildings together in a procedural fashion. Drawback is that I don't think it is ready for...
  6. Cervator

    Implementation Cities

    We've talked about it on IRC and in assorted world gen related threads now and then, as well as on GitHub - in short it is the engine support for plugging in world gen modules at different phases, both at the high level (no blocks yet) and low level (blocks). Or in other words the "modding API"...
  7. Cervator

    TeraCraft - Experimental Tekkit-based MC Server

    I figure that can happen when you have a non-static IP - sucky :-) Our server isn't actually active these days though. It is usually only up for events.
  8. Cervator

    Suggested Oceans as a biodome

    Hi metouto ! Good to see you still around :-) Nice ocean info. I would definitely like to see us breathe more life into the ocean parts of the world, and with earlier discussions about treating liquids in a way that'll support underwater plants I imagine we'll be able to :D
  9. Cervator

    Archived Unlimited cubes?

    I answered the unlimited blocks thing already in another thread but you can currently get any block you want from the game console too :-) Press the 'tab' button in-game and enter the following command: giveBlock "dirt" That'll give you 16 dirt blocks. Use the "help" and "blockList"...
  10. Cervator

    1

    Hi Artaelz and welcome ! We're still pretty focused on development of the game and there isn't a whole lot of content to play with yet. So most the topics we discuss here tend to be technical more so than gameplay related :-) Some people already enjoy playing and there are several that have...
  11. Cervator

    Creative mode/Flying?

    Freestyle will be back, including a shiny new block picker! But it was temporarily removed with the recent restructure and we need to re-implement game types/modes :-)
  12. Cervator

    Implementation Cities

    Nice! Have a World badge :-) Are you up for looking at the overall world gen "flow" framework we need, or hoping somebody else will get that working?
  13. Cervator

    ES question(s)

    Ahh! I remember the block type discussion now, just hadn't seen it in action yet. Thanks! :) Would it then be safe to only ever look for LocationComponent and ignore BlockComponent, with the assumption that all placed Blocks also have Locations? Turns out I was actually seeing double from...
  14. Cervator

    ES question(s)

    I'm trying to get a little deeper into understanding the ES and optimizing exactly how to use it so I thought I'd toss a thread here for some questions - only really expecting Immortius to have the answers but I figure it might be insightful in general for it to be in the forum :-) Starting...
  15. Cervator

    Implementation Cities

    Done! https://github.com/Terasology/Cities http://jenkins.movingblocks.net/view/ModulesPending/job/Cities/ Team "Cities" on GitHub also created with msteiger in it for access. Name isn't too important just yet, I imagine long-term the different pieces that come out of it will split off...
  16. Cervator

    Implementation Behavior Trees

    synopia - here you go! http://jenkins.movingblocks.net/view/Main/job/HighlightedBranch/18 = engine build from your "behavior" branch http://jenkins.movingblocks.net/view/ModulesPending/job/Pathfinding/52 = pathfinding built with artifacts from the above engine build It turned yellow as...
  17. Cervator

    Implementation Cities

    Nice! Yes ideally we'd put world gen implementation into modules that the engine knows how to load. Problem is .... it doesn't because the big overarching world gen framework doesn't exist yet, heh :-) If you'd still like a module to play around with just let me know a name and I'll create it...
  18. Cervator

    Modules, systems, and content

    It is a good topic and somewhat related to http://forum.movingblocks.net/threads/game-balance-and-longevity.860 - although that's more about content and this more about architecture :-) I've been looking for a multi-hour block of time to reply thoroughly to the other thread (sorry UberWaffe...
  19. Cervator

    Implementation Behavior Trees

    synopia - do you mean build the Pathfinding job in Jenkins drawing engine artifacts from a Terasology build pulling code from your develop branch (with your engine tweaks) ? If so yeah we can do that for experimental stuff if you like :-) Or maybe slightly more formally we can create a...
  20. Cervator

    Tweaking Pathfinding

    Small integration note: with some refactoring work by Josharias for the Core module some changes affected Pathfinding (also LASR, and probably others). Since it is my favorite testing target in Jenkins I went ahead and applied some minimal fixes just to get compilation and testing working. It...
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