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  1. Cervator

    Question Oculus Issues

    Nice! Want to send a PR to https://github.com/MovingBlocks/TeraOVR ? Contributor badge well earned indeed :D
  2. Cervator

    Implementation Tasks

    Worth noting is that I tested it too and get no errors (in particular after I remember to use Questing's develop branch, rather than default master). But it persists for nh_99 even after recloning the whole workspace clean. It feels like a bad game data issue, incomplete compilation, a pathing...
  3. Cervator

    Question Oculus Issues

    Ah-hah! Nice catch. Contributor badge for you, many thanks :-)
  4. Cervator

    Terasology Code Style Conventions

    Wiki: https://github.com/MovingBlocks/Terasology/wiki so GitHub markdown :-) I think write access is pretty widely available. I just added you and Josharias to the official Contributor group on GitHub so you should be able to create a new page and edit it all in yourself. I'll be happy to do a...
  5. Cervator

    Implementation Cities

    Take a look at the legacy branch / build - there is a little more terrain gen stuff in there, in particular the "Perlin with Setup" option that includes a map of the spawn area before you start the game with a pile of configurable parameters. MPratt did that but has since gone MIA :-( We need...
  6. Cervator

    Terasology Code Style Conventions

    Edited a quick Java 7 note into the first post :-) A wiki page with the convention and a quick example for each sounds like a great idea. Once more unto the todo list, dear friends, once more!
  7. Cervator

    Question Oculus Issues

    I heard back from begla and he'll try to pop on IRC sometime over the weekend :-) I'm not sure we've ever had it tested off his machine, maybe there was some local magic present there that never made it on to GitHub. Immortius also has some experience with using native code from Java - but...
  8. Cervator

    Question Oculus Issues

    Hi maym86 ! The Oculus support was implemented back before we went through our major "Great Convergence" project that brought multiplayer and a new codebase structure back into the develop branch. Chances are something broke in the process and the only one of us with an Oculus Rift (that I...
  9. Cervator

    Chunk specific data to networked clients

    On a related note those other world threads probably also point out the need for a greater framework for world gen in general :-) Heightmap / climate simulation etc might have their own "maps" that can be manipulated over time, then applied on top of the base value randomized from the seed...
  10. Cervator

    Compiling so cant get in the source

    gradlew distApp distModules distAppZip That'll create a runnable application directory, add any local modules you've got set up to it, then zip the whole thing. The resulting zip will be at Terasology\facades\PC\build\distributions\Terasology.zip That won't let your friends get into the code...
  11. Cervator

    Inactive Real Liquids

    Hey Yokmp - some yes, new thread: http://forum.movingblocks.net/threads/liquid-simulation.719/
  12. Cervator

    The Great Convergence

    Bump - still spending a little time now and then on more polish here, this weekend hasn't been as productive as hoped though, alas :-) I just updated all the module jobs in Jenkins to all look the same and use the latest Java 7, the proper source jobs for engine artifacts (they were still set...
  13. Cervator

    Mapgeneration

    One of our favorite map gen blog entries has gotten a nice update! :-) http://simblob.blogspot.com/2013/11/updating-polygon-map-generator-demo.html
  14. Cervator

    eclipse setup fails to run

    Much appreciated msteiger ! I commented on several of the issues and reviewed the PR :-) Yeah most use IntelliJ since we try to "officially support" that and it takes more effort to get them all working. I'd love to have the Eclipse setup good as well, but we really need an expert to maintain...
  15. Cervator

    Implementation Behavior Trees

    Awesome! I published the video to our social networks :-)
  16. Cervator

    Noob questions

    4) The miniature chunk is more of a toy / proof of concept. The idea was to take a selection of blocks and shrink them down into a single object. When that was done (a long time ago) it was done using a miniature chunk complete with lighting etc. That might be useful for displaying a "physical"...
  17. Cervator

    Copyright

    Yep, that's true - assets are different and not covered well yet. Nickruig - creating a new module is extremely easy at this point and we can support building it out of our Jenkins and making it downloadable in various ways :-)
  18. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Nice troweling! Great tools :D Lovely anims - although the "take hit" looks a little odd to me, almost more like a stabbing than getting hit. Do you think it would work if the pawn looked more like it was throwing its hands in the air, so to say? Spear pulling backwards and upwards some...
  19. Cervator

    Copyright

    Yep: http://en.wikipedia.org/wiki/Apache_License#Licensing_conditions In short you can do almost anything you like with the code, with some requirements to keep attribution (author comments etc) in place and notating in existing files that you've made changes. If you're trying to re-release it...
  20. Cervator

    Implementation Behavior Trees

    And then as an asset ... load them into a shiny new editor option in NUI :3
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