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  1. Cervator

    Testing time!

    Hi Arthur and thanks for testing :-) Were you using "local" or "localhost" at first? Is only "127.0.0.1" working (and that only partially if it doesn't show up) ?
  2. Cervator

    MD5 import issues

    synopia put a few of the L&S models into the module: https://github.com/MovingBlocks/Terasology/tree/develop/mods/lightAndShadow/assets The red queen can be placed in-world, but she shows up with her head a ways from her body. The others I couldn't get to show up at all. Source files are in...
  3. Cervator

    MD5 import issues

    Pinging some possibly relevant people: synopia overdhose Maternal filth and of course Immortius Also filth was working on supporting a different format: http://forum.movingblocks.net/threads/iqm-support.840/
  4. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    .... bad thoughts, bad thoughts! Begone bad thoughts! :eek:
  5. Cervator

    Archived Problem with startup when using run_macosx.command

    Good catch on the memory limits, yep, not getting those set. I'm thrilled the game can still run decently on some systems with low memory nowadays, used to eat much more :-) qBASHp - you might also give our launcher a try: https://github.com/MovingBlocks/TerasologyLauncher/releases
  6. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    That looks adorable!
  7. Cervator

    Archived Problem with startup when using run_macosx.command

    Hi qBASHp ! From the sound of it the first attempt (through run_macosx.command) tries to use a too old version of Java - probably fixable by installing the latest Java 1.7 However, if you can launch it successfully by clicking the jar you must have Java 1.7 somewhere and for some reason...
  8. Cervator

    Archived Look for crowdfunding support

    Thanks a lot for the donation, sanchan - very much appreciated! Crowdfunding is an idea that comes up now and then, but it is premature. Trick is, you both have to have possible rewards (but currently everything is open source and free) and possible effort you can "unlock" by getting funding...
  9. Cervator

    The Great Convergence

    If Gradle was a liquid it would be coming out of my ears after today :pinkiecrazy: Before I've usually been able to get away with letting IDEs handy the messy details of classpaths, output dirs, assembly, archiving, and all that fun. I hope today breaks with our little "Google it, do it...
  10. Cervator

    Restructure all the things!

    Restructure all the things!
  11. Cervator

    Archived Searching for a pixel artist

    Oh, hehe, at first I thought he was holding the sword gangsta-style in the middle frame, but that's his arm, okay :D Very nice!
  12. Cervator

    Testing time!

    The merge of our develop branch (with content + graphic tweaks) into multiplayer is complete! And nh_99 has been able to resurrect the combat branch which now also works again. Both need testing! :) Multiplayer While the content modules from develop have not yet been adjusted (or extracted...
  13. Cervator

    Guild Wars 2

    Link: https://www.guildwars2.com Genre: Fantasy MMORPG Platform: PC (Windows + Mac) Pricing model: Retail, no subscription, in-game store (not P2W I assume - but not sure yet) Summary: Very popular recent MMOG stacking up decently against WoW Lessons learned: So far seems even more theme...
  14. Cervator

    Setup of source files for netbeans

    Still happy to hear that it works via plugin that easily in Netbeans tho! :D
  15. Cervator

    The Great Convergence

    Update: I dug around for all the remaining todo items for the restructure I could think of plus then some. Local notes getting kinda messy and I figure this is a good way to share ;-) I put them into the Nanoware org's Terasology issue tracker: https://github.com/Nanoware/Terasology/issues...
  16. Cervator

    Setup of source files for netbeans

    That's just the multiplayer branch currently, Immortius took out the modules with code since they would've broken anyway with the major changes happening over there. The modules are still hanging out in the develop branch, from where they'll be extracted to independent GitHub repos, then fixed...
  17. Cervator

    Setup of source files for netbeans

    Good stuff, thanks for this - we really lacked some stuff on Netbeans :-) Now I just hope I don't bowl it over with the restructure stuff! Curiously, would you be up for adding it to the wiki ? Maybe we need to thin out the Dev Setup a bit and include IntelliJ / Eclipse / Netbeans on...
  18. Cervator

    Inactive Combat

    Oh, whoops. Here's the rest! at org.terasology.game.Terasology.main(Terasology.java:56) [Terasology/:na] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[na:1.7.0_07] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) ~[na:1.7.0_07]...
  19. Cervator

    Inactive Combat

    Progress, woo! Highlight build available for the initial work nh_99 has done :-) Will let him provide some more details, but it is attached to the head of develop and looking good in just a couple commits Testing is appreciated, I was able to run it fine and use all three bows successfully...
  20. Cervator

    Implementation Tasks

    FYI nh_99 - looks like a partial / unfinished implementation of the quest beacon stuff is hanging out in your develop along with the combat refresh, and it causes immediate crash on world load for me :-) 20:06:15.683 [main] ERROR org.terasology.game.TerasologyEngine:510 - Unhandled exception...
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