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  1. Cervator

    The Great Convergence

    Bit of an update from me: Gradle magic continues in the Nanoware org's restructure branch. I am also becoming convinced that we need a "Gradle of Despair" landmark or something in-game sometime ;) It is a bit like our ES - takes a different kind of thinking and when you get there everything...
  2. Cervator

    Archived Searching for a pixel artist

    *hugs his UPS* Lost power too, had several minutes to save and close stuff safely (on two computers with three monitors), then enough leftover battery time to run a lamp for a while. Definitely an investment I can recommend for Florida ... :-)
  3. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Some tower defense inspiration :-)
  4. Cervator

    Inactive IQM Support

    Thanks! I just pulled the latest raw files for the Light & Shadow models from glasz (they were submitted to his fork of TeraMisc but not in MovingBlocks' version yet). Some of them have been added to the "lightAndShadow" module in develop but I figure you might need the raw files to re-export...
  5. Cervator

    Tweaking Multiplayer

    Posted! I'll leave Immortius to respond more specific to multiplayer, but as said I suspect it may be a while before easily delegated tasks spawn for that piece :-)
  6. Cervator

    Hello everyone - looking for Tasks ;)

    Welcome officially! :-) We talked on IRC earlier but I thought I'd put some links here as well Contributor friend issues on GitHub are one source of easy starter tasks to practice with. In particular anything of immediate use to Light & Shadow - like #596, #544, #592 (this one in particular...
  7. Cervator

    Any backend coding needed?

    Yep, looks very nice, other than the minor background image thing :-)
  8. Cervator

    Tweaking Multiplayer

    Hi Alex! Would feel weird greeting you by your username, heh :D If you could please go ahead and introduce yourself and share some notes on your technical experiences then we can probably get a better idea where you could help the most :-) Multiplayer branch already works and Immortius is...
  9. Cervator

    Archived Assembly Table - A take on crafting

    Oh, my intent for creature being involved is not to actually make them mandatory for crafting (although that could be something to do for a subset of specialized items matching their racial abilities or so), but make them take over the "boring work" after the player grows tired of working...
  10. Cervator

    Project licensing and contributor options

    Bump - renamed "Private" to "Personal" in just the first post and made some other minor tweaks. Still more needed, I'm sure.
  11. Cervator

    Archived Assembly Table - A take on crafting

    Thanks chridal ! Your writing style is fine, IMHO, and it is a good summary for a crafting suggestion - including that a "general mode" crafting might make sense vs. sophisticated crafting. Your example and any of the sort that allows "reveal all" approaches by a simple GUI almost strikes me...
  12. Cervator

    Chris' Music Showcase

    Excellent piece as always, Chrisk ! Definitely hits the "dreamlike" vibe. If anything I would say L&S pieces in general could be "creepier", but that's IMHO only. Not necessarily dark evil creepy, more like Princess Bubblegum from Adventure Time creepy :D This makes me think of a purely good...
  13. Cervator

    Archived Searching for a pixel artist

    These hugely remind me of the little characters from the Krynn series by SSI I played on my Amiga 500 many years ago. Awesome days, those. Nice work :-)
  14. Cervator

    Inactive Liquid Simulation

    Awesome! It is really sweet to see DF style water working in-game, complete with it being numbered blocks, somehow that makes it more real :D The CaLife might need some sort of limiter, that one went pretty nuts, haha. But everything is running hugely better than last I tested. Excellent...
  15. Cervator

    7 Days to Die

    The spike traps do look pretty spiffy. Simple and effective, I like em :D Block integrity is already on a list or two somewhere, but who knows when we'll get to it :-) Being that the combat system from aherber was physics based and the impact from arrows caused damage I'd like to think it...
  16. Cervator

    Friendly greetings, everyone!

    Hi chridal and welcome to the forum! Looking forward to great things and got a design badge just waiting for something useful :-) We do indeed have to treat "Normal" as a game mode, that's easy to forget. And like mentioned on IRC it really would be the true "core" experience in Minecraft...
  17. Cervator

    Any backend coding needed?

    Site isn't loading for me :-( At least not from work - or is it just not up right now? Took me a few days to catch back up with the forum.
  18. Cervator

    Terasology tutorial

    Part two posted to the social outlets! Thanks again and keep it up :-)
  19. Cervator

    Archived Searching for a pixel artist

    I figure this is the least we can do for our active contributors! I hope somebody from the Art Team sees and is interested :-)
  20. Cervator

    Looking for beta testers for the 'Terasology Launcher'

    Done and done! Closing thread as requested, Incubator thread can be used for general launcher talk (also switched it to full "Maintenance" mode) Thanks guys!
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