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  1. Cervator

    Terasology Code

    Welcome! Yes, that is perfectly acceptable :-) Through game modes the game should be moddable to a fairly extreme level, it could look almost entirely different and play another type of game. So I always encourage trying to avoid reinventing the wheel and building something interesting inside...
  2. Cervator

    Java 7 in the house! Upgrade yo SDKs if still on 6

    Java 7 in the house! Upgrade yo SDKs if still on 6
  3. Cervator

    Greetings

    Welcome! Tons of Javadoc would be absolutely awesome, and no obligation to do more than you want to :-) Are you interested in any particular sorts of gameplay or parts of the game/engine/content? If you have a solid game concept we might be able to implement it as a "game mode" at some point...
  4. Cervator

    Terasology tutorial

    Awesome! Thank you very much :-) Looking forward to more of these, especially on the mods. Many of the one-time videos on Terasology that people make either miss the mods completely or can't figure out how to use them, heh. I know that's a usability issue on our side, but that will be a...
  5. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    We talked on IRC about this but just for the record the answer is: Not too bad. Especially since the miniions can already dig :-)
  6. Cervator

    World Generation

    Your off topic bit is pretty close to my block integrity desire, although yours focuses more on in-place calculations of more detail, which may beat my hackier block-level variable which records integrity based on neighbor blocks, slowly weakening with height (so no infinitely tall iron...
  7. Cervator

    Hello !

    Thanks for the update Damian ! I went ahead and put it into your first post and deleted the separate one :-) Basic modules here aren't too hard, you'll be able to pick up some Java and JSON pretty easily! There's also some design work although that may be more involved to get up to speed with...
  8. Cervator

    Hello !

    Hello and welcome Damian! :-) Feel free to grab the header template and expand a bit on your experiences here. Do you have any preferred area you'd like to work on? Do let us know if you have questions, start with the Dev Setup page and go from there :geek:
  9. Cervator

    Codebase restructuring

    Cool :-) Curiously begla - will that potentially lead to a new sort of repo category down the road? As in, the main engine just holds abstract calls for everything and we pair it with an actual renderer module, where we could more easily customize between a mobile module and a PC module...
  10. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Uh, off with her head? Incidentally the whole head is about the same size as the body, and the top of the "hat" is kinda weirding out :D While testing PR from synopia - includes some of the L&S models and they almost work ;-) PR #639 merged! The Light & Shadow game type now puts you in...
  11. Cervator

    World Generation

    That looks awesome :D Detailed analysis for me will have to wait a bit, but paging begla for skysphere questions since he might be playing with changing the moon(s) anyway :) Edit: Looked at it a bit more. Not bad, nice view of stuff outside the world. Main bits missing is various phases for...
  12. Cervator

    World Generation

    World shape could also be quite literal - sphere, cube, donut, ringworld, and flatworld (not flat flat, but not round) I like "World Family" since we've already got family in a place or two, but admittedly they might differ quite a bit at a technical level :-)
  13. Cervator

    Back Again

    WB ReleeSquirrel ! :D Multiplayer is still going and we're still commenting stuff. Getting closer ;-) Good timing as we really need to kick up the AI discussion again and get some basic implementation going. We've got some neat pathing (and mazes!) from synopia and another new contributor or...
  14. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Okay, now that you put it that way with only the left side of the map being phase 1 then I like it. Much more "first effort"-y and yes that could be a pretty simple challenge to face the player with. See NPCs of two colors run around, see that kingy looking fellow just stand around, and you lose...
  15. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Well don't get me wrong - yeah, we need that, and especially breaking things is fine. Cubic landscape lends itself to creative building, sure, it'll just be tricky specifically to get free style defenses working. Thinking and long-term planning is great, I'm just hesitant to attempt that part in...
  16. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    I think one trick about involving a lot of custom defensive building at this point is that it would be incredibly easy for players to find some hacky way to break pathfinding and easily win that way. Players are resourceful, they'll find a way :-) I suspect it would be better to focus first on...
  17. Cervator

    Project licensing and contributor options

    That's fine by me - the above was intended more for content/modules than the engine itself. I should've pointed that out, even had that in my notes. I blame posting it past 2 am :) Alternatively engine stuff could be free for unencumbered use by any official contributor, but not total...
  18. Cervator

    Codebase restructuring

    Yep, that's true. I ran into a few scenarios where the line between facades and extensions break down. Like the idea of a touch screen interface for Android or Win8 tablets. The touch screen interface would likely be the same or at least similar between the two, but they'd have different facades...
  19. Cervator

    Light and Shadow Skybox

    First one, then the other :D I think plain scaled color would be fine. Having texture options eventually would be awesome, but would be lower priority. With the second it is only a matter of time until we have NPCs talking about "the mouse shadow on the second moon" and "the chosen one" :-)
  20. Cervator

    Modding: per-block-storage extensions

    A sheen of oil on top of an ocean would be cool though :geek: Immortius - how do you think the idea of treating liquids like a non-block would impact this? Rather than per-block data could we use some other data type/storage at a per-chunk level to track the bodies of liquid in it and their...
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