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  1. Cervator

    SleekoNiko

    Welcome! I enjoyed talking to you on IRC earlier and hope to get some AI discussion going soon :-)
  2. Cervator

    Project licensing and contributor options

    Note: Post has been edited to include feedback, particularly treating the "Engine" as its own thing under Apache 2.0 and most the below being specific to content / modules. Today's mega post that isn't quite as huge as the others. Or maybe it did get that long, now that I review. We've...
  3. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Good stuff. Yeah, this sounds like it would about match with alpha/first playable, while when we talked last night I was thinking it was more minimal matching the milestone link (first testable, not playable yet). So not to nitpick but I wouldn't quite call it phase 1, probably more like 2 or...
  4. Cervator

    Inactive Steam GreenLight

    Separate liquid isn't my idea, I just try to notice everything and bring stuff back up when relevant :) Cool idea with the "covering" thing including carpets and such. Sort of like snow. I wonder how we would store that if it isn't just a flat block in the above space (which wouldn't work very...
  5. Cervator

    Codebase restructuring

    Edit: This is totally going to be called "The Grand Convergence" from now on This is another big one where I have way too many notes and things to mention. Been mentioning it for quite some time too, including referencing the Nanoware test org on GitHub where I've extracted out a few modules...
  6. Cervator

    Release Management & Feature Analysis

    Jenkins has tons of fun toys that relate: https://wiki.jenkins-ci.org/display/JENKINS/Release+Plugin https://wiki.jenkins-ci.org/display/JENKINS/Promoted+Builds+Plugin https://wiki.jenkins-ci.org/display/JENKINS/Build+Pipeline+Plugin https://wiki.jenkins-ci.org/display/JENKINS/Dashboard+View...
  7. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Red knight sticks out to me now that I see it as a model. Not exactly sure why, but maybe haven't noticed before how little non-red it has vs. some of the other models. All the red humanoids have black masks and only the rook is left without one - but it carries a large black tower instead. Red...
  8. Cervator

    Release Management & Feature Analysis

    Tossing these two together for some discussion as they somewhat relate. I'll try to keep it relatively brief to encourage discussion rather than overwhelm, but I'm still me ... :) Will use section spoilers to cut down on initially perceived heft ... Ooookay. Yeah that's still long...
  9. Cervator

    Light and Shadow Skybox

    Paging begla here sometime to see if he'd be willing to officially put the multiple moons on his short-list :-) Relates to old issues #94, #95, #96, but we don't need all of it at once :D
  10. Cervator

    Archived Texture request: Cables & other circuitry

    Anybody from the Art Team able to help Marcin Sciesinski add some textures to his signalling mod? Last thing needed before v 1.00 :-)
  11. Cervator

    Archived Some Feedback

    begla is changing the blur default. That was easy! :-) "Survival" --> "Normal" for now too, since it really isn't much about survival yet, especially with no extra modules enabled like hunger or creatures
  12. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Excellent :-) For some reason the look of his cape makes me think he's going to start spinning any moment and either take off like a helicopter or start chopping heads off with said cape :D
  13. Cervator

    Inactive RPG making?

    Kudos for your commitment :-) I've occasionally been considering crazy sleep schemes like Uberman's Sleep Schedule to free up more time but daily-day life is too chaotic for me to be able to pull it off. So instead 5-hour-energy it is :sleep: christutty - those topics are some very rich ones...
  14. Cervator

    Congratulations - it looks awesome

    Thank you! Kind words help nicely with the motivation, much appreciated. On top of that additional coders then help make the game even better :D
  15. Cervator

    Inactive Steam GreenLight

    Thanks for the feedback christutty - I read over the Greenlight stuff again and yeah it doesn't actually sound like posting as a game in the "concept" phase would be very difficult, and it would be another "social outlet" to add for awareness. Maybe something we could consider when Light &...
  16. Cervator

    Archived Some Feedback

    Hi christutty - the blur is already configurable in the graphic settings, or at least the intensity is. I've been wondering for a while if maybe we should default to "some" rather than "max" :-) Either way always good with more people tinkering! Happy to have it.
  17. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    I don't see anything wrong with the beard either. Looks good :-)
  18. Cervator

    Inactive Liquid Simulation

    DizzyDragon - understandable! I was indeed beginning to wonder where you were at, but your cause is a fairly regular occurrence in an all-volunteer project. Good luck with your thesis and move! :)
  19. Cervator

    Any backend coding needed?

    mike - if you'd be willing to work within Xenforo (php) on applying useful addons, tweaking the templates (lots of little quirks are still active), and other similar good stuff that would be great too. This site does need more work for sure :-) I would like to have a single mod tracking site...
  20. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    basilix - great to have you back in action! Many thanks for the nice model, are you planning to do more of them? Maybe I should toss a few new issues on GitHub for the critters SuperSnark has made concept art for :-)
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