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  1. Cervator

    Archived Perlin with setup

    I think it might have been used for inspiration / cloning. Actually had to rename it later after the "dev" dir was flagged for Java inclusion and clashed with the new shiny :D
  2. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Skaldarnar - poker chip looks great. Want to try throwing 9 blocks together and placing them in the world to see how it looks at a tree? Probably will need some block shapes, but maybe the basic slope is good enough. UberWaffe - some sort of game-themed cable could be neat. Google search for...
  3. Cervator

    Implementation Light & Shadow

    All sounds good to me :-) Rather than necessarily make the center the "King of the Hill" spot we could just slowly add neutral buildings to the map that bestow some benefit on the owner. Maybe have them dot the map along the top and bottom edge or so. And we take one more step toward the LoL...
  4. Cervator

    jeu ne demarrant pas

    I'm afraid the computer is probably too old and weak. A netbook with 1GB ram for WinXP as well as everything else? Ouch :-( 1) Does Minecraft work? If so we'll know that Java is installed right and OpenGL can at least launch. 2) Try latest build - some graphic tweaks have been made very...
  5. Cervator

    Archived No textures

    Bump - this may have been fixed now, Johnathan are you still around to try a retest with the latest build? :-)
  6. Cervator

    Time to implement all the things!

    Time to implement all the things!
  7. Cervator

    Light & Shadow - Go Implementation Go!

    We've been playing with this concept game mode for some time now and have a ton of artwork, which you might have seen around. It also is our most solid and achievable actual playable content, which has admittedly been lacking for quite a while :) The stars and moons appear to have aligned to...
  8. Cervator

    Implementation Light & Shadow

    Good stuff :-) I would say: Faction choice probably isn't even needed for first version, I'd just dump the player into the world as a red piece of whatever kind. Would add "Singleplayer" to first version, another reason faction choice doesn't reallly matter, and "Multiplayer" to the full...
  9. Cervator

    Maintenance Signalling

    I suspect in the individual "special" blocks that get updates via events :-) Say there's a consumer at the end of a cable network and a disconnected producer at the other. On placing the last piece of cable (a place block event) the system code traverses the cable network once to find out what...
  10. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Nice army :D We need the red bishop too, in addition to the knight, but yeah otherwise nearly done with that side. Fade in / fade out animations I am not sure are in use but from comments I can understand the intent was for spawning and teleportation (for confused miniions giving up and...
  11. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    We can probably use the Oreons as a guide here. Currently the miniion AnimationComponent they use cover the following animations: Walk (unsure what would be involved in supporting different speeds - code or separate anim?) Idle Attack Die Fade in Fade out Work Terraform (Random - supports a...
  12. Cervator

    synopia

    Thanks for the intro post, and officially welcome! :) Neat to see the thread in that forum, helps connect a few dots now that I see the names there :D
  13. Cervator

    Chris' Music Showcase

    I'm pretty sure that's okay :D
  14. Cervator

    Maintenance Signalling

    I certainly agree that we don't need the network loaded if none of the stuff it is useful for is needed. If no need, unload :-) I suspect we'll eventually approach some sort of region approach where we don't keep the whole world loaded in the same block of memory. Lots of stuff could be left...
  15. Cervator

    Implementation Light & Shadow

    I was just thinking one single island like the map, multiple islands is another idea :) It might have some advantages if we don't want players tunneling across the entire map. Another possibility is leaving the world very "thin" to not leave a huge underworld to tunnel through. Overworld is...
  16. Cervator

    Implementation Light & Shadow

    Added another big pile of issues to GitHub tonight, one more batch tomorrow and maybe I'll be able to catch up with the forum and other stuff (like GitHubby intro stuff). Oh, and fixed the applet and stuff too :P
  17. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Totally doable. Build a block shape and apply it to the mineral block. Seed it in the ground in terrain gen (we used to have that). Would look kinda like Thaumcraft (I think?) crystals. Might be a slight bit less performance friendly to seed a good amount of shaped blocks in the natural world...
  18. Cervator

    Maintenance Signalling

    I don't think entities would necessarily be broken up by chunk state if you wouldn't want that? If you have a few networks in a world and each have a controlling entity (that would get loaded in the System and hooked up to appropriate stuff) with EntityRefs to special parts of the network that...
  19. Cervator

    Implementation Light & Shadow

    Absolutely. Was just getting too late last night :D Will try to look at something this evening. In the meantime - when you have a fully animated model in Blender do you know how to get all the right file formats we need out of it? I'm not sure if that's already magically the case or we have to...
  20. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    I would definitely say go for the full on graphic card symbols on a few minerals unique to L&S. We don't need a lot, 2 "per side" would be plenty :-)
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