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  1. Cervator

    Any backend coding needed?

    Hi mike ! Yeah nice new website now, and yes we could probably use some help in that area :-) Right now most our stuff is existing apps / services - GitHub, the Xenforo-powered forum here, Jenkins for builds, and so on. The closest thing to Ruby would be some custom scripting to interact with...
  2. Cervator

    Tweaking Pathfinding

    Awesome, synopia ! I posted that one straight to the social outlets :-) I'm going to guess you generated that maze somehow, another test world to come with the PR? That would be pretty sweet to encapsulate for general game usage too. Me want! Also, have an architect badge :-)
  3. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Haha, Rinzor is awesome. And they're all great, can't wait to get them in-game. Thanks for coming up with that bestiary approach :D That's a really novel AI scenario too. We're going to have to introduce some shag carpets.
  4. Cervator

    WIP Awesome New Blocks/Block shapes Production Thread!

    A'nW - that's fine and perfectly understandable, RL comes first. Still very much appreciate the work you've done and will miss updates from you - yeah, people care :-) I wish you best of luck with RL responsibilities and hope stuff clears up in the future so we can see more good stuff from you...
  5. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Hehe, good to see that piece go up. Nice touch with the "Harmless" banner in a pretty font, and the size comparison is still great :D Will be funny to write them an AI where they group up for no reason other than hop over each other again and again. As for model conversion I wonder if the...
  6. Cervator

    Tweaking Multiplayer

    We can move toward it, yeah. Launcher isn't in widespread use so I'd say go for it whenever as long as the other launcher devs have no concerns.
  7. Cervator

    512x New animated Tiles: Fire and Portal (30Frames)

    Handy to have the gifs, saves the effort of some quirky scrolling in an image viewer! To make sure we don't forget implementing the support for animated blocks I've submitted https://github.com/MovingBlocks/Terasology/issues/628
  8. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    I like the marble mouse idea itself, but for once I'm not sure that one would fly - texture-wise at least. I know marbles usually are "marbled" but that would take a whole lot of resolution :-) I vaguely remember some marbles from Denmark that instead of a marbled texture had a small simple...
  9. Cervator

    Screenshots!

    begla - very cool! For comparison, what's the base texture without normal or parallax? I understand both of those are actual techniques, just different somehow. Am not 3d wizard :D Also, whoever came up with the idea to use "normal" as a technical term should be shot! :derp:
  10. Cervator

    Inactive Android / OUYA

    Interesting thought on the server bit - actually hadn't thought about that on Android/OUYA. Certainly would need to be able to launch the game in client-only mode, but I'm honestly not sure how two people on Android would play together. If we can use the same engine everywhere (which would be...
  11. Cervator

    World Generation

    Cool, that's the kinda stuff we need. We might be wanting to flesh out what world gen threads are for what though, the map gen thread also has some similar topics. I am also amused to remember the reference there in the first post to the Azeroth MC project, which I understand synopia might...
  12. Cervator

    Archived Game Modes (config)

    Not to mention this thread was started nearly a year ago. A lot has changed since. Game modes have been discussed on and off since, especially lately, and are indeed now more like different game types while the first post here was back when those tiny options were all we had to tinker with :D...
  13. Cervator

    Mapgeneration

    I suspect the point to that calculation was max performance, not max realism :-) Although for a world gen step 2 ms is absolute peanuts. I'm okay with it taking, *gasp*, two entire seconds! :D But would be happy to just have something working and integrated. Can get fancier later :geek:
  14. Cervator

    Inactive Android / OUYA

    Ohoho, this one would be fun as a MoSCoW - as I'm not even sure where we'd start :D Might be premature until sometime after we restructure stuff to even make an Android support attempt feasible to begin on :-)
  15. Cervator

    Archived Perlin with setup

    This one might need to be expanded to a more specific purpose first, otherwise it might already have achieved its goal :-) Really, the long-term goal I see here is the next step of applying customizations to the whole world gen process, which is one of the other threads. This one might need to...
  16. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    UberWaffe - oohhh, nested spoilers. Did not know we could do that. Cool. MoSCoW looks great. Yeah I keep pestering Skaldarnar for some magic inverse grammar that can test selections against a specific type of building :D Talked to Marcin Sciesinski some on IRC about multi block and...
  17. Cervator

    Inactive Natural Disasters

    They're all great options. Just also likely take a lot of effort to implement. Definitively something to keep on the "big backlog" of neat ideas to get to eventually :-)
  18. Cervator

    WIP Awesome New Blocks/Block shapes Production Thread!

    A'nW - doh! Just a slight bit too late, even if very nice. We are going to need some sort of "switch" shape though that's kinda like a torch, in up/down versions. Or a button :-) Maybe wire can overheat visibly later via texture, but that might indeed take a lot of extra work. We do need a...
  19. Cervator

    Modding: per-block-storage extensions

    Moved to Incubator :-) Want to add the standard header to the first post here? I see the PR and it looks very cool! Now we'll have to come up with some stuff to do with it :geek:
  20. Cervator

    Screenshots!

    Right now! :D Lighting magic by begla :-)
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