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  1. Cervator

    Implementation Light & Shadow

    Starting to organize some of the bits for this on GitHub. Attempting to do smaller more exact issues with art assets and implementation split apart so we can finish stuff separately with more people able to work the different items. Initial "phase 1" milestone at...
  2. Cervator

    Block Entity Behavior

    Good stuff :) Quick note on wiki - there is both the Xenforo (forum) Wiki and the GitHub wiki. We enabled the XF version first as a brainstorming tool, but found it sort of feature poor (it is an addon - I think it has been updated a fair bit since) and barely used it. We started using GitHub...
  3. Cervator

    Dagsê!

    Nice to see an intro thread - welcome! Officially and all that :D Also: Contributor badge for all the good discussion, specs, etc :-) SuperSnark and others (myself included) should be thrilled to have another Steampunk lore fellow joining in!
  4. Cervator

    Inactive Firmament & Reflux Magic system

    I love magic systems - so many options! I've got some of my own too and look forward to working in the area one day. Especially involving gestures with optional Leap Motion support :D This one sounds nice and a little Thaumcraftian. Consequences good! Where to put it is a harder question. I...
  5. Cervator

    Implementation Tasks

    It works! Yeah, I see the ugly hacks and it needs some polish, but I finished a three-part collection quest, I'd say that's a first! Nicely done :D Edit: Oh, be sure to rely on "gradlew idea" to make your project structure - it'll prep the module definitions for IntelliJ locally, nothing like...
  6. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    IMHO the player should be doing more army support than combat, yeah, both because it probably would be more novel as well as easier to deal with as we can simulate the NPCs better in pitched combat than your average arbitrary player. Earlier I mentioned the idea of the player building defense...
  7. Cervator

    Block Entity Behavior

    Posting in epic thread (read the whole thing too!). Very insightful. Stickied the thread + badged Marcin Sciesinski as architect :-) Also wanting to ping some people as this is a very informative thread, especially for those interested in block/entity management as well as chunk/block loading...
  8. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    mkalb - we do need world gen overhaul but that's a big topic. Nym Traveel is beginning to get back into contact and might be able to help out there over the long term :-) In the meantime we might be able to just tweak the create world interface a bit to where the "Game Type" setting supports...
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