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  1. Cervator

    Resolved Problems starting the game.

    What Skaldarnar said :-) Computer 1 sounds like it may be right at the edge of too old - I suspect it is paired with a somewhat old video card. Got the latest drivers for it? Computer 2 is clearly newer, but as a laptop unless it is meant for gaming likely has integrated Intel graphics, which...
  2. Cervator

    Engine Roadmap

    Good stuff! IMHO-style feedback: I'd put module improvements first, as we need to review and tweak all the modules here around the tail-end of TGC anyway, getting them working with the multiplayer branch. Sorting out exactly how to version them would be great, as we could start building them...
  3. Cervator

    The Great Convergence

    Nice! Thanks :-) Will take another look after work. Might even try to take off Monday if I can swing it, do a 4-day weekend code related marathon to test-apply the restructure to a multiplayer branch. Oddly in my tinkering with the new GitInit task in the custom gradle-git plugin I appear to...
  4. Cervator

    The Great Convergence

    Latest multi works fine for me if I run from source - but oddly the build from Jenkins fails to launch? This is after thoroughly cleaning out old data dirs, trying to launch via the jar rather than exe, and even trying from source without -homedir to rule out the use of a broken data dir I...
  5. Cervator

    The Great Convergence

    Back to work a bit this weekend. Did some tweaking here and there and submitted a PR for the Gradle Git plugin to introduce a "GitInit" task we'd use during module creation to prepare a new module for Git integration. Just barely got it working enough for testing - maybe later round two can be...
  6. Cervator

    Games in our "sphere of interest"

    Yep, I almost consider Love an oldie at this point. Nice video too, hadn't seen those elements before - yet that one is years old, sheesh :-) The Proteus game you mentioned on IRC seems somewhat similar stylistically
  7. Cervator

    Chris' Music Showcase

    It sure jumps right out of the gate into a new style - happy Diwali! :-) It is unlike any previous piece. It sort of reminds me of the music in A Game of Dwarves - this festive setting that could be especially fitting for a particular race. Or played along an achievement. I'm not sure if...
  8. Cervator

    Archived Searching for a pixel artist

    I'd throw the bar on top of the hearts instead of below, since it is "bigger" :-)
  9. Cervator

    Terasology Code

    There should be a ton of tutorial stuff online for any appropriate level, you might want to look around some more, maybe through Java specific sites rather than straight Google. A good place to start might be http://www.java-gaming.org - they have a while tutorial section :-) Robocode can...
  10. Cervator

    Project licensing and contributor options

    Yeah that's probably good advice. While I'd like to start out with an ironclad setup that can support any possibilities we might encounter for years ... yup, not an expert :-) I did see that FAQ entry and look at CC in the past, but seeing it applied anyway to an MC mod made me wonder. In...
  11. Cervator

    Archived Assembly Table - A take on crafting

    Introducing: The Smeltery, from Tinkerer's Construct, which is in the Hexxit modpack active on the freshly refurbished TeraCraft server (thanks to Skaldarnar for the find!) (Our little base is to the north of spawn by an NPC village, although I think all the villagers are dead ..) This...
  12. Cervator

    Project licensing and contributor options

    More musings from a decidedly non-expert on licensing / contributor guidelines: If we define a "mode zero" set of basic modules primarily meant as modules, set those fundamental modules to Apache 2.0 in addition to the engine, would that make sense as a core open source product? Here's a fully...
  13. Cervator

    TeraCraft - Experimental Tekkit-based MC Server

    Bump! Server is back up for a bit, at least. But this time running "Hexxit" via Technic Launcher as that's what my wife's visiting 11-year-old niece's expert advice was ;) movingblocks.net
  14. Cervator

    Inactive Combat

    Update! I've mentioned here and there that aherber sadly retired from the project some time ago, probably from the usual RL reasons that you cannot quite escape on an all-volunteer project, oh well :) Before leaving he tried to merge in the latest code, but the differences were vast (combat...
  15. Cervator

    Any backend coding needed?

    NowNewStart - I'd want to automate most of that. Starts with somebody asking Gooey on IRC to create a new module, everything just rolls in place after that mike - I can get you set up with SSH access to our webhost if you would also be interested in helping to maintain it. I'll need a key in...
  16. Cervator

    Any backend coding needed?

    Burning Board looks like what Philaxx uses over at http://terasologyforum.de - I see both a free version and a paid version though. Unsure what difference it makes, but I personally prefer the smooth XF style - Burning Board looks too traditional IMHO :) We also lucked out and got XF for free...
  17. Cervator

    The Great Convergence

    Oh, sorry, Mode Zero was what I meant :D I need to test and re-enable the module dependency parsing sometime soon. You mean using a Mode Zero module (defining the Mode, wee) with all the related modules as dependencies, fetching each via Git? That sounds interesting
  18. Cervator

    The Great Convergence

    Getting hairy, but progress continues! Tested initial jar building (works for engine, modules) - was a bit surprised to see that but admittedly it is just a beginning, does not yet involve actually distributing a working app ;) Updated the module gradle file with remaining content & updates...
  19. Cervator

    The Great Convergence

    Applied the Artifactory setup to the new structure as well + organized the build files a little better. Newly added modules get a file copied in via template, and the same should happen with the yet-not-implemented create module option. The module-level build.gradle is in the new .gitignore in...
  20. Cervator

    The Great Convergence

    More progress - it works! :-) As of this commit I can run the game with everything set up purely via Git and Gradle Clone https://github.com/Nanoware/Terasology Checkout the restructure branch gradlew addModulePortals gradlew addModulePotions gradlew addModuleCore gradlew addFacadePC gradlew...
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