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  1. Cervator

    Resolved Shader 'blur' failed to compile.

    Hi pugzy and thanks for the report! Is that the latest develop build and all the logging you got? Usually there's more stuff logged, like a per-shader note. It could relate to https://github.com/MovingBlocks/Terasology/issues/455 which also has a screenshot of an error - is that by chance...
  2. Cervator

    Request Art request - mascot, logo, badges

    Very nice - just what the doctor ordered, thanks! ;-)
  3. Cervator

    Inactive Leap Motion Controller

    Minor update - SDK 0.7.5 is out and I updated us to that level real quick. It contains some promising tracking stability fixes, using the visualizer for reference it is now possible to find "good spots" where you can hold your hands and tracking is pretty much rock solid. Still, other spots...
  4. Cervator

    Inactive Combat

    Woo, functional directional damage? That sounds awesome! Need this on GitHub in a mergeable state already :D Keep up the good work and don't leave us hanging too long between updates, we worry that the ninjas have got to you :ninja:
  5. Cervator

    FYI: Occasional site work, pardon our dust

    Taking a bit of a break from the Leap now that we have a functional prototype to enhance later I'm going to get some site pieces out of the way in the near future. Goes along with some of the many items I posted on a recent todo wish list for stuff to spend time on ;-) Forums may get shuffled...
  6. Cervator

    Inactive Procedural Architecture Grammar

    I resisted inserting that reference purely so somebody else could. Yes you can has - as long as you can build it ;-)
  7. Cervator

    Implementation Portals

    Bump! Time for a little update. Yesterday I actually pushed some code - woo! I had been reintroducing my good friend Stuthulhu to the codebase and approaching the topic of Holdings from a slightly different angle. Here the focus is on creatures and social stuff while the other thread is more...
  8. Cervator

    Inactive Procedural Architecture Grammar

    The phased world generation is something I've been occasionally badgering Nym Traveel about a bit, we had a GDoc floating around on it quite a while ago before we got stuck staring in awe at the Tectonics by Laurimann and follow-up climate sim + height map world by Nym. It is a definite...
  9. Cervator

    Chris' Music Showcase

    Listened to the whole thing, good stuff, great gesture :-)
  10. Cervator

    Maintenance TerasologyLauncher - official Terasology Launcher

    Ouch, sorry to hear :-( Yeah rebase is a dangerous beast. I tend to make a copy of my entire local project dir for complicated Git stuff so I have a backup :-)
  11. Cervator

    Inactive Procedural Architecture Grammar

    Cool, will look at those when I get home :-) Do you have a feel for how we'd access data from the system after we've implemented something? If we want a small colony of creatures to build a couple houses and a few farm plots could we perhaps consult some sort of PAG provider and just be fed a...
  12. Cervator

    Maintenance TerasologyLauncher - official Terasology Launcher

    Enjoy your vacation, Skaldarnar ! :-) Just tossed a question at the PAG thread for your attention real quick before leaving :D Do toss what you have on GitHub if able, can always leave it in a branch for review in the meantime. But more than anything, have fun! We'll keep the lights on in...
  13. Cervator

    Inactive Procedural Architecture Grammar

    Bump :-) I've begun some design tinkering with Stuthulhu on "Holdings" focused on how small populations of creatures would develop an area and particularly how different races would do stuff differently. A simple first effort is having the number of creatures spawned in an area affect what...
  14. Cervator

    Terasology Code Style Conventions

    Based on my earlier comments I'd say between 120-140, I have little preference to the exact number in that range :-) Anybody object? mkalb - feel free to pick a number in that range and add the config. Other than the import style I'm not sure if there are any base IntelliJ tweaks to make...
  15. Cervator

    Inactive Leap Motion Controller

    As a quick update I recorded a couple batches of three simultaneous views during Leap testing - my hands in motion, Terasology via Fraps, and the Leap Visualizer in another window with Bandicam as each would only record one window. We'll see what sort of fanciness we can get out of that :-)...
  16. Cervator

    Tweaking Multiplayer

    Always good to hear updates :-) Let us know when you need some additional testers :D
  17. Cervator

    Drawbridges? Gators/crocks?

    That water roof is clever! Would've never thought to try that :D Interesting too the way it impacts jumping - there's something quirky about the way velocity changes when entering/exiting a liquid and with it being above you it works like a weird trampoline :-) Good luck with the move to...
  18. Cervator

    Inactive Candy Stuff

    Om nom nom assorted licorice candies! I miss those from Europe, over here they come in tiny expensive bags with all the wrong flavors :( Swapping to those instead of Oreons would be fine by me. Then different tri-color combinations could help tell types apart (oh, and I forgot there are...
  19. Cervator

    Archived Forum section for showing off?

    Yeah spinning up a "Modding Forum" is one of the items on that list and we may have enough modding activity to justify that too now :-) There's a general media plugin available for Xenforo that may make video posting nicer, although I'll have to review it to remember how much nicer. Custom...
  20. Cervator

    Archived Forum section for showing off?

    A "Showcase" forum could be an idea, yeah, hadn't thought too much of that before since we still have a pretty limited user base. Maybe it is time, indeed :) I've got other forum todos floating around, will add this idea to it and try to get to it soon - thanks!
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