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  1. Cervator

    [Feb 2, 2013] Google Summer of Code - Review participation options (Forum)

    FYI - I've prepared an application, but need a backup administrator to be able to submit (and really should prep a better write-up for GSOC ideas). I've poked a few, let me know if anybody else is interested in volunteering :-)
  2. Cervator

    Growing plants ....

    Okay - finally got around to grabbing all these for GitHub. I think I got them all! Took out the last stage of sugar cane as it looked funny in-game (two vertical lines not quite connected with each other) and trimmed some potato flowers slightly. Module works fine, should be in the applet...
  3. Cervator

    Screenshots!

    Here's a zip of the whole game with the gothic world (and colored glass mod) in place for convenience. Actually prepared that earlier, then forgot to ever upload it :P
  4. Cervator

    Inactive Combat

    Can't wait! Keep it up - screenie looks very cool :-)
  5. Cervator

    Welcome from Illinois

    APexPanda - probably what you thought looked good, what could be better, etc :-) Also, hi! Fred from email I take it? Welcome :D I remember you mentioning LWJGL in email - interested in looking at a small related item or two here? https://github.com/MovingBlocks/Terasology/issues/445...
  6. Cervator

    Chris' Music Showcase

    Oohh, distinct. Well, the first half and some of the undertones in the second half, then the other part of second half has a familiar ring to it :D Good start!
  7. Cervator

    Greetings from Greece

    Hey giorgos_p92 - good to see your intro post! :-) Multiplayer is indeed in progress although it might be a little longer before more than one person can work on it at once - Immortius is knee-deep in the code there and in a hypnotic trance of sheer focus. When it is more stable and there's...
  8. Cervator

    Archived Art request - TerasologyLauncher (splash screen, ...)

    You might want to look at the animation for the toolbar/inventory that Adeon added at some point. Rather than a single animated asset of some sort you may just need a hungry Gooey, "intact line" and "processed line" then we align everything right with code :-)
  9. Cervator

    Chris' Music Showcase

    Woohoo! :omg: I've gone ahead and plastered this all over our social outlets for more exposure, highlighting your case as a success story for a Terasology contributor - I bet we can help launch other careers once in a while too :D
  10. Cervator

    Archived Art request - TerasologyLauncher (splash screen, ...)

    In-game progress bar could use that too, doooo eeeeeeet! Edit: Doesn't have to be eating the bar either. Could be sliming it instead :D Animated gif could work as a demo, I suspect we'll have to use some sort of animated GUI component instead though :-)
  11. Cervator

    WIP Awesome New Blocks/Block shapes Production Thread!

    Watched it, good stuff :-) Comments: Video is informative, but your pacing is probably still a bit off. I know how hard it can be to get a good take after trying to record a good Leap video though :P I was trying to use a script so I did everything in the right order, and took a few different...
  12. Cervator

    Resolved Shader 'blur' failed to compile.

    We just fixed a blur shader error yesterday. Can you try again with the latest build ?
  13. Cervator

    [Feb 2, 2013] Google Summer of Code - Review participation options (Forum)

    Leap - maybe, but timeline is off since we'll likely try to develop it further before the official Leap release in June, after which point I'm not sure how much would be left :-) Maybe if the "Jitter" lib still has a lot more potential to develop by then, like easier user configuration /...
  14. Cervator

    Archived Art request - TerasologyLauncher (splash screen, ...)

    You could always use something from one of the other badges, like the little red guy in "Contributor" (already about the right size) or the "Design" guy who fits into a square the best (yet might not shrink overly well)
  15. Cervator

    Maintenance TerasologyLauncher - official Terasology Launcher

    Tested and comments left. Same for the .exe PR by mkalb - both look good :-) Skaldarnar - I can set you up with Jenkins access if you would register there and let me know your username, mkalb is already in there.
  16. Cervator

    [Feb 2, 2013] Google Summer of Code - Review participation options (Forum)

    Bump! Lots of time has passed and GSOC is now just a few days from opening applications from mentor organizations (of which we could be one): http://www.google-melange.com/gsoc/homepage/google/gsoc2013 Anybody have ideas for what sort of code project we could propose as a GSOC project, if we...
  17. Cervator

    Trip to Europe including maybe Frankfurt?

    Yeah I suspect some sort of recording / online streaming would be involved :-)
  18. Cervator

    Trip to Europe including maybe Frankfurt?

    I've been tinkering with the idea of going to Europe here to catch the 10th anniversary of EVE Online via Fanfest at the end of April so I'll have multiple reasons to go, also including visiting my family in Denmark and maybe passing by somewhere in Germany to meet some Terasology people, likely...
  19. Cervator

    Implementation Portals

    Minor update: Hacked together spawning Oreons via portal with Stuthulhu so there's some more flexibility in playing with creatures :-) Probably cleaner ways to do it, not sure how needed the approach in DefaultMobFactory really is or how likely plain Mesh == GelCube and SkeletalMesh == other...
  20. Cervator

    Request Art request - mascot, logo, badges

    Thanks! 33 likes until this gets to go on Facebook :D And if you make some progress with the Blender Gooeys to where we could animate and pose one of them ... then one day ... :ninja:
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