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  1. Cervator

    Art request: Leap library logo

    Oh there is never a lack of those! Take a look at GitHub contributor friendly issues for some easy options. Beyond that if you're curious for more ideas lets talk over in your contributor thread to keep this one on topic - post some ideas or areas you might like to work on :-) Alternatively...
  2. Cervator

    Art request: Leap library logo

    Ooohh, now that jitters! Thanks :-)
  3. Cervator

    Tweaking Multiplayer

    Tried this out with two clients locally and while it may not be done yet it still works beautifully - awesome work :-) Posted to our social outlets and wanted to put a comment in here I could reference too. For those trying: Download the multiplayer build from Jenkins Run the game, pick to...
  4. Cervator

    Art request: Leap library logo

    Neat. Where are you going with the last design though? Safety pins? The actual effect lines seem more like it to indicate actual physical jitter tho :D I like the first stylized 'J' and the little bug. I wonder how a combination approach would work, a stylized lime green (Leap color) 'J' with...
  5. Cervator

    Inactive Leap Motion Controller

    And right after I updated to 0.7.6 the next release came out :D At SDK level 0.7.7 hand tracking seems rock solid now, which was the biggest issue in the past. New utility methods in this release also offers finding the left-most and right-most hand, which might replace us detecting that...
  6. Cervator

    Art request: Leap library logo

    Ahhhh! That's why the shadows are like that :-) Cute "jitter" attempt, that's probably tricky to pull off in a static image
  7. Cervator

    Art request: Leap library logo

    Thanks :) Any idea what's up with the outline of the 'i' getting sort of blurry? It is better with the transparent one on a black background. I was thinking about maybe shaving that outline just a bit for a sharper look. Unless you were aiming for it to be a little blurry for some reason, like...
  8. Cervator

    Art request: Leap library logo

    Not bad! I like it. Thank you, good timing, going to put that to use :-)
  9. Cervator

    Archived Art request - TerasologyLauncher (splash screen, ...)

    Good idea, anyway! Easier than a Gooey slime trail for now too ;-) Got some time to hang out and do art stuff again for a while? We need to kick that area up a notch again sometime soon :-) Still playing with mostly placeholder concepts, like the Foodieland theme, but then that is just...
  10. Cervator

    Archived Art request - TerasologyLauncher (splash screen, ...)

    Hey Double_A ! Nice to see you back :-) Is the bottom bit meant to be a progress bar with the image being slowly revealed? Also general note for the thread: We're going without sound for the launcher anyway. I wasn't thinking when I pushed for a notification noise, better to keep the...
  11. Cervator

    Greetings from Github

    sdab - thanks for the multiplayer PR, have a contributor badge! :-)
  12. Cervator

    Inactive Leap Motion Controller

    Bump - been a little while but I'm trying to quickly prep for the Jitter phase. Updated us to Leap SDK 0.7.6 and the latest code from develop. Grabbed Marcel's code from https://github.com/mrzl/LeapMotionP5 (coordinated with him earlier) and have embedded it into Terasology intending it as a...
  13. Cervator

    Greetings from the Cold North

    Greetings back from the warm south :-) Liquid system is a favorite for contributors to look at, but nobody has gotten particularly far on that topic - if you can pull it off it would be much appreciated! And Android familiarity? Would you ever be interested in helping bring about Android or...
  14. Cervator

    Stable build #24 - change list

    Been a long two months since the last one so it was time :-) Main reason for the long wait has been the focus on infrastructure and future prep. The Jenkins change list doesn't do the period justice, I covered some of the other news in another post for non-core content changes. Below are the...
  15. Cervator

    Test Bed/Suite/Script

    This would be the right spot for that sort of question :-) Yes on unit tests, like you can see at http://jenkins.movingblocks.net/job/Terasology/lastCompletedBuild/testReport/ If you mean something more specific with testing suites, then I'm not sure. We also need to fill in the unit...
  16. Cervator

    FoodieLand Concept Art

    Snowpea! *Mucha Lucha style outburst* For those unaware, the general concept is coming up with something fast and easy (and fun!) to test some gameplay concepts :-)
  17. Cervator

    Inactive Three Tier AI

    Points taken and appreciated. I do tend to over-think when unsure :) Will play with some ideas in code sometime. Am suddenly puzzling about the idea of also attaching Thinker to Holdings and such now too for the tier fun .. (Edit: or rather, do a component/system per tier and attach as...
  18. Cervator

    [Apr 6, 2013] Room for lore in a procedural world? (IRC or something Googley)

    I'm bringing on board a potential new contributor with some heavy background in lore (and art), akin to SuperSnark who is my 3rd for sure participant. We're all in US East so this is set a little late for the Euros, but I thought I'd post the note publicly in case somebody else with an interest...
  19. Cervator

    Inactive Three Tier AI

    And a bit more: It becomes obvious it'll be tricky to map creatures to roles (particular good at hunting, averse to cannibalism, when you paradoxically know neither what creatures you'll be dealing with, nor their roles, and not even whether possible roles (modules) will be active or not. I...
  20. Cervator

    Inactive Three Tier AI

    More musings / examples based around food Hunger module - focuses on giving things hunger and thus a desire to acquire sustenance Dependency: None Stimuli: Hunger Thought: Want to acquire sustenance and consume it Action: Eat item with sustenance value Ritualism module - focuses on providing...
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