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  1. Cervator

    Archived No textures

    Hi Johnathan ! Sorry for the late response, was on vacation :-) Yeah typically graphic glitches like that are caused by old cards or outdated drivers. Could you post some more info on your system specs and attach the log file? Should be in the /logs dir
  2. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Just posted a pile of images from this thread to the social outlets, it all looks great :-) SuperSnark - for glyphs 13-15, the idea there to show how the white wand was hidden away in a secret spot? Bit puzzled why the little tao symbol goes from red/black to full white. Took a little...
  3. Cervator

    Chunk Storage

    Pulled at last now that I'm back :-) Tested locally real quick, seemed fine, didn't test against any old worlds though.
  4. Cervator

    Finally back from Europe - but egads big backlog to go through now

    Finally back from Europe - but egads big backlog to go through now
  5. Cervator

    Tweaking Multiplayer

    Very cool sounding stuff, Immortius - the certificate approach sounds great :-) Do you mean we can offer official Java 7 support now (previously a problem due to the Mac LWJGL issue) or Java 7 as a minimum requirement?
  6. Cervator

    Archived Terasology won't start up (video is here too)

    Yeah looks like the same error. Try earlier then, jump 5-10 builds backwards till you get one that works, then move forward slowly to find the exact build that breaks it :-)
  7. Cervator

    Hiding blocks from the UI

    Digitalghost - very cool, I can see it working using your branch! It is a little raw though :-) Game started for me already in third person, should probably default to normal first person When you're in 3rd it seems like the camera is actually moved a few blocks from the player's true position...
  8. Cervator

    Archived Terasology on XBOX360

    Yeah this one unfortunately isn't very straight forward, sort of akin to Terasology on Windows Phone or something like that (although Xbox admittedly has a bigger market). Mono works in theory but is extremely limited if I understand correctly, so vast parts of the game wouldn't work and...
  9. Cervator

    Inactive Hide water edges with foam effects?

    Created issue 504 to go with this thread since it sounds like we can implement it some time, though probably as a lower priority item :-)
  10. Cervator

    Archived Comic Outlines

    I think it may depend a bit on the system / world, most the time it looks great to me. I notice it more on grass in some situations :-) Anyway, we're aware some enjoy it and others not so much and there's an option to disable it in the config.cfg that I've just filed issue 503 to put into the...
  11. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Well dang! I've barely been able to spend any serious time online since going on vacation, didn't expect to find anything this impressive having developed in the mean while. Excellent work, SuperSnark and glasz ! Very awesome, love it all, and especially that we have implementation notes and...
  12. Cervator

    Archived Terasology won't start up (video is here too)

    Heya PreFiX and thanks for the report! Apologies for my late reply, I'm on vacation overseas and not finding a lot of time to check here :-) This looks like it relates to issue 495 - at least I can find the same snippet in your log output as that one GeForce 6150SE nForce 430 may also be a...
  13. Cervator

    [May 4, 2013] RL Terasology meet-up - Frankfurt (Frankfurt)

    Cancelling this with sadness, alas! While I would've been able to get to Frankfurt today the few tentatives have all hit trouble making it and it would just be me and Begla. Considering the cost and limited time there (part of Saturday) I talked to Begla and can't really justify the cost, even...
  14. Cervator

    Trip to Europe including maybe Frankfurt?

    Bump - just me and begla RSVPed over in the event thread, where's everybody else? :) Pinging Skaldarnar Nym Traveel Chrisk glasz - anybody else with potential?
  15. Cervator

    Hiding blocks from the UI

    That sounds awesome :-) EVE Fanfest is about done, so I'm near to leaving Iceland to go to Denmark. When I'm there I should have a more solid internet setup so I can go review and help pull code. Can't wait to see this as that sort of overhead view could indeed be very useful for managing...
  16. Cervator

    On vacation! Slow replies for next three weeks

    On vacation! Slow replies for next three weeks
  17. Cervator

    [May 4, 2013] RL Terasology meet-up - Frankfurt (Frankfurt)

    Edit: Cancelled last minute for logistics / cost / attendance :-( Official post for the Frankfurt visit mentioned elsewhere :) I expect to arrive in Frankfurt late Friday May 3rd with my wife along for the ride. begla is otherwise occupied with fun surprise events set up by to-be-wifey that...
  18. Cervator

    Art request: Leap library logo

    Behold the shiny new Jitter logo in place in all its glory :D https://github.com/openleap/jitter#readme Thanks for the great logo work guys!
  19. Cervator

    Inactive Leap Motion Controller

    Update: I've pushed the Jitter lib to GitHub and tested its jar file with Terasology, although still with the limited Jitter branch that doesn't have our "full" Leap prototype implementation. The excellent part is that this brings the buffer-based approach within reach and the Leap SDK has...
  20. Cervator

    Entity Contribution

    Immortius and the others might be better at guiding you for model specifics. I'm curious about how we even would implement something like that in-game, since it would surely involve hooking into LWJGL / OpenGL in some format. Do you use any libraries for GUI / 3D stuff in your current editor...
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