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  1. Cervator

    Tweaking Multiplayer

    Speaking of Java 7 - I just noticed the Jenkins multiplayer build had been failing with a Java version error (maybe provoked by setting build.gradle to expect Java compatibility 1.7 ?): Execution failed for task ':compileJava'. > invalid source release: 1.7 I configured a Java 7 and hooked...
  2. Cervator

    OreGeneration

    Well, sure took a bit longer than expected to get back to this. That whole three week trip to Europe got in the way a little :-) The main related thread is http://forum.movingblocks.net/threads/mapgeneration.608 - it has some details on the work Nym Traveel has done, as well as some stuff on...
  3. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Yum. Send in the sappers! Makes me think of block integrity so merely digging under a tower would undermine it and could cause it to collapse, delicious explosives or no :-)
  4. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Number 1 IMHO - 2 might have a tad too much red. I like the subtle bits of the opposing color. I do love the contrast between the reds and blacks overall :-) Maybe a tiny central red star in the mace if you want to inject a tiny bit more red? Or make the head crescent or eyes red?
  5. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    Was the going theory on IRC that it is a Blender version specific issue or did it not work at all? More details are always good :D
  6. Cervator

    Resolved Terasology not loading mods on latest git version

    Maaayyyybe ... I don't think we have a lot of devs on Win8 yet. Still, that would be a long shot. Sort of the same thing with Java 7 - no real reason it should work differently, but most are using 6 still.
  7. Cervator

    Resolved Terasology not loading mods on latest git version

    Looks like we found it. Still might be able to narrow down the root cause (modules, #3 above, shouldn't be on inherit, but how did that happen), but found a fix in tweaking the compiler output for modules anyway :) I'll leave further details / testing / wiki fun for nh_99 - thanks for sticking...
  8. Cervator

    Resolved Terasology not loading mods on latest git version

    Thanks :-) Two more small requests, screenie not needed just copy paste 1) Under Project Settings / Project what is the project compiler output? For me it is C:\LocalStorage\Terasology\Terasology\out (on my work laptop, anyway) 2) Under the Terasology module, on the Paths tab, is Compiler...
  9. Cervator

    Resolved Terasology not loading mods on latest git version

    It seemingly did, as running from the command line allowed the game modules to work. But running from inside IntelliJ fails to find stuff. It is almost like running via IntelliJ looks for compiled stuff in the wrong place ("out" vs "classes" ?)
  10. Cervator

    Chris' Music Showcase

    Oooh, I love it. The suspense and foreboding is excellent. I especially like the, uh, tinkling effect? The music box thing. It reminds me of some movie, but I don't remember which. Oh, one of the Pirates of the Caribbean pieces Had wifey listen too and she really liked it as well. I'd say this...
  11. Cervator

    Resolved Terasology not loading mods on latest git version

    Tested around a bit with nh_99 on IRC. Game works when started with "gradlew run" but despite a "gradlew idea" creating a valid project structure that can be opened in IntelliJ, and even show the modules in bold, hasCode = false for all modules. In looking at the startup logging vs. what I get...
  12. Cervator

    Hello!

    Looks like an awesome beginning, especially with it hooked up as a new terrain gen option - looking forward to the new PR :geek: Yeah eventually the menus need to be changed around a bit with a better world setup where the current map gen options are just one piece. Goes with the overall...
  13. Cervator

    Cervator's work thread

    Doing some professional side cleanup after vacation as it inspired some wanderlust. Updated my LinkedIn profile and used a picture I had taken in Iceland in full viking regalia :D If you can't have a little fun, your work aspirations are in the wrong place! Speaking of which, I added...
  14. Cervator

    Chris' Music Showcase

    I second SuperSnark on the White Scepter angle, that's a fittingly timed little reference :D As for Sanctuary as a stylistic setting for more world tracks - I don't think I've got the musical expertise to really consider / understand that. I just compared it to a few of the older pieces and...
  15. Cervator

    The "Heightlands"

    Okay, saw the pix now :-) We still need to organize biomes better in general, but if this tests out well enough in a dedicated PR it might warrant pulling it in the early state anyway :geek:
  16. Cervator

    Shoo, bots be gone! No soup for you.

    Shoo, bots be gone! No soup for you.
  17. Cervator

    Temporarily closing user registration

    Edit: Solved! Registration open again. Our forum here is getting hit with a wave of spam bots so I've disabled user registration for a few days while sorting out some addons to deal with the bots. In the meantime new users with issues can post reports on GitHub instead. Can also visit us on...
  18. Cervator

    Archived No textures

    Pastebin from IRC: http://pastebin.com/UsHJsfJE Snippet: 20:24:22.046 [main] WARN o.t.rendering.shader.ShaderProgram - ERROR: 0:163: 'const 2-component vector of float' : cannot declare arrays of this qualifier ERROR: 0:163: 'const' : non-matching types (using implicit conversion) for...
  19. Cervator

    Hello!

    Hi MPratt and thank you very much for the work! I saw the PR earlier and am looking forward to the follow-up and a chance to test it. We badly need said map gen setup screen :D
  20. Cervator

    The "Heightlands"

    Finally catching up withe the forum, but upload sites are blocked from work :( Able to attach images directly here instead? Or I might remember to check when I get home :-) On the name ... wouldn't it be a lot easier to simply call the biome "hills" ? That's what it sounds like :D Able to...
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