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  1. Cervator

    7-12 FPS mit guter Hardware

    Try the latest build now? Some performance tweaks/fixes have been made :-) Probieren Sie die neueste Version jetzt? Einige Performance-Verbesserungen / Korrekturen vorgenommen wurden
  2. Cervator

    Growing plants ....

    Of course not. Everybody is welcome to make more plants :-)
  3. Cervator

    Tweaking Chunk Storage

    Nicely done! And fast, too :) Sounds good to me and if deflation of 8 bit stuff can beat the memory saving of trying to use 4 bit and even process faster then that sounds like a win. I wouldn't worry about breaking saved worlds too much until we're in alpha/beta. Getting per-block stuff...
  4. Cervator

    Growing plants ....

    Not really. 6 was just the number picked by eleazzaar when he made the cotton plant. No special magic favoring 6, can be more or less :-)
  5. Cervator

    Growing plants ....

    Look under Terasology\src\main\resources\assets\blocks\flora :-) And blockTiles, of course. Six cotton plants in differing life stages. We could make other plants like that too. Current limitation is a single block per plant. I think we could support billboard plants multiple blocks tall but...
  6. Cervator

    Organic Growth Simulation Timing Event

    dei - most the old threads are still in the dev portal and awaiting review to be put into incubators or what not. Any clearer idea of what you're thinking about? As for Quartz - I've seen it in code where I work, although I'm not sure it is in use anymore - we're using Flux nowadays. Both are...
  7. Cervator

    Tweaking Chunk Storage

    Hey dei - nice to see you around again :-) Panserbjoern - Block dynamics and fun like that is on my list to review and update the design for. There are some old notes in these threads: http://forum.movingblocks.net/threads/block-dynamics.214/...
  8. Cervator

    [Jan 3, 2013] World Gen Meeting (Skype (likely), IRC (coordination only))

    This is more of a workgroup meeting for the World team and likely to use voice chat (probably Skype) rather than an open thing on IRC, but I thought I'd post an official event in case somebody with an interest isn't aware of the plan already, as well as a thread for any follow-up notes :-)...
  9. Cervator

    Tweaking Chunk Storage

    Pulled! Many thanks, and likewise to you on the holidays :-) Are you up for some related challenges in that area? :D We should probably get you an incubator thread already on chunk storage. Some thoughts on future improvements: I liked your mention on GitHub of making what TeraArrays are...
  10. Cervator

    Inactive Organic Growth Simulator

    Replied to ahoehma over here - agreed in short :D
  11. Cervator

    Organic Growth Simulation Timing Event

    Moving my post I was writing in the organic growth incubator thread over here then :D Absolutely agreed and I've got some other ideas that need similar stuff. You've already found the WorldTimeEventManager and LiquidSimulator I take it, with the first one being independent and the second one...
  12. Cervator

    Never Before Seen Blocks for Terasology

    Dunno. Optical illusion? :cowbell:
  13. Cervator

    Never Before Seen Blocks for Terasology

    Nicely done! Those look unusually nice, good work on avoiding patterns for multi-block placements, especially the gravelly looking ones. Only one that sticks out a little is the grayish one in 7th place between the orange and blue (so SiltLoam?) where there's a very sharp divide between...
  14. Cervator

    Never Before Seen Blocks for Terasology

    Ohh so that's what's meant with "hot rock" - very cool article, had no clue, always thought Iceland when thinking geothermal :-) Yeah I expect sand to glass would be a process somewhere, with different sands (or additives) resulting in different types/colors of glass
  15. Cervator

    7-12 FPS mit guter Hardware

    Sorry for the English response here, but thought I'd get you an idea of what might be wrong :-) Check out https://github.com/MovingBlocks/Terasology/issues/377 - we have a known issue where on high graphic settings (mainly reflective water) something about water/ice causes a huge performance...
  16. Cervator

    Growing plants ....

    I think growing block-based plants is very close, somebody could throw a module together fairly easily to back a basic growth system. We have an existing block-based example: cotton. There are 6 different sizes of those plants and you could have a System that triggers every 10 minutes or so to...
  17. Cervator

    Oooooooo!! Happy New Year!!!!

    Happy New Year indeed - looking forward to all it will bring :-)
  18. Cervator

    New Xenforo stuff!

    And now actually tested :D Sent from my Galaxy Nexus using Tapatalk 2
  19. Cervator

    Some 64X64 Textures

    Yup, you could totally do it as a module / texture pack, that's right - when we can support it anyway. We can't add it to core, but that doesn't mean it won't be useful! That's a big set of handy textures for testing when we do implement hi-res :scootangel:
  20. Cervator

    What will the new year bring ....

    Hey I collect rainbows! They're pretty! Bring em on :D
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