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  1. Cervator

    Resolved Command Console Bug?

    Maybe we should just update blockList with a little header bit explaining the shapes then just list all the materials plus the occasionally explicitly shaped block? And engine could be default shortcut with a second stone being forced to preface with the mod name? :-)
  2. Cervator

    WIP Animals

    GitHub would be good for the revision tracking. Especially if changes are made that are later regretted? But it can be a little tricky. Unless you end up setting up to run from source anyway (also helps enable testing)
  3. Cervator

    Inactive Real Liquids

    Nice paper! I like how squiggly those rivers become. It would be easy if we had a finite small map like in DF where there's a distinct entry and exit for a river, then yeah infinite source and sink would work. But with multiplayer, the possibilities for changing the terrain, and chunk...
  4. Cervator

    Archived Art request: Bowling pins :D

    Welcome back, A'nW :D So now we've got not one but two bowling pins, wee! And basilix I meant a custom block shape that would effectively be a bowling pin model, but with block-like qualities like being able to throw one with 'q' :-) That's probably not the right way to do it, that would...
  5. Cervator

    Project Modding Arc

    I would! * aims pixelated gun at Kai Kratz * (It's okay, it shoots smiling GelCubes with big starry eyes)
  6. Cervator

    [Sep 29, 2012] Terasology 1st birthday! (Google Hangout)

    Whoops, didn't mean to include the top part, thought I had taken that out. That was my personal notes. Yeah, that makes the idea even less of a surprise, doesn't it? :-) Took that part out real quick. I figured a floating "Gooey" MC account might come in handy now and then.
  7. Cervator

    Parsing a grammar

    Not that I'm really thinking/imagining it is a valid option but I know we use Drools at work for writing business rules surrounding insurance policies. It is a rules engine with fairly plain english-like syntax (in Java, of course, or even Groovy). I'm not sure if that or some other existing...
  8. Cervator

    Screenshots!

    Nice! I like the creative style choices.
  9. Cervator

    [Sep 29, 2012] Terasology 1st birthday! (Google Hangout)

    Somebody else would have to figure something out if there should be a physical location (or locations) - friends getting together to be a few people at the same place etc :-) We have a lot of people in Germany (obviously), I suspect if somebody started asking around and had a suitable place...
  10. Cervator

    Inactive Combat

    Shiny! Don't worry about rushing it to a pull request, take your time, although I would try to push to your repo on GitHub every day or two when you have updates, that way interested parties can review early and maybe help catch stuff early or provide feedback :) What do you mean by tunneling...
  11. Cervator

    Inactive Real Liquids

    I'm not sure I would really call Ubisoft "indie" but yes, From Dust has some impressive effects - and probably about half that game was to showcase the liquid dynamics :D "Vessel" is a nice indie game also focused around liquid dynamics Key is, those games base themselves on stuff like fancy...
  12. Cervator

    Rename "perfTest"

    Probably src/test is meant to run every build as unit tests. Performance tests might be lengthy, so they should ideally run separately. Maybe a way to make that work even under src/test/performance though, dunno! "adhoc" was my thinking of also putting other weird things under there, if ever...
  13. Cervator

    WIP Player/NPCs models

    I have no problem with the players being able to supply their own models, even Gundams :D Now maybe multiplayer server admins might restrict that, but hey ;-)
  14. Cervator

    WIP Player/NPCs models

    I'd say yes on multiple races the player can choose and we've got a couple dwarves etc here and there. Character creator - maybe if we embrace some more RPG elements down the road, otherwise I'm figuring making your own skin a la MC might be enough?
  15. Cervator

    Rename "perfTest"

    src/adhoc (or adhocTest) ?
  16. Cervator

    Project Overview

    Nice! Stickied!
  17. Cervator

    [Sep 29, 2012] Terasology 1st birthday! (Google Hangout)

    Made it so! Event updated and ready then.
  18. Cervator

    basilix

    :rainbowdetermined: > all by about 20% I'd say ;-) Nice to see a contributor post up! And don't think you'll have to build a creature system solo, with collaboration it could be much faster!
  19. Cervator

    [Sep 29, 2012] Terasology 1st birthday! (Google Hangout)

    Yep - I'll update the original post here sometime with more info. Unfortunately I don't think a lot of us will be able to attend a LAN party in person, but if some happen to be in close physical proximity and want to try for that, then cool! Mainly I expect us to do it online and get the...
  20. Cervator

    Inactive Real Liquids

    The main trick still is dealing with unloaded chunks - but I wonder if we could use the sort of phantom object like with a partially loaded village with large streams of water as well. Say we go with that polygon-based World Map gen, then rivers generate along polygon edges. Simply notate the...
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