Search results

  1. Cervator

    Project Modding Arc

    Yep, that was pretty much what I meant. Doing a single block definition by material, and if "shape" or "shapes" isn't defined allow all shapes to be requested on demand and assigned a block ID then. Right now to build in Marble I had to add a few definitions - "shapes" would fix that to add a...
  2. Cervator

    CruiseM

    Hi Kevin, and welcome! Maybe you can coordinate with Chrisk to come up with some pieces that seem situationally appropriate to places and events in the world? Cresting that hill to a huge unexplored valley. Launching a ship for the first time into open waters. Finding a creepy cave. Seeing the...
  3. Cervator

    Archived Hell & Paradise

    Main difference from MC that I personally envision: Heavy focus on creatures and collaboration with creatures. Sophisticated creatures that could rival some of the details from DF. Huge fortresses that do things - unlike giant empty structures from MC that serve no non-cosmetic purpose...
  4. Cervator

    Archived Dynamic Weather System

    Totally support the idea. Totally need somebody to volunteer to do it :D
  5. Cervator

    Project Modding Arc

    Good stuff :-) I had an idea earlier that essentially you've got here with "shapes" - but am wondering if it could be taken one step further. Generating a Block class and ID for every material + shape will bloat at a fantastic rate, especially until we get to a blockID based on a short. Is it...
  6. Cervator

    Future GUI

    Yeah, JSON and Groovy parsing begets language discussions :-) Our current GUI framework is just a bunch of Java classes. I don't think the existing GUI setup has a config system yet, let alone one with JSON files parsed by Groovy or Java, nor a way to style things, etc. If my understanding...
  7. Cervator

    Skaldarnar

    Honestly, I'd start with some very simple basics - like using a BlockCollection to define a multi-block object and be able to place it in the world :) That was the last "major" thing I was working on before I got swallowed by administrative stuff and never finished. I added a couple new...
  8. Cervator

    Future GUI

    Groovy may sound scary, likewise Scala, but really they're like any other library jar file you just get a little bit of new syntax along with new methods :-) I integrated some code but not quite for develop yet - more details in the pull request...
  9. Cervator

    Willkommen!

    Google Translate suggested "Kai Kratz" = "Kai scratch"so I'm going to start using that name :D Guten Tag! Ich bin ein bratwurst (Was that on purpose or bad translate? You'll never know! Bwahaha)
  10. Cervator

    Dylan 'BlueJayWay' Macalinao

    Hi BlueJayWay / brother of AlbireoX ! We need to get you introduced to SuperSnark who is our main lore guy. Look around the forum for "Untrue Tao" and especially the World Theme thread. Anything story-based is a bit off, but we could start working on lore for the "old world" for a...
  11. Cervator

    Monsters

    Good list, tho I'd stick with the basics / less intense to model :D Cthulhu / Balrog might be examples of too involved, could just be general demons for down the road. Last three yeah - bit odd :D - skeleton - floating eye - vampire / bat - werewolf ... etc. Really more for artist...
  12. Cervator

    Terasologys-fan Ideen/Verbesserungen/Vorschläge

    1) Yes - good idea, created #306 2) Yes - of course 3) Yes- if we can do it / find somebody to help do it :)
  13. Cervator

    Temp Foswiki up / GitHub wiki construction

    Just put the server back up, rebooted for some reason (prolly power blip). Really need to put that thing back on a UPS. Properly migrated the Dev Setup page and tweaked Fancy Git as well (They have spaces now! Fancy!) https://github.com/MovingBlocks/Terasology/wiki/Dev-Setup...
  14. Cervator

    Rasmus 'Cervator' Praestholm

    She in fact mailed me cookies when we were still living in different countries ;-) She'll probably want to make fresh ones when we visit Europe :D
  15. Cervator

    Rasmus 'Cervator' Praestholm

    Bump - arise from the depth of the lowest post in this forum! I figured I'd post a little bit more of a personal bio here I can direct people to who ask me more about my background now and then: My earliest experience with programming was renting a library book on Basic back in Denmark when an...
  16. Cervator

    WIP Animals

    The Golden Donkey of Gronkh lives! Nice job :-)
  17. Cervator

    Screenshots!

    Nice stuff! Several people making really pretty things. We're going to have to find a way to make the blades of that windmill turn... I wonder what would be involved in that ;-)
  18. Cervator

    Future GUI

    Nice writeup, thanks! I'm still going to let you three do your thing, but am thinking about moving this to the Incubator and merging it with a similar thread already there - might want to review it for ideas either way? http://forum.movingblocks.net/threads/gui-layout.377/ (difficulty...
  19. Cervator

    Project Modding Arc

    I'd be fine with that. Main reasoning beyond defaults was being able to test for a specific block class for processing. But I figure you could do that with a property as well. That, and Blocks started as pure classes in the beginning - my refactoring ability only goes so far :D
  20. Cervator

    Need Another Hand? Or Two:)

    Try issue #194 - saving the window position between game executions. Edit: After thinking about it for a while, I'm going to lock this thread and take it to a private convo instead. Edit way after: Unlocked
Top