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  1. Cervator

    O hai!

    O hai!
  2. Cervator

    New Xenforo stuff!

  3. Cervator

    WIP Animals

    No problem! We've got plenty of time, and will try to get everything (realistic) into the game when ready :-) Enjoy your vacation! :cool:
  4. Cervator

    WIP Animals

    The golden donkey was a request for a very specific purpose - a reference to something funny. I look forward to getting all the models in game and highlighting them individually :-)
  5. Cervator

    Much ado about lots of stuff

    Sure staying busy these days! Just finished processing 5 pull requests with a stable build in the mix, tweaking the Jenkins config, grabbing all the pending stuff from the integrate branch and more! While I was working the video Gronkh posted officially crossed 500,000 views too - look below for...
  6. Cervator

    Archived Pause menu

    Yoink! Thanks :-) That takes care of most - maybe we should still cause time to freeze sometime while the menu is up (in single player) :-)
  7. Cervator

    Inactive Real Liquids

    Nice videos - yeah, couldn't see those from work :D I've sent over a detailed email with an invite. Let the suspense-building begin! :scootangel:
  8. Cervator

    Inactive Real Liquids

    That finite liquid fellow is the one who did the video posted above? I'll be happy to reach out and ask officially as project lead and all that fun stuff. That indeed would be a great boon :-) In the meantime, have you all read the block storage thread and related issues / threads? There's a...
  9. Cervator

    OUYA!

    Huh, why'd I post this in the Site forum. Re-enabled Portal mode and made it an announcement. Np x3ro cool to see more are interested :-) Also: I DEMAND MOAR RAINBOWS! :rainbowlaugh:
  10. Cervator

    Inactive Real Liquids

    Yeah, we really want a system that works like in the video Ten'son' posted above - what makes it tricky is "Water world syndrome" by which some combination of loaded/unloaded chunks either causes infinite water to flood the world or rivers/oceans to run dry.
  11. Cervator

    New Xenforo stuff!

    Bump - I've re-enabled XenPorta to get the "Home" tab working again with articles (really just stuff in the Announcement forum) . The fancy donation thingie is still active, its side-boxes just don't work in the XenPorta sidebar right now, probably something we can fix. Donation tab still works...
  12. Cervator

    Archived Pause menu

    Ah, yeah, okay. Yes, would be nice to move stuff around a little. Pinging Adeon - miniME89 - x3ro - if any of you want to look at that sometime :-)
  13. Cervator

    Terasology : The Game

    Keeping in mind that this is my personal desire and not necessarily the straight path for the game - yes :-) The design doc Mooncalf wrote has a "ring" based system of stronger and stronger enemies, and richer rewards, for a single "home base" (or bases) approach for a survival game type...
  14. Cervator

    Terasology : The Game

    As I picture it the player starts all alone and in DK style needs to first build enough attractive "stuff" for creatures to be interested in joining up in return for something they want. Not expecting brainless slaves, although "slavery" could be an ethical dilemma to make the player face at...
  15. Cervator

    Crazy like a fox

    Crazy like a fox
  16. Cervator

    OUYA!

    I suckered myself into sinking a full $699 into the Ouya Kickstarter as an investment. I'll pause here for the collective sigh at my optimism, don't forget to throw rainbow ratings at me :rainbowdetermined: The advice to "wait and see" was strong on this one and appreciated, but I realized I...
  17. Cervator

    Backlogged Music fade in

    Definitely support this - just need somebody to do it! Maybe GilbyJazz could look at it? :-)
  18. Cervator

    Archived Pause menu

    Good suggestions, yeah the menu pausing but not really is quirky. And stuff like key bindings should be changeable without exiting to the main menu :-) What gets you sent back to Spawn though? Your position should persist between world / game loads
  19. Cervator

    Idee: Baupläne

    Blueprints are definitely going to be in-game in some way, probably more than one way - this is a great example :-) Skaldarnar is interested in procedural city generation, that could use blueprints like this. More details
  20. Cervator

    Temp Foswiki up / GitHub wiki construction

    There really isn't enough to worry about any sort of converter, we're talking like 10-20 pages and most the syntax already matches ;-) Main thing I'm doing is replacing = with ` (monospace) and changing the headers from ---+ to # (and ---++ to ##, etc) then also making actual corrections to...
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