Search results

  1. Cervator

    Not finished :-( Way behind after busy weekend *whine*

    Not finished :-( Way behind after busy weekend *whine*
  2. Cervator

    Dupe Launcher, automated updates, and versioning

    NowNewStart - awesome! GitHub please! Fork the project for a local copy, then make a new repo for the launcher. Looking forward to it, and don't rush yourself :) mkalb - lots of potential in all those stats. Kai Kratz is looking at a branching strategy so we might put the branches to more...
  3. Cervator

    Chris' Music Showcase

    I like it! There's an odd set of sounds right around 0:46 that might not fit in (at least as per my untrained ears). Favorite part is the 23 or so seconds right before that :) Incidentally, I know there's a bunch more tracks I need to review, but argh time
  4. Cervator

    Terasology Code Style Conventions

    And beyond imports - what other areas do we want to cover? I'm figuring there's probably a bracket style in there somewhere, maybe something on instance variables, lots more beyond that I'm sure Edit: Ran a manual test job in Jenkins with "gradle check" working properly now, first...
  5. Cervator

    mkalb

    There you are! Welcome to the forum :D
  6. Cervator

    WIP Animals

    I'm still not an artist, so don't take me too seriously - but I think that Chicken would be a worthy fit for Skyrim! I don't know if that's a good or a bad thing for fitting into Terasology :D Edit: basilix + Double_A - make an intro post over in the Contributor Intro forum so I can badge you...
  7. Cervator

    Future GUI

    Works for me, I don't see a drawback :-) Good stuff happening in here, so I'm just letting it progress on its own! :D
  8. Cervator

    Monsters

    Red Bull gives you wiiiiiings! And yeah, I figured there was another joint on the werewolf. Maybe the vanishing link thing should happen after said knee rather than before? :-)
  9. Cervator

    WIP Animals

    Aha, I did think they looked oddly smooth.
  10. Cervator

    Dupe Launcher, automated updates, and versioning

    Nice! Don't worry about having everything ready now now now. We've got time. I appreciate your eagerness though! What are you writing it in? Anything outside the Java-centric focus for the project will work in theory but not be maintainable in the core over time (as in, we'll focus on going...
  11. Cervator

    Monsters

    Nice werewolf Nym Traveel ! :thumbsup: I'm having a bit of visualization trouble connecting the legs with the torso. Might be because they end facing away instead of toward the torso? Double_A - I like the skeleton too, very nice. Might be too detailed, dunno. Beginning to wonder if that's...
  12. Cervator

    Temp Foswiki up / GitHub wiki construction

    One thing that'll probably cause Fun here is that we don't really need CamelCase for pages on GitHub (but that's how Foswiki works). So I've occasionally spaced a page out (Dev Setup, Fancy Git). Tried to do that on the migrate page too, but am likely not being as attentive as I should be ... :-)
  13. Cervator

    Inactive Combat

    (Emphasis mine) ... bwahahahaha! That's not a placeholder, that's a feature! I just had a blast firing GelCubes into the air and watching them rain back down onto the terrain. Then one finally hit the red miniion and caused said crash ;-) Nicely done. And the branch looks clean, too :-)
  14. Cervator

    Inactive Anatomy

    Thanks for posting that, x3ro ! This seems to be the right place. And I get to give myself a rainbow rating via proxy since my original writing of that was definitely optimistic bordering on pipe dream :D I don't know how much work it is, how doable it really is, or how well it would fit into...
  15. Cervator

    WIP Animals

    Hi basilix ! Nice sheep and cat, your skill is fine :-) I like the look of them, although it seems like they're a little too "round" ? You're very close to the style, the others here should be able to give better feedback, I'm not much of an artist :D "Protuberant" (protrude) means "sticking...
  16. Cervator

    Screenshot

    I do like the idea - integration is good :-) Easy = used more. Screenshots, videos, worlds, blueprints...
  17. Cervator

    WIP Animals

    That is a nice looking lion! Well done :) For now I think we can say blocks are cubic meters for ease. Unsure if that's final yet We can scale these kinds of models anyway, right? To create both horses and ponies ;-)
  18. Cervator

    Dupe Launcher, automated updates, and versioning

    Cool idea - especially for when things get a little more hectic :-) I broke the unstable number for a bit with a checkstyle test job in Jenkins, wasn't sure what that echo was all about so the test job managed to write "5" to that file - disabled that now :D
  19. Cervator

    Dupe Launcher, automated updates, and versioning

    Edit: replaced by this updated launcher thread - moved this one to Suggestions as a dupe Name: Launcher, automated updates, and versioning Summary: Automate the versioning and updating of the main app via build script on the server side and a launcher on the client side Scope: Engine Current...
  20. Cervator

    Terasology Code Style Conventions

    I wonder how much fun on this topic we can fit into the Checkstyle bit mkalb is hooking up via Gradle? He needs to get a forum account already :D
Top