Search results

  1. Cervator

    Philaxx

    We've had you around for a little while already, but nice to see this up too! Welcome, officially :D
  2. Cervator

    Sub-block billboard plants

    Created #294 real quick for the shading trick thing, tho I probably got some details wrong - it'll serve as a reminder, anyway :-) I also finally dug out all of the pending blocks from eleazzaar that had not yet been paired with a block definition and checked them in. Yay more plants! Took a...
  3. Cervator

    Future GUI

    Both TWL and Nifty are using the BSD license, so if we really want we could fork either and apply our own fixes, tweaks, and a JSON parser if we'd like it. I figure that gets us the best of both worlds - we can tinker with it ourselves, fix bugs, pull updates from upstream, even offer up fixes...
  4. Cervator

    Character Models (Dwarf, Human, Elf, etc.)

    Have you gone through the DevSetup so you can run the game from source? If that works then you should have the files. If you've just downloaded the built version of the game then you'd need to dig through the jar file and couldn't easily re-run it with changes anyway.
  5. Cervator

    Future GUI

    Woo for more GUI fanciness :-) I'd love to see us take advantage of some stuff out there (not reinventing the wheel, etc), even if none of the existing libraries are spot-on. XML isn't totally evil or anything, but I'd vastly prefer JSON myself. Thanks miniME89 !
  6. Cervator

    Inactive Real Liquids

    I meant 2D as far as rendering the water, I should've clarified that :D Yeah, infinite water is a danger, we don't want every world to be Water World.
  7. Cervator

    Texture size

    No clue :cowbell: Anybody else with related experience / ideas?
  8. Cervator

    WIP Animals

    overdhose was working on bringing models into the game, but has gone into hibernation due to RL. We badly need somebody to step up and take over that link in the chain :-) Great sketches and models all - keep it up! As for the Golden Donkey of Gronkh, then yeah, that's more of an easter egg...
  9. Cervator

    Texture size

    Graphic wizardry! :ninja: Wouldn't textures differ per model? Bigger models would fill out bigger texture files with their fancy unwrap scheme? I'm sure I'm coming off as a noob as I have no clue what I'm talking about :D I just know block textures are 16x16! Beyond that... dark magic :-)
  10. Cervator

    Character Models (Dwarf, Human, Elf, etc.)

    You mean Terasology\src\main\resources\org\terasology\data ? Any more info would help - and it would be good to improve the wiki further with any ambiguities :-)
  11. Cervator

    Lars Krafft (CapsE)

    Nice piece :-) An easy way to learn more is to grab the code, get set up to run from source and submit stuff to GitHub, then just examine something, add comments, fix typos, etc - it might not sound like much but it helps!
  12. Cervator

    RampageMode

    Welcome! :-)
  13. Cervator

    Chrisk

    It would be great if you could "categorize" your existing (and future) tracks to match them with a mood, location, situation, etc. We do need more "hooks" in code to tie music to, and maybe an in-game (or options-based) music organizer. I'm not sure yet how we'd trigger off locations without...
  14. Cervator

    Archived Roads and Teleports

    Hehe, nice drawings :D Roads would be great, in particular as a mechanism by which to organize NPCs & pathing. Fast travel in single-player also makes sense.
  15. Cervator

    Backlogged some ideas

    Good ideas :-) I especially like 1, 2, and 6, which are nice touches. We discussed the idea of plants under water elsewhere, as a certain design would allow it. The tricky bit relates to storing two things at once - liquid state + presence of something else. Crafting system has a big thread...
  16. Cervator

    Inactive Real Liquids

    In short: Yep! In long: It is a sophisticated system but one I'd like to see us approach with a couple volunteers. Dwarf Fortress has a nice system to emulate, tho it has a fair advantage in being 2D. And yeah, there are some other threads on the topic :-)
  17. Cervator

    Inactive I want photo! <F12>?! Pff...

    We had a camera key somewhere once upon a time. Would look at spawn from up in the air. Not that you can see the body-less player moving around ;-) And yeah, cool idea :-)
  18. Cervator

    Archived Leaf + tree (Block) + glass =

    Huh, interesting. That's a tricky one, maybe begla has a clue - looks like the glass block is somehow forcing invisibility too far :-)
  19. Cervator

    Message from terasologyforum.de

    And thank you for filling the gap in our site's absence - I'd be happy to see terasologyforum.de as a center point for the german community :-) Something small and related is coming soon
  20. Cervator

    GilbyJazz [Audio]

    Hi GilbyJazz and welcome! Your interest in audio with a side of some Java should be a great fit, we could really use someone to tend to our AudioManager (Terasology\src\main\java\org\terasology\logic\manager\AudioManager.java) I believe it was t3hk0d3 who started it and I'm sure there's some...
Top