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  1. Cervator

    Inactive Blockinator

    Name: Blockinator Summary: A tool that creates new blocks (a CustomBlock) out of a 2x2x2 or greater collection of blocks Scope: Core Content Current Goal: Make tool able to recreate a stair block dynamically Phase: Inception Curator: Related: Sort of a follow-up to the miniaturizer begla put...
  2. Cervator

    Archived Bug

    Hi Archer - that looks like a shader / graphic issue likely due to your video card / driver age / OS / etc Could you make sure you have your latest video card drivers (maybe check with dxdiag or something) and post the log file from /logs ? It'll likely have some errors in it, not much we can...
  3. Cervator

    Skaldarnar

    Welcome, Skaldarnar! Your system idea actually fits in perfectly as we need to expand on our current meager definitions into a fancier grammar-based system like that, both for procedural buildings and all sorts of things. ironchefpython for instance suggested a crafting system based on a sort of...
  4. Cervator

    Project Modding Arc

    I'd personally disagree with going to Java classes for definitions, tho I don't mind changing them from Groovy to JSON or what not. Sure, your typical modder could probably write a Java class instead, but it is more work. You can literally add a new block to the game right now by creating an...
  5. Cervator

    WIP Animals

    Wolfghard - feel free to come up with alternative tool icons, yeah the current ones might be a bit "big" tho that may be more how they're drawn to screen than the icon itself. Deer model - much appreciated, would like to get it into the game soon. Still need somebody who is interested in...
  6. Cervator

    Build #235 - cubic blasphemy!

    So today I found a nice little surprise from Immortius over in his develop branch I couldn't resist grabbing immediately - SLOPES! That work, gasp. And collide right, even drop and bounce around right (so "poorly"). And even a marble sphere on top a slab that also collides right around the round...
  7. Cervator

    Inactive Real Liquids

    Nice mod! Yeah, that would be a nice next step :-)
  8. Cervator

    Need Another Hand? Or Two:)

    Helps to get a feel for your skill level in programming :-)
  9. Cervator

    Future GUI

    Nice, quick, and neat! Works fine :-)
  10. Cervator

    Archived Day-Z (german)

    Yeah we're not going to try emulating DayZ, GTA, or anything, when I say "Zombie Survivor" I mean 1) Add zombies 2) Survive :D Mooncalf has a bit more advanced design than that in mind. I figure there might be something in DayZ to learn from, like other games.
  11. Cervator

    Future GUI

    I do think we're in the right place this very moment - the GUI does what we need and works. Any sort of solid effort to bake in more than we need right now is too much, yeah. Down the road tho one major thing is staring us in the face: mods I'd like to for instance be able to take the snazzy...
  12. Cervator

    Need Another Hand? Or Two:)

    Another Danish person! Yay I'm no longer alone :D What kinds of MC mods have you made? What are you interested in coding here? :-)
  13. Cervator

    Paketmanager-Integration(Linux)

    Same guy who asked that on Facebook by chance? :-) I'd love to see it happen, but we'd need a volunteer to set it up and maintain it. I have no experience with it.
  14. Cervator

    Future GUI

    Cool. I talked to x3ro some on IRC today as well, who has more ideas / tinkering for the topic, especially related to config in JSON. Mainly I'm curious about how much more (if anything) we'd get out of adding in library "x" - any small proofs of concepts that are actually working in...
  15. Cervator

    GilbyJazz [Audio]

    Thanks! There is an older thread by Exile (who may still be around?) related to SFX requests, still some listed in pending in there, might be a good thing to read through to start with :-)
  16. Cervator

    Temp Foswiki up / GitHub wiki construction

    Sure, right after you paste every single old page on to there and adjust all the formatting / make links :D x3ro might be willing to help with that, incidentally, yay :-)
  17. Cervator

    Shiny new download page on GitHub

    Tested out GH wiki: https://github.com/Nanoware/Terasology/wiki/FancyGit Copy paste of old Foswiki page + quick reformat to Markdown, which wasn't too bad. I like it. Maybe we can put the main stuff in there that relates to understanding the game and its development, and if we need it use...
  18. Cervator

    Temp Foswiki up / GitHub wiki construction

    I've put the old Foswiki content up on a home server of mine temporarily since it is taking a tad longer to get the stuff out of it than expected. Maybe we should even go through the effort of setting it up on the official server - this version cannot handle any substantial load, so please no...
  19. Cervator

    Inactive Combat

    FYI aherber - another shipment of physics stuff from Immortius just went to MovingBlocks/develop including some stuff on targeting :-)
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