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  1. Cervator

    Chrisk

    Welcome! That's some great music, very happy to have you on-board. Would you allow us to use your existing tracks in the game (which would be awesome, perfect fit), or do you want to compose all new stuff? You're right on target either way :-)
  2. Cervator

    Server meltage + builds #223 and #226

    Thanks. That's pretty much been the plan - something like that per stable build which I had hoped to make every two weeks or so. Then reality happens and massively throws off my schedule :D
  3. Cervator

    Server meltage + builds #223 and #226

    So yeah, there was this thing recently. Gronkh army arrived. You might have noticed, if you tried to get here over the last week and a half or so - since our site melted within an hour and stayed down for a week, wee! The article got a pretty nice amount of attention and as of this writing the...
  4. Cervator

    Character Models (Dwarf, Human, Elf, etc.)

    Yay content! And so I don't forget it (again), we have a nice tutorial on how to actually get these models into the game in the wiki for those who might be interested in taking that step forward.
  5. Cervator

    Shiny new download page on GitHub

    Adding to this for more discussion of what we want to store where when it comes to site-stuff. Before we had a Foswiki instance on our server that hosted a nice and more fully featured wiki than the Xenforo addon we've installed. That one is pretty light-weight and feature poor tho, might not...
  6. Cervator

    Archived Client Settings (GUI)

    Merged to develop and built! 'W' and 'A' just weren't set right and the mouse buttons were reversed as well. Lots of the buttons / remapping still don't work, so anybody willing to jump in is very welcome to do so. Especially now that it has been merged, should be no trouble needing to work...
  7. Cervator

    WIP Animals

    Thanks Wolfghard and RampageMode - and welcome! :-) More concepts help. The deer shows the interesting potential with higher res textures - but those may clash with the feel of a more primitive world. The cow on the other hand keeps some of the blocky with a more mid-level texture, and may fit...
  8. Cervator

    pocky

    Welcome! :D
  9. Cervator

    Inactive Combat

    Tested - looks good! And the physics stuff is ready to build on top of now :-) Want to update https://github.com/MovingBlocks/Terasology/pull/280 with new commits sometime or should we just close it and re-open when ready?
  10. Cervator

    Andres Manz

    Lulz iPhone :D
  11. Cervator

    Andres Manz

    Looking very much forward to seeing if Terasology will run on my shiny new Galaxy Nexus soon! Thank you :D
  12. Cervator

    New Xenforo stuff!

    I think I spotted that one in passing. Sounds good - and there are bound to be a ton of other similar little "nice to haves" - want to make a small list? Tagging does auto-complete, you don't see it? :-)
  13. Cervator

    Inactive Combat

    Sounds good! I might still try to pull your code to a temporary branch so we can make a demo combat branch :-) Meetings - I've suggested considering Saturday afternoons (EST) as a focus time for trying to make it on IRC, but we don't have any regular meetings. Discussions will pop up...
  14. Cervator

    A(PI)

    EVE player by chance? MLP in the Captain's Quarter ftw! :D While giant monitors that can play video / browse the web in-game would stick out just a bit vs the current world feel the feature itself is absolutely killer and I'd like to think we'll get close in the other direction anyway...
  15. Cervator

    WIP Animals

    Textures - unsure, we still need more examples to really be able to point to a few models, going "mimic this" - there are a few pieces of concept art and discussion here in the Art forum tho :-)
  16. Cervator

    Monsters

    Heya HeadClot, you aren't the only one who had to get new hardware! :D You could probably scale to the monkeyhead - that's from Blender and everything. Shows in game as a little smaller than one block (tho something randomizes the size so they can be tiny as well). Player is about two blocks...
  17. Cervator

    Archived Day-Z (german)

    A zombie survival "game mode" would indeed be a great milestone, and has been discussed a little here and there before. And I keep hearing about Day-Z too :D
  18. Cervator

    Inactive Combat

    Agreed - I had considered axing them last night but... 3am :D Incidentally - relevant to this thread's actual topic: https://github.com/MovingBlocks/Terasology/pull/280 - Immortius has some 3d wizardry in his branch that might also help targeting poor gooey with sword blows, but IIRC he...
  19. Cervator

    Archived Terrain ideas

    I was with you for the first bit until you got technical, then suddenly there were fancy terms all over! :D I recall that there's a non-blocky procedural game out there, saw a demo on YouTube, but can't remember the game. Works on the same blocky sandbox principle but makes everything very...
  20. Cervator

    I seeeee you! Nice to have the forum up again :D Still up for working that UI stuff around key...

    I seeeee you! Nice to have the forum up again :D Still up for working that UI stuff around key bindings and options currently hanging out in the integrate branch? As that would be all kinds of awesome =)
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