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  1. Cervator

    Should this be the main page?

    Here's my thoughts on domain'y stuff: terasology.org - Xenforo Portal front page ("Home" tab) forum.terasology.org - forum tab events.terasology.org - events tab etc Rather than now where we've got everything under forum.movingblocks.net, including the /forum at the end for some things...
  2. Cervator

    Ten'son'

    Thanks for the post and for joining up! This week: trees - Next week: Take over the whole procedurally generated world, muahahha! :laugh:
  3. Cervator

    Ape

    We solved most/all of this on IRC today - Aperion submitted a fix to his issue, wonder if that solves #266 ? Tests fine for me on Windows, would be good with a test or two on Mac and elsewhere.
  4. Cervator

    Archived Trees are hollow !

    To get a note in here - the constructor was discovered via IRC and all is well there. I see the images now, nice shaved trees :D I haven't personally played with the L-System probabilities - begla put it in and will know more. But with the right spot discovered you should be able to figure it...
  5. Cervator

    Sub-block billboard plants

    Bumpity bump - I've put two of the plants from eleazzaar into the main develop now, after helping metouto add even more minerals and such :-) As the commit message states the colors get washed out a bit (on my system at least) - I suspect it relates to the smart coloring of planty stuff - ping...
  6. Cervator

    Monsters

    Great - glad to hear from you, and good luck with the PC :-)
  7. Cervator

    Archived Trees are hollow !

    Cool - thanks for the info. That I should be able to help find after work (at which point I can also see those images - file hosting sites are blocked here. Alternatively just attach to post instead). I'm on IRC during my work day tho, at least when I haven't been DCed by bored security dept...
  8. Cervator

    Monsters

    Bump! HeadClot - are you still out there and working on a dragon for us? :D
  9. Cervator

    Going back to work properly again! Many follow-ups to do

    Going back to work properly again! Many follow-ups to do
  10. Cervator

    Ape

    Hey Aperion - any update on your issues? I know they came up elsewhere, but forgot where (IRC discussion I think, possibly spawning issue #266?) - but checking up on any additional discoveries or needs here :-) Haven't seen you on IRC, but I'm back "full time" now (as full time as an already...
  11. Cervator

    Archived Trees are hollow !

    Hey Ten'son' - I saw you had asked a question about the tree generator on IRC recently, but I wasn't around at the time to answer and you went offline again. Been keeping an eye out for you, but haven't seen you again yet. If you're up for giving the tree generation area a nice workout, let us...
  12. Cervator

    Never Before Seen Blocks for Terasology

    Thanks! Looking forward to it - and glad to hear you're feeling better :-)
  13. Cervator

    Inactive Combat

    Moved this to the Incubator to be an official worked feature - tagged you as curator, aherber ! :geek: Feel free to edit the header I added to your post with more detail / updates over time. Looking very much forward to seeing commits! I heartily encourage pushing to your personal repo on...
  14. Cervator

    Archived Client Settings (GUI)

    I've merged this code to our integrate branch after testing that it (mostly) works, or at least doesn't break too much :D Feels a bit like the key mappings are stuck in AZERTY or something? But testing around with different keys (oohh, I forgot what 'r' did!)I can move enough to prove to...
  15. Cervator

    ddr2

    Ahh - that's what I figured it meant, but wasn't sure if there was something more specific to it if whole contests pop up on the topic :D And good to hear you're all set up! I see you on IRC as well, so I'll talk to you further there :) Edit: Tagged as contributor and as a feature curator
  16. Cervator

    ddr2

    Welcome! Glad to have you on board, and yeah, the more the merrier on the project, lots of the one-man projects out there go inactive after a while. Let us know if you hit any issues with the Dev Setup, or find any spots that could be improved, then when you're set we'll get you something...
  17. Cervator

    Inactive Combat

    A radar? You mean like a mini-map of sorts? That sounds cool and useful :-) I don't know what the best way would be to implement regions, I just imagine we'll need them eventually :D
  18. Cervator

    Inactive Combat

    Other good stuff to look at getting out of the way: Adding "regions" of some sort. Spout already has that and it makes sense. Currently all geographically bound entities are in the same place - I figure at least some of them should eventually be split by region (size? static or dynamic? relation...
  19. Cervator

    Tweaking Physics

    Oh okay. I think I got stuck on removing the generation of collision hulls - wasn't thinking big picture. Said big picture does contain neat new stuff, so me likey :-)
  20. Cervator

    Hello everyone

    Great! I don't see it on the network graph, so maybe you've only committed it locally? Try to push it to GitHub and I can merge it into our main branch sometime :-) Today is the last day I'm spending with my family, so tomorrow will be more open - we'll have to try catching each other on IRC...
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