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  1. Cervator

    Tweaking Physics

    Cool stuff. I think there are ways (plugins) to use Jenkins build artifacts stored in jobs as a Maven repo. Which you could also do with Gradle for that matter :-) If we need to we can throw an Artifactory / Nexus instance on the build server too.
  2. Cervator

    Archived Trees are hollow !

    That's what learning over time is for. You don't have to finish it tomorrow ;-) Start small - set up for local development, fix a few typos and get used to contributing code, then fix a few small bugs, maybe tweak how the current trees are generated (make some more L-system patterns...
  3. Cervator

    Monsters

    Make it so! Grab the code and implement vehicles! :D Okay, that might take a little while, but... yeah.
  4. Cervator

    Archived Trees are hollow !

    If you're willing, you're it! You can look at this one for some initial inspiration of what we want to do... :D https://github.com/MovingBlocks/Terasology/issues/218
  5. Cervator

    Archived Trees are hollow !

    Hehe, another nice find - I hadn't noticed. This one I'm liable to just leave alone until the next generation of tree/growth systems roll about when somebody feels like rolling around trees :D
  6. Cervator

    Archived 3D crafting

    Yep, there has been some talk of that here and there already :-) The miniaturization topic in particular is showing how this could become a reality. Elsewhere there's even talk about building new creature models out of blocks then imbuing them with life. Maybe you'll be able to build mods...
  7. Cervator

    Resolved Screenshot bug

    In what may have been our fastest user report - confirmation - fix - test confirm - complete turnaround ever, this is now fixed via build 207 thanks to begla :scootangel:
  8. Cervator

    Archived Cities and villages

    That sounds like a great idea, yeah :-)
  9. Cervator

    Resolved Screenshot bug

    Hehe. Yeah, we need to fix that :D
  10. Cervator

    Resolved Screenshot bug

    Huh, that's a first. I just tried via build 206 and it worked fine, resolution 1280x720 (window), 1440x900 (monitor). Mighty nice looking world there, what resolution are you running at? Looks huge judging from the icons, and it seems you maximized the window, maybe that's related? Try in the...
  11. Cervator

    Impressive. Welcome :-)

    Impressive. Welcome :-)
  12. Cervator

    Archived Cities and villages

    Well, villages as a concept on their own are fine, we certainly want villages. The feedback in that thread was specific to the context of having the player(s) spawn in a generated village with quests and all that sort of Skyrim-like complexity :-) I personally see villages as something the...
  13. Cervator

    Monsters

    Yeah Tremors is more like the second thought that comes to mind for me, but haha I remember that. Definitely a good idea for the underground, if perhaps a little trickier to implement. The GelCubes themselves might eventually develop a liking for the subterranean, natural habitat after all and...
  14. Cervator

    Monsters

    Yeah Terraria is pretty nice :-) We could probably use some monster concept art if somebody wants to throw some together.
  15. Cervator

    Miniaturization prototype

    Nice examples, and nice bug find :D
  16. Cervator

    Screenshots!

    Haha, I thought you LIKED purple :D Nice chair, btw - now we need to turn those things back into fairly primitive custom blocks we can place over and over, saving them and their entries with the world :pinkiehappy:
  17. Cervator

    Archived Stone

    Hey there - populating the world with the right kinds of block is on the list, current is placeholdery with just dirt, grass, and stone. We've got some 60-70 different mineral blocks thanks to metouto and will need to build a more advanced geology generator to properly spread everything...
  18. Cervator

    Archived Everything is green?

    Hi there :-) I can't see that from work, but I think I vaguely remember somebody with a "green" issue in the past. There are a few first steps to go through to see if you can get it working: Make sure you've upgraded to your most recent video card drivers Look in the log file under "/logs"...
  19. Cervator

    Newbie with Questions

    I think we're CPU bound and video memory bound more than anything. But I might be wrong. Anything new is going to be fine :-) Yeah, more art would be great - a new thread for animal requests just popped up too! As for the style, there's a whole thread for discussing that, and more examples...
  20. Cervator

    Per-block data storage

    Lots of good stuff. We also have the growth simulator woodspeople did to integrate and use to soak up some of that good water that sinks into the ground :-) Interesting angle to use one bit to allow for one "magic" liquid then a bunch of secondary liquids with fewer special features. Steam...
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