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  1. Cervator

    WIP Animals

    Small and easy is good. Might be a thought to work out which of these, if any, might be "ambient" with the player not really able to interact with them? Would they even need models? Like a few tiny birds fluttering between two trees, that's probably more of an effect than a model. Sheep, cows...
  2. Cervator

    Newbie with Questions

    Welcome! Always good to have another person around who tinkers with projects like this. We're currently using the Apache 2.0 license, which I believe is pretty open, tho there are people more knowledgeable about that than me around here :-) I'd say tinker with the code and see how you like...
  3. Cervator

    Miniaturization prototype

    Holy carp :rainbowhuh: Those giant miniatures look amazing. And here I just wanted a chair :rofl: There is a lot of stuff we can do with that, if it can be made fully usable. Picture a crystal ball (crystal cube?) scrying on distant landscape like that... :D
  4. Cervator

    Per-block data storage

    Plants under water - that's so oddly revolutionary I wonder why I never even thought of that :rofl: I'm sure there's a way to fold that together with my desire to have stuff like a secondary resource counter (liquid), integrity/pressure, etc. Several other "liquid" potentials as well, like...
  5. Cervator

    Miniaturization prototype

    Oohhh, nice. And at full resolution too? Those are some mighty detailed mini-blocks :D
  6. Cervator

    Archived Off-topic forum

    Yeah, it really is :-) Speaking of, now that the LTP forum is semi-private, I can post something for bonus community building points in there :pinkiehappy:
  7. Cervator

    Archived Off-topic forum

    That's what General would be for, anyway. I made an Off-topic forum during the restructuring but it looked so excessive next to General that I deleted it again. It might be justified later when we have more than a handful of posts per day :-)
  8. Cervator

    Per-block data storage

    Good news from Blockhalla everyone! We've already got a great per-block damage system, and it is independent of per-block data storage :-) The Entity System Immortius prepared creates a single entity per damaged block that stores the exact damage and does other per-block magic. That way we...
  9. Cervator

    Xenforo! And what to do with it

    Tweaked permissions a bit and pulled a thread out of the old and dusty Core forum to the Long Term Planning forum that's now properly hidden away for anybody not in the Contributor group (which isn't nearly everybody it should be yet, I've just tagged some people I've spotted at times)...
  10. Cervator

    Video: Rendering update

    Played around a little more, water looks great now and the flowers have color again :D Sometimes I still just stand around and stare at the beautiful world :-) Latest applet seems to work perfectly for me FWIW One completely different thing I've noticed - is there something wrong with...
  11. Cervator

    Request Art request - mascot, logo, badges

    Okay, also uploaded :D I'm going to bed, I'll bring the 5-hour-energy for tomorrow ;-)
  12. Cervator

    Request Art request - mascot, logo, badges

    Pretty, Metouto :D And yeah, I suppose rainbow would make sense like that now that you mention it :) Contributor badges should eventually become conditional and not display with the others. Other badges might multi-display. Yeah, borders good eventually :twilightsmile: .... or I could...
  13. Cervator

    Video: Rendering update

    Looks good to me! So many changes so suddenly :) Feedback: Lighting looks very smooth now - I think the torch issue on "ugly" is gone, I don't see that one shader error I got there anymore Darker trees look more verdant - very nice Waves are cool, but probably too "active" - maybe tone them...
  14. Cervator

    World Lore Archive

    Note: This post sure got long. I'll probably split this into a few separate topics at some point glasz - I do want to see some more traditional magic systems, divine powers, etc, and all those will fit in great in a mode beyond Untrue Tao, I believe. The idea with UT is a shorter team goal...
  15. Cervator

    Request Art request - mascot, logo, badges

    Tweaked! Thanks SuperSnark :-) I think we might have a soft border on some of them (art?) but not others (architect + contributor merge together). The mixed color and font also seems to stick out a little vs the other specific badges? Tho not as much as the old banner Contributor, certainly...
  16. Cervator

    Sub-block billboard plants

    Alright - enjoy your vacation! I'll be out myself a week starting June 30th, but will be bringing a laptop so I'll be kinda-sorta around anyway... ;-)
  17. Cervator

    Xenforo! And what to do with it

    The tinkering continues. Design & Modding have been cleared out, few more threads made it to the Incubator, others into Dev Portal for later review. Did some more tabs last night, most still need more content, but I like the overall classification - happy to take feedback :-) Also thinking...
  18. Cervator

    World Lore Archive

    Skaldarnar edit: Added related thread Name: World Lore Archive Summary: Writing some backstory for the "before" world of the proposed Untrue Tao game mode Scope: Core Content Current Goal: Brainstorm Phase: Inception Curator: ? Related: World Theme and Backstory, Lore by SuperSnark So the...
  19. Cervator

    Archived Game Crashes and more!!

    Oh, I always get those confused, both have "field" in them :D
  20. Cervator

    Archived Game Crashes and more!!

    Yeah those specs certainly aren't low-end now that I can see them. And the railgun crash went away? That's encouraging. Blinding light - this seems to heavily vary based on your video card. It has changed over time, sometimes overly bright for some, but not others, not bright enough at other...
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