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  1. Cervator

    Is forum gardening a thing? Prune a branch here, move a thread there, pop a tab over yonder..

    Is forum gardening a thing? Prune a branch here, move a thread there, pop a tab over yonder..
  2. Cervator

    Xenforo! And what to do with it

    Slowly applying more thread magic elsewhere as I get a few moments to process existing threads. Just emptied out the old World / Engine forum into Incubator threads (merged two world/biome threads) and whacked that forum (for now) Observation: Non-forum nodes show in the "move thread" list as...
  3. Cervator

    Archived Game Crashes and more!!

    Really? A really deep shot can lag me for a bit, but I've never crashed. I figure at some point we should make it a little less instant, so it is like a constantly exploding slower projectile. Might help avoid the tons of explosions at one physics calcs :-)
  4. Cervator

    Archived Game Crashes and more!!

    Hello Ben and welcome :D Xenforo will attempt to load your Gravatar if your registered email here matches what you used at gravatar.com Sounds like your computer might be on the low-end of power - what is it? CPU, memory, video card, operating system? The railgun is very resource intensive...
  5. Cervator

    Im bored

    Punkbuster wizardry :-) Too far outside my normal train of thought, so I dunno. Probably an important topic to consider a design for so we're prepared, but not necessarily to implement soon since anti-cheating would be a way later type feature. "No point" is a dangerous assumption to make...
  6. Cervator

    Xenforo! And what to do with it

    *Thread Magic* Posts for the changes related to build 192 moved to http://forum.movingblocks.net/threads/changes-with-build-192-friends-immortius-merge.385/ This topic cleansed back to be about Xenforo, when there's more to report :-)
  7. Cervator

    Changes with build 192 & friends (Immortius merge)

    I was looking for it typing plain "help" but didn't see blockList - am I just blind? :) Edit: tried "help commandList" too (can't remember if that's the exact name, but I got a list of commands but couldn't see a blockList) Edit2: Okay, "help blockList" does work, just isn't listed via plain...
  8. Cervator

    Changes with build 192 & friends (Immortius merge)

    I was just trying to test that but I don't see the command in GroovyManager - did it go poof at some point? World still looks good to me, tho did liquid always expose its empty sides as much as it does now? A single lava block sunk into a hole in the ground frequently hovers "above" its...
  9. Cervator

    Never Before Seen Blocks for Terasology

    With your latest shipment counted we can add 116 more blocks - so that'll fit a few before we need to worry again, unless we start getting fancy with quantified blocks or something :-) Sunday afternoon prolly works, I'll be available noon till 3 pm EST, then again after 5 pm or so. Yeah, prep...
  10. Cervator

    Never Before Seen Blocks for Terasology

    Bump! With the latest tinkering from Immortius we're able to use the negative range of the byte ID - which means MOAR BLOCKS! :omg: I've finally merged in the latest round of blocks from metouto that have been parked for more than a month now - about time we get those added so we can make more...
  11. Cervator

    Procedurally varying fog

    I don't think MC has true fog? Just the ever-present "hide the edge of the world" fog. And that does appear inside caves as well, tho sometimes you can't make it out really well unless you can look far enough to see the "sky" beyond the chunk limit or so to make it light up a bit.
  12. Cervator

    Procedurally varying fog

    Oh, sorry. Yeah, I figure those smeared blocks are independent of the fog. Any shader errors or anything in the logs? Anyway, off to bed for tonight, will check again tomorrow!
  13. Cervator

    Changes with build 192 & friends (Immortius merge)

    Thanks for the catch - this would mainly be a temp fix to tide us over till we get a bigger ID :-)
  14. Cervator

    FAQ submissal

    Thanks - I'm thinking some of the more detailed stuff should be in the wiki and/or forum, but some of those could go in there and link if nothing else :-) (And, of course, we need to actually have the code to back some of the answers, heh)
  15. Cervator

    Procedurally varying fog

    Fog only shows on Nice or Epic :-) I didn't see the quirky smeared blocks (Win7, Radeon), but I haven't tried the applet this time around
  16. Cervator

    FAQ submissal

    Enter suggestions for questions to be answered in the FAQ here
  17. Cervator

    Xenforo! And what to do with it

    Back on track here taking notes while tinkering with Nodes as Tabs: 1 - You have to add a div to Pages before they'll format "normally" like so: <div class="messageText ugc baseHtml"> your content here </div> 2 - The Page/Node stuff seems like it has good potential for nesting, akin to...
  18. Cervator

    Procedurally varying fog

    Nice! Good potential there :-) It can be very powerful in the current build, and for some reason triggers around high noon for me, or maybe a little past it, hard to tell at times since it gets so foggy :D It also appears inside caves, hehe. I figure with some proper weather triggers the...
  19. Cervator

    Changes with build 192 & friends (Immortius merge)

    Woo, stuff happened! Immortius - is your develop safe to integrate, since it also contains all the multiplayer (prep) stuff now? Or should we extract something specific to the block IDs? If safe, could you pull the latest from the main develop then? Feel free to push your stuff in too, or I...
  20. Cervator

    Xenforo! And what to do with it

    All of this stuff is pretty technical I'm afraid :-) But I've been doing some friendly badgering of begla and Immortius occasionally on pointers or quick fixes to expand into using the negative range of the block ID byte so we can get you back up to speed and also add the nice new plants from...
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