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  1. Cervator

    Next week's video update on YouTube

    Alright, finally found a good time for the master build! http://www.movingblocks.net:8080/jenkin ... yStable/7/ 111 commits, about 1300ish affected files (tho some of those are moves). Loads of new stuff. The commit list might be a good start on what changed since last, I'll write up a new...
  2. Cervator

    Inactive Miniion

    Integrated! Looking good, neat to see the patrol and multi-step gather work. Seemed like pathing issues could make the queue awkward at times, but that's understandable :-)
  3. Cervator

    Inactive Potions

    Integrated! Looking good, I even spotted the buff icon now in the upper left, it was previously covered up most the time from having F3 debug info on screen :-) I did get an exception on the new drink sound - dunno if that's just me: java.lang.Exception: Input does not appear to be an Ogg...
  4. Cervator

    Inactive Books

    Yep, I agree with that concern. And it'll be very hard to fill any world with appropriate books. That might be something that could be done over time with an online tie-in - from other players who have written books in their worlds about their adventures in game mode X. DF style games tend to...
  5. Cervator

    Inactive Books

    It's plausible - and intended, that was on Bi0hax's list last I checked. We even have the block PNG for each quantified bookshelf somewhere around here, including musings on that book content puzzler. Could be fun to put some project-specific quirks in a few, and I'm sure there's be people happy...
  6. Cervator

    Archived Villages and AI

    Sunday SUNDAY Sunday! You can has Xenforo. Hopefully. Go make some sample forums on the test site if you can't wait, just let me know if you want admin :D
  7. Cervator

    Archived making a class by leveling up

    Tooooo sooooon ;-)
  8. Cervator

    Archived Villages and AI

    Well, it's great to have any and every mod imaginable, when you put it that way :-) Realistically, tho, with limited resources, is this something I could see the core team doing for the core game? No. It's a mod, and if somebody would really like to see it, then hopefully somebody will...
  9. Cervator

    Inactive Creature Definitions

    Seems like a pretty solid design process - I like it. I'm completely unfamiliar with it tho. And you have a gong in your house? No fair :-( At the same time - yeah, I'm sort of in the same boat as ironchefpython :-) I'm thinking about setting up teams after we go Xenforo, this would be a great...
  10. Cervator

    Archived Villages and AI

    It would be a mod, if somebody wanted to implement it.
  11. Cervator

    Archived "Cooler" movement and dual wield

    Might be too advanced to make it in. We don't even have plain animations yet.
  12. Cervator

    Inactive Creature Definitions

    I'm pretty much reading it as "any creature" - as all the questions are interesting IMHO for any prospective creature type or player :-) That might be a little wide, but useful if you want to think in those terms. Well, maybe non-intelligent animals would differ. And yeah, we might want to...
  13. Cervator

    Archived Computers, machines and riding some pigs

    Computer stuff would be a mod, yeah, and would certainly be welcome down the road :-) Riding stuff might be more central, but probably won't happen for a while either. Unless somebody wants to get that one pony Blender in-game already ;-) Redstone - we're not going to clone, but I do expect...
  14. Cervator

    Inactive Creature Definitions

    I love the questions and don't want to lose them - they'd make great reading for expanding your mind of the potential we could do with a minion system like that, and I still hope to see that as the core of the game :-) That said, I think it would be a tricky thing to "finish" as you'd hit a...
  15. Cervator

    Inactive Creature Definitions

    Great stuff going on in here, love it! So much of it I'll have trouble answering individually, so my collective answer is a resounding "Yes!" :mrgreen: This definitely helps come up with ideas for what we need to define behind the scenes, which is really what's next, along with further...
  16. Cervator

    Inactive Miniion

    It is definitely helping with creativity and showing off potential, so it's a good thing - and yeah it might change completely, but that's fine, edit mercilessly just like Wikipedia till we get to a better place :mrgreen: I tried merging in the last few commits from GitHub, but I think you...
  17. Cervator

    Inactive Potions

    Integrated! Tested somewhat mixed-bag, the purple potion works great, red throws an exception (but doesn't crash anything) and green/orange I don't see a working effect from - tho I appear to be regenerating, can't remember if that's normal :-) Don't see any status icons either, but none of the...
  18. Cervator

    Next week's video update on YouTube

    Woodspeople - this is just a separate video line and all of them can happily co-exist! Don't stop doing great things :mrgreen: Your line is pretty unique as mentioned above, as it actually demonstrates the game - most the others just showcases tech :)
  19. Cervator

    World Generation

    There's some very good potential for unusual multiplayer-like integrations, yes. I've got a few in mind for down the road... :-)
  20. Cervator

    World Generation

    Aww yeah. Next up: Elite! :D
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