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  1. SimonC4

    Now on the AUR

    As far as I know, it shouldn't depend on anything and it comes with a bundled Java Runtime. Be good to know if it works for you with the bundled JRE and if there are any other dependencies.
  2. SimonC4

    Aurelien Ribon box2d editor - abandoned?

    Nice work. I haven't actually used this editor. For the guide, I just took what others had done. It'll be good to get this up and running.
  3. SimonC4

    Partial Controller Support

    I've had a tinker with controller support using the libGDX controller extension. It was a bit easier than I expected and have a working example at https://github.com/SimonC4/DestinationSol/tree/controller Currently it only controls the movement of the ship and does not control any of the menus...
  4. SimonC4

    Version 1.2.0 - hull restructuring, needs testing!

    As discussed, version 1.2.0 is now available on Steam as a Beta. http://steamcommunity.com/app/342980/discussions/0/530647080132875835/
  5. SimonC4

    Steam Build Instructions

    The documentation said that there was an extra step for releasing on Mac so that file permissions are kept. However, I didn't do that and it hasn't seemed to have caused any issues. I've done a small update to point #4 in the upload process. The depots that only contain the JRE don't need to...
  6. SimonC4

    Mac Version on Steam

    Version 1.1.1 is now released on Steam and the store page has been updated.
  7. SimonC4

    Mac Version on Steam

    The keys are now available so let me know if you, or anyone else needs one. They're also available within the steamworks developer site.
  8. SimonC4

    Mac Version on Steam

    I have requested some Steam keys which we can give to Mac testers. This should allow them to get the game to show up in Steam. This should take about a day for Valve to approve. I did get it to show up and it was either because I was trying out the Steamworks SDK or due to in-home sharing.
  9. SimonC4

    Mac Version on Steam

    I've uploaded the 1.1.0 build to Steam for Mac (the one prior to the hull merge) and I was able to install and play on my Mac. I've enabled it on the developer and beta testing packages, but not the release package. I think this means anyone with the beta password should be able to download...
  10. SimonC4

    Version 1.2.0 - hull restructuring, needs testing!

    I think I found the issue. I was expecting that the textures were loading from the res/configs/hulls folders, but they are not. They're are still loading from the texture atlas and the sol.atlas file has been changed so the name of each texture includes the devBuild path, which is why it only...
  11. SimonC4

    Version 1.2.0 - hull restructuring, needs testing!

    Here's a quick update as I ran out of time. Managed to reproduce locally using gradlew distZip, but needed to do a git clean first. After that I can also reproduce using gradlew run, but I can't reproduce it if I run from IntelliJ.
  12. SimonC4

    Mac Version on Steam

    I've submitted a pull request for the Mac OSX version. It contains the JRE and steam files. Once this is merged in I'll grab the build from Jenkins and upload to Steam and enable it for developer testing and beta testing if all goes well. Might be good timing with the hull branch. I'll update...
  13. SimonC4

    Version 1.2.0 - hull restructuring, needs testing!

    I had a bit more of an extended test of it today. I think it's looking good and I like the idea of merging and releasing it for beta testing.
  14. SimonC4

    Version 1.1.0 Release Candidate

    Yay! After you make a change in Steamworks you need to restart the Steam client for the changes to appear straight away.
  15. SimonC4

    Mac Version on Steam

    I was just wondering what people's thoughts are on creating a Mac OS X version on Steam. It wouldn't take long to do this, but there's a limitation that Mac files need to be uploaded to Steam on a Mac computer. This can only be done on a Mac computer. The reason is that Mac files have special...
  16. SimonC4

    Version 1.1.0 Release Candidate

    Ok. I think it's sorted now. I've created a new beta branch called "openbeta" and disabled "beta". Would be good if someone else could confirm. Seems that Steam doesn't like it when you remove a password from the beta branch.
  17. SimonC4

    Version 1.1.0 Release Candidate

    Hmm. That's exactly what I'm experiencing.
  18. SimonC4

    Version 1.1.0 Release Candidate

    Can someone please confirm that downloading the Beta on Steam actually displays "version 1.1.0". It used to work for me, but now has gone back to the same build as the main branch, version 1.0.2. This is on Linux and Windows. I would quite like to confirm if this is an issue with everyone or...
  19. SimonC4

    Proposed Features/Enhancements

    It looks like the Steam ship save is synchronising use Steam Cloud. I've seen this across a couple of computers. Are you having issues with this or have I misunderstood?
  20. SimonC4

    Version 1.1.0 Release Candidate

    Yeah, the Steam builds will auto update. Currently the updates are only on the Beta. I've removed the password on the Beta now, so that should be publicly accessible now.
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