Light and Shadow: Pawn Storm - Design Notes
Crafting the Crossbow
For those of you that don't know, Pawn Storm is the first iteration of the L&S game. Limited in scope, but not in style or fun-a-bility!
I'm going to be posting the occasional random thought related to Pawn Storm design. I'll try to preface it with the little title above when I do. Maybe these thoughts will end up organized some day. This is part of a larger: "things we need to get it to work" outline that I'm working on. Kind of a backward process here, I agree, but I decided to spit these things out when they come to me rather than risk their evaporation into thin air.
Please read through these ideas and let me know how feasible they are or how good or bad the idea is.
Today's random thought is in relation to crafting the Crossbow. The Crossbow is the game changing weapon in Pawn Storm that allows the player to finally go on the offensive, taking out Enemies as well as Enemy structures (and the player's own structures/friendly NPCs). It's essentially our rail gun function.
Crafting it should take a certain degree of time and effort since the reward is well worth it and to provide a level of tension as Enemies continually harass the Player in an attempt to reach the Player's King.
Crafting the Crossbow:
Components Required:
1. Wood planks (derived from wood)
2. Metal (derived from ore)
4. String (derived from Mibble tails)
Entities required for Components
1. Trees (these will be scattered about, but a "woods" should be located in one general area of the map)
2. Ore (when harvesting stone, occasional ore pockets - another block type - will present themselves. These should be moderately rare. One major stone source should exist on the map.)
3. Mibble tails (Mibbles will be scurrying around. Their speed will make it difficult for the Player to catch them without trapping them.)
How to access/use the Entities
1. The Player will start with an axe, allowing him to chop a tree and collect wood
2. The Player will start with a pickaxe, allowing him to chip stone and collect stone and ore
3. The player will start with a shovel and bait, allowing him to dig holes and place bait in the hole. Nearby Mibble will locate the bait, and fall into a hole. Their pathing will not allow them to exit a hole. The Player will use his sword to cut the tail from the Mibble. The Mibble will live (don't worry).
How to refine the Components
1. The wood will be put in a Lathe (container object that already exists near the Workshop) and will spit out Planks
2. The ores will be put in a Smelter (container object that already exists near the Workshop) and will spit out Metal
3. The tails will be put in a Loom (container object that already exists near the Workshop) and will spit out String
Granted, that's a pretty big effort, so if we wanted to streamline this, we could also just say
1. Wood from trees
2. Metal from stone
3. String from Mibbles (without all the trapping them)
And then directly combine them.
Thoughts?