I agree, this is a bit more ambitious than what we discussed, but I think it's a LOT less ambitious than what we ultimately (hopefully) end up with.So not to nitpick but I wouldn't quite call it phase 1, probably more like 2 or 3ish
How does the safe zone in the middle work? Suppresses combat? Blocks pathing so creatures can't go there?
I'm hoping if we can establish something solid in terms of what a first, playable version SHOULD look like then we can back into our Test type phases and the milestones associated with them.
Hopefully most of what's outlined here is possible near-term given the technology we have on hand.
The safe zone I thought might be nice as a resting point. If we do have enemies that populate the maze, perhaps the AI "sees" the entrances to the middle point as impassible.
That's all assuming that it's possible to create a midpoint in the first place, populate a maze with enemies that are restricted to certain paths, etc.