Cervator edit: Added header, moved to Incubator
Skaldarnar edit: Added related thread
Name: World Theme and Backstory
Summary: Putting some consistent flavor and style into the world, possibly specific to a game mode ("Untrue Tao" primarily in this thread)
Scope: Core Content
Current Goal: Further maturation of the world / game itself, Creature Definitions, more models, etc
Phase: Design
Curator: SuperSnark ? Or even most the project, very communal
Related: World Lore Archive, Lore by SuperSnark
Hey everyone!
As Terasology starts to form itself into an actual "game" I started thinking about ways we might want to distinguish ourselves from Minecraft and really make Terasology unique. Obviously technical aspects are a huge component of this; but our "world" itself and its theme should also be unique. Part of what got me thinking about this was checking out the cool 3D modeling and art discussions when designing the "dwarf" character.
Part of what any good game needs is a consistent vision for what the "world" is from a gameplay/story perspective. What exactly is Terasology? Is it a random planet in space populated by gelatinous cubes? Is it a lost continent of dinosaurs? Did green, space bunnies colonize it? What exactly do we want it to be? We know we have a Minecraft / blocky look and feel to our world. We know we want it to include elements of resource gathering / harvesting and building and destroying. And we will probably include some type of "enemy" that attacks us at some point.
There are billions of ways we could go about this, but I think we should all rally around one idea before we go too much farther in terms of what our world looks like, and what populates it. If we decide we all want to be knights fighting dark elves, then we probably don't want to worry about creating cars and jet planes (although horse-carts and dragons might fill those kinds of gaps). This will really help out our Artists; maybe inspire them or get everyone on the same page about what our "universe" consists of.
One idea that keeps popping back into my mind is that Terasology is sort of this random, mysterious land right now. It's like an undiscovered continent full of new and exciting creatures. We're looking at sort of this 8-bit world that's got a "primitive" type of feel and that may be why I partly like the idea of setting Terasology in the past; during an Age of Exploration in an alternate Earth of sorts. A steam-punk-esque time period where swords are still common, but firearms have been developed. A time when the colonies of America may have begun being settled, but there are still unknown lands to be discovered. I can see a team of intrepid explorers, setting off in some kind of steam-powered dirigible; braving the airways for all manner of reasons; fame, fortune, adventure. Charting unknown territory, exploiting the wealth of the land and fighting off hordes of native beasts, pirates, and other less scrupulous adventurers. Disaster strikes! In thick fog the dirigible carrying the adventurers crashes into the peak of a soaring mountain. The player is stranded in a strange new world and has to survive impending hunger, find shelter from unpredictable storms, and survive waves of nocturnal workahn. A strange wolf-ape hybrid that attacks in packs.
Eventually the player or players could advance from survival to city and fortress building. Creating cannons (rail gun tech!) to blow apart other NPC or rival-player cities. Ordering their steam-powered warriors and war-wagons to battle. Forging alliances with fellow players. Crafting new dirigibles to explore new portions of land or deploy troops.
So what direction would we like to go with Terasology? What should our theme be? Does anyone like the "Age of Exploration" / Steampunk type setting? I thought maybe it'd be a little different than the usual "swords and sorcery" and "zombie infestation" survival themes that are popular now. Not that those are incompatible with the steampunk-esque universe (hey zombie apocalypses can happen anytime!). I like the sort of "primitive technology" that fits with our 8-bit look. I can see trains, "cowboys", steam-based power plants ... who knows! I thought that genre might give us the flexibility of "have fun with swords" plus "have fun with weird tech we can invent ourselves". We can invent all manner of crazy contraptions in this way.
Thoughts?
Skaldarnar edit: Added related thread
Name: World Theme and Backstory
Summary: Putting some consistent flavor and style into the world, possibly specific to a game mode ("Untrue Tao" primarily in this thread)
Scope: Core Content
Current Goal: Further maturation of the world / game itself, Creature Definitions, more models, etc
Phase: Design
Curator: SuperSnark ? Or even most the project, very communal
Related: World Lore Archive, Lore by SuperSnark
Hey everyone!
As Terasology starts to form itself into an actual "game" I started thinking about ways we might want to distinguish ourselves from Minecraft and really make Terasology unique. Obviously technical aspects are a huge component of this; but our "world" itself and its theme should also be unique. Part of what got me thinking about this was checking out the cool 3D modeling and art discussions when designing the "dwarf" character.
Part of what any good game needs is a consistent vision for what the "world" is from a gameplay/story perspective. What exactly is Terasology? Is it a random planet in space populated by gelatinous cubes? Is it a lost continent of dinosaurs? Did green, space bunnies colonize it? What exactly do we want it to be? We know we have a Minecraft / blocky look and feel to our world. We know we want it to include elements of resource gathering / harvesting and building and destroying. And we will probably include some type of "enemy" that attacks us at some point.
There are billions of ways we could go about this, but I think we should all rally around one idea before we go too much farther in terms of what our world looks like, and what populates it. If we decide we all want to be knights fighting dark elves, then we probably don't want to worry about creating cars and jet planes (although horse-carts and dragons might fill those kinds of gaps). This will really help out our Artists; maybe inspire them or get everyone on the same page about what our "universe" consists of.
One idea that keeps popping back into my mind is that Terasology is sort of this random, mysterious land right now. It's like an undiscovered continent full of new and exciting creatures. We're looking at sort of this 8-bit world that's got a "primitive" type of feel and that may be why I partly like the idea of setting Terasology in the past; during an Age of Exploration in an alternate Earth of sorts. A steam-punk-esque time period where swords are still common, but firearms have been developed. A time when the colonies of America may have begun being settled, but there are still unknown lands to be discovered. I can see a team of intrepid explorers, setting off in some kind of steam-powered dirigible; braving the airways for all manner of reasons; fame, fortune, adventure. Charting unknown territory, exploiting the wealth of the land and fighting off hordes of native beasts, pirates, and other less scrupulous adventurers. Disaster strikes! In thick fog the dirigible carrying the adventurers crashes into the peak of a soaring mountain. The player is stranded in a strange new world and has to survive impending hunger, find shelter from unpredictable storms, and survive waves of nocturnal workahn. A strange wolf-ape hybrid that attacks in packs.
Eventually the player or players could advance from survival to city and fortress building. Creating cannons (rail gun tech!) to blow apart other NPC or rival-player cities. Ordering their steam-powered warriors and war-wagons to battle. Forging alliances with fellow players. Crafting new dirigibles to explore new portions of land or deploy troops.
So what direction would we like to go with Terasology? What should our theme be? Does anyone like the "Age of Exploration" / Steampunk type setting? I thought maybe it'd be a little different than the usual "swords and sorcery" and "zombie infestation" survival themes that are popular now. Not that those are incompatible with the steampunk-esque universe (hey zombie apocalypses can happen anytime!). I like the sort of "primitive technology" that fits with our 8-bit look. I can see trains, "cowboys", steam-based power plants ... who knows! I thought that genre might give us the flexibility of "have fun with swords" plus "have fun with weird tech we can invent ourselves". We can invent all manner of crazy contraptions in this way.
Thoughts?