Perfect! The bounce in the hat is just right. I like the head bob too.
We can probably use the Oreons as a guide here. Currently the miniion AnimationComponent they use cover the following animations:By the way maybe, since we're ont he verge of having the models in game, it would be a good time to start a list of required animations.
Perhaps a simple mix of faction specific resources, neutral resources, and converting enemy faction resources could work.Basically the power would be balanced equally between factions in terms of needs. It would simply require progressing farther into enemy territory to acquire materials for higher level crafting. More risk, more reward ...
First attempt at MoSCoW requirements for the above post. Split into first test version and first release version.In regard to the overall gameplay style... snip ...I think ultimately though you would still have to pick a faction and be colored appropriately at the start of the game.