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  1. msteiger

    Request for code: Dialog editor

    I've started working on a tiny web-based editor: https://github.com/MovingBlocks/DialogEditor which is directly reflected at http://terasology.org/DialogEditor Admittedly, I don't really know much about JS hacking, so feedback is greatly appreciated.
  2. msteiger

    Aurelien Ribon box2d editor - abandoned?

    Maybe you guys want to leave him a note on GitHub? He might be interested .. https://github.com/AurelienRibon
  3. msteiger

    Request I can haz mesh normals?

    Thank you @glasz, I think that brought be on the right track. I'm working on support for sub-group rendering now to get the new meshes in the game!
  4. msteiger

    Request for code: Dialog editor

    With the new Dialogs module players can talk to world NPCs such as minions and L&S entities. To make it easier for content creators, a dialog editor would be helpful imho. It should provide an intuitive GUI for non-computer-experts to write funny/interesting/storytelling dialogs for different...
  5. msteiger

    Implementation Dialogs

    Name: Dialogs Summary: In-game dialogs! Some entities can be talked to. Also provides a variety of actions for players such as teleporting/receiving items and quests. Curator: @msteiger Location: https://github.com/Terasology/Dialogs Compatibility: Singleplayer, Multiplayer
  6. msteiger

    Request for module: Teleporters!

    In Light & Shadow, there's a floating platform where you spawn until you've picked a team to join. This platform is part of the usual world (obviously). Once you've picked your team, you need to get killed so you'd respawn in either a light or shadow town. I think that it would be way cooler...
  7. msteiger

    Implementation Tasks

    Big news! I've been re-writing the Quests/Tasks modules based on the initial draft by @nh_99 (thanks!) and the new icon set by @Skaldarnar (thanks!). It still has a few glitches, but it basically works. Don't take my word for it, see for yourself in this brand new Sneak Preview:
  8. msteiger

    Request I can haz mesh normals?

    Can you create OBJ files with two polygon groups? One for the bevel faces and one for the others? That way, we could just render the beveled group with a darker color entirely without textures!
  9. msteiger

    Request I can haz mesh normals?

    Very nice, @glasz
  10. msteiger

    Request I can haz mesh normals?

    I managed to create bevel edges for both ExclamationMark and QuestionMark in Blender. However, the mesh normals are wrong again :-( Maybe @glasz or @manu3d can help?
  11. msteiger

    Maintenance Minimap

    Name: Minimap Summary: A minimap! Open with "M", zoom in and out with Numpad plus and minus. Curator: msteiger (@Mike Kienenberger) Location: https://github.com/Terasology/Minimap Compatibility: Singleplayer, Multiplayer
  12. msteiger

    Resolved City map stuck at spawning

    Yup - I'm working on it! The release will not contain all of the new (and fancy!) features, but we're getting there :-)
  13. msteiger

    Team Who is Mike 'mkienenb' Kienenberger?

    Where is @Mike Kienenberger ? We're reworking the Minimap module and you would fit it just great!
  14. msteiger

    Request I can haz mesh normals?

    Thank you @glasz - it looks a lot better now:
  15. msteiger

    Request I can haz mesh normals?

    I have this mesh of a question mark that I'd like to use. It was created from the Noto Sans font and extruded using Blender. See this image for an illustration. However, it does not have normals. It would be great if someone could add them to the mesh so it is lit properly in the engine. Grade...
  16. msteiger

    Internationalisation

    I'm on it! There's a new branch "weblate" now: https://github.com/MovingBlocks/Terasology/tree/weblate/engine/src/main/resources/assets/i18n The translation files can be edited through Weblate: http://translate.terasology.org/projects/terasology/ The next step will be about integrating the...
  17. msteiger

    Maintenance Meta Server

    The implementation part is now complete! Also the project was renamed to meta-server and is served at meta.terasology.org
  18. msteiger

    Maintenance Meta Server

    The master-server now supports browsing and querying modules with both json and html: It also links to dependencies and supports downloading jar files. Dependencies are also resolved live to indicate which other files are needed to successfully use this module. The next step is to include...
  19. msteiger

    Request for code: Bresenham-Murphy line drawing

    I don't have it here, but this should help you: https://github.com/Terasology/CommonWorld/commit/f54f8fe833b880868f7f2d9fc7366ca2be01bf10 https://github.com/Terasology/CommonWorld/commit/438ec1b251d92071c5e727ca3136d6a1df940819 The original code is by Armin Joachimsmeyer - can't find the...
  20. msteiger

    Order of import statements

    I don't really care how we sort imports, because it doesn't really affect anything but the difference display in git changes. Plus, IDEs collapse them, so you don't even see them. We might want to consider using a style that is close to the existing one (IntelliJ default I assume) or create one...
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